main.floors.MT1=
{
    "floorId": "MT1",
    "title": "魔塔 第01层",
    "name": "第 1 层",
    "width": 13,
    "height": 13,
    "map": [
    [  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2],
    [  2, 87,  0,201,202,201,  0,  0,  0,  0,  0,  0,  2],
    [  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  0,  2],
    [  2, 31,  0,  0, 81,  0,  2, 27, 21,  0,  2,  0,  2],
    [  2,  0,209,  0,  2,  0,  2, 28, 31,  0,  2,  0,  2],
    [  2,  2, 81,  2,  2,  0,  2,  2,  2, 81,  2,  0,  2],
    [  2, 21,  0,  0,  2,  0, 81,205,217,205,  2,  0,  2],
    [  2,  0,210,  0,  2,  0,  2,  2,  2,  2,  2,  0,  2],
    [  2,  2, 81,  2,  2,  0,  0,  0,  0,  0,  0,  0,  2],
    [  2,  0,  0,  0,  2,  2, 81,  2,  2,  2, 81,  2,  2],
    [  2, 31,  0, 21,  2, 21,  0,  0,  2,  0,205,  0,  2],
    [  2, 31,  0, 21,  2,  0,  0,  0,  2,201, 32,201,  2],
    [  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2]
],
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": null,
    "firstArrive": [
        {
            "type": "setValue",
            "name": "flag:itemDetail",
            "value": "true"
        },
        {
            "type": "setValue",
            "name": "flag:zdsq",
            "value": "false"
        },
        {
            "type": "setValue",
            "name": "flag:autoBattle",
            "value": "false"
        },
        {
            "type": "setValue",
            "name": "item:book",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:noteBook",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:skillViewer",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:fly",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:otherSettings",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:I421",
            "value": "1"
        },
        "状态栏的左右箭头为快速读档/撤销快速读档，取消5/6按键作为该功能的快捷键\n若选择了有主动技能的少女，主动技能可以直接点击状态栏的技能图标发动，也可以点进道具栏发动，键盘快捷键为按状态栏技能图标顺序1-5\n50层魔塔原生道具需要打开道具栏使用，没有快捷键",
        "可以在道具栏中使用额外设置\\i[otherSettings]调整：自动清0伤怪、自动拾取道具、道具信息显示、是否开启跟随行走图\n相对于50层原版的改动也可以通过道具查看。",
        {
            "type": "if",
            "condition": "flags.rana",
            "true": [
                "开始流浪！",
                {
                    "type": "changeFloor",
                    "floorId": ":next",
                    "stair": "downFloor"
                },
                {
                    "type": "changeFloor",
                    "floorId": ":next",
                    "stair": "downFloor"
                },
                {
                    "type": "changeFloor",
                    "floorId": ":next",
                    "stair": "downFloor"
                },
                {
                    "type": "changeFloor",
                    "floorId": ":next",
                    "stair": "downFloor"
                },
                {
                    "type": "changeFloor",
                    "floorId": ":next",
                    "stair": "downFloor"
                },
                {
                    "type": "changeFloor",
                    "floorId": ":next",
                    "stair": "downFloor"
                },
                {
                    "type": "changeFloor",
                    "floorId": ":next",
                    "stair": "downFloor"
                },
                {
                    "type": "changeFloor",
                    "floorId": ":next",
                    "stair": "downFloor"
                }
            ]
        }
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {},
    "changeFloor": {
        "1,1": {
            "floorId": ":next",
            "stair": "downFloor",
            "time": 0
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [

],
    "fgmap": [

],
    "upFloor": [
        2,
        1
    ],
    "downFloor": [
        6,
        11
    ],
    "autoEvent": {},
    "beforeBattle": {},
    "cannotMoveIn": {}
}