var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio + core.values.extraRedGemValue",
		"itemEffectTip": "，提升 ${core.values.redGem * core.status.thisMap.ratio + core.values.extraRedGemValue} 点攻击",
		"useItemEffect": "core.status.hero.atk += core.values.redGem + core.values.extraRedGemValue",
		"canUseItemEffect": "true"
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio + core.values.extraBlueGemValue",
		"itemEffectTip": "，提升 ${core.values.blueGem * core.status.thisMap.ratio + core.values.extraBlueGemValue} 点防御",
		"useItemEffect": "core.status.hero.def += core.values.blueGem + core.values.extraBlueGemValue",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": "攻击+${core.values.greenGem}，防御+${core.values.greenGem}",
		"itemEffect": "core.status.hero.atk += core.values.greenGem * core.status.thisMap.ratio;core.status.hero.def += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，提升 ${core.values.greenGem * core.status.thisMap.ratio} 点攻击，提升 ${core.values.greenGem * core.status.thisMap.ratio} 点防御",
		"useItemEffect": "core.status.hero.atk += core.values.greenGem;core.status.hero.def += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "攻击+${core.values.yellowGem}，防御+${core.values.yellowGem}",
		"itemEffect": "core.status.hero.atk += core.values.yellowGem * core.status.thisMap.ratio;core.status.hero.def += core.values.yellowGem * core.status.thisMap.ratio",
		"itemEffectTip": "，提升 ${core.values.yellowGem * core.status.thisMap.ratio} 点攻击，提升 ${core.values.yellowGem * core.status.thisMap.ratio} 点防御",
		"useItemEffect": "core.status.hero.atk += core.values.yellowGem;core.status.hero.def += core.values.yellowGem",
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio+core.values.extraPotion",
		"itemEffectTip": "，提升 ${core.values.redPotion * core.status.thisMap.ratio+core.values.extraPotion} 点生命",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion+core.values.extraPotion",
		"canUseItemEffect": "true"
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio+core.values.extraPotion",
		"itemEffectTip": "，提升 ${core.values.bluePotion * core.status.thisMap.ratio+core.values.extraPotion} 点生命",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion+core.values.extraPotion",
		"canUseItemEffect": "true"
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "items",
		"name": "破旧的剑",
		"text": "一把已经生锈的剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": "8*core.values.swordRatio1"
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 8*core.values.swordRatio1\ncore.setFlag('nowWeapon', 'sword0');",
		"itemEffectTip": "，提升 ${8*core.values.swordRatio1} 点攻击"
	},
	"sword1": {
		"cls": "items",
		"name": "铁剑",
		"text": "一把很普通的铁剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": "10*core.values.swordRatio1"
			}
		},
		"itemEffect": "core.status.hero.atk += 10*core.values.swordRatio1;\ncore.setFlag('nowWeapon', 'sword1');",
		"itemEffectTip": "，提升 ${10*core.values.swordRatio1} 点攻击"
	},
	"sword2": {
		"cls": "items",
		"name": "银剑",
		"text": "一把很普通的银剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": "20*core.values.swordRatio2"
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 20*core.values.swordRatio2;\ncore.setFlag('nowWeapon', 'sword2');",
		"itemEffectTip": "，提升 ${20*core.values.swordRatio2} 点攻击"
	},
	"sword3": {
		"cls": "items",
		"name": "骑士剑",
		"text": "一把很普通的骑士剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": "40*core.values.swordRatio3"
			}
		},
		"itemEffect": "core.status.hero.atk += 40*core.values.swordRatio3;\ncore.setFlag('nowWeapon', 'sword3');",
		"itemEffectTip": "，提升 ${40*core.values.swordRatio3} 点攻击"
	},
	"sword4": {
		"cls": "items",
		"name": "圣剑",
		"text": "一把很普通的圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": "50*core.values.swordRatio4"
			}
		},
		"itemEffect": "core.status.hero.atk += 50*core.values.swordRatio4;\ncore.setFlag('nowWeapon', 'sword4');",
		"itemEffectTip": "，提升 ${50*core.values.swordRatio4} 点攻击"
	},
	"sword5": {
		"cls": "items",
		"name": "神圣剑",
		"text": "一把很普通的神圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": "100*core.values.swordRatio5"
			}
		},
		"itemEffect": "core.status.hero.atk += 100*core.values.swordRatio5;\ncore.setFlag('nowWeapon', 'sword5');",
		"itemEffectTip": "，提升 ${100*core.values.swordRatio5} 点攻击"
	},
	"shield0": {
		"cls": "items",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": "8*core.values.shieldRatio1"
			}
		},
		"itemEffect": "core.status.hero.def += 8*core.values.shieldRatio1;\ncore.setFlag('nowShield', 'shield0');",
		"itemEffectTip": "，提升 ${8*core.values.shieldRatio1} 点防御"
	},
	"shield1": {
		"cls": "items",
		"name": "铁盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": "10*core.values.shieldRatio1"
			}
		},
		"itemEffect": "core.status.hero.def += 10*core.values.shieldRatio1;\ncore.setFlag('nowShield', 'shield1');",
		"itemEffectTip": "，提升 ${10*core.values.shieldRatio1} 点防御"
	},
	"shield2": {
		"cls": "items",
		"name": "银盾",
		"text": "一个很普通的银盾",
		"equip": {
			"type": 1,
			"value": {
				"def": "20*core.values.shieldRatio2"
			}
		},
		"itemEffect": "core.status.hero.def += 20*core.values.shieldRatio2;\ncore.setFlag('nowShield', 'shield2');",
		"itemEffectTip": "，提升 ${20*core.values.shieldRatio2} 点防御"
	},
	"shield3": {
		"cls": "items",
		"name": "骑士盾",
		"text": "一个很普通的骑士盾",
		"equip": {
			"type": 1,
			"value": {
				"def": "40*core.values.shieldRatio3"
			}
		},
		"itemEffect": "core.status.hero.def += 40*core.values.shieldRatio3;\ncore.setFlag('nowShield', 'shield3');",
		"itemEffectTip": "，提升 ${40*core.values.shieldRatio3} 点防御"
	},
	"shield4": {
		"cls": "items",
		"name": "圣盾",
		"text": "一个很普通的圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": "50*core.values.shieldRatio4"
			}
		},
		"itemEffect": "core.status.hero.def += 50*core.values.shieldRatio4;\ncore.setFlag('nowShield', 'shield4');",
		"itemEffectTip": "，提升 ${50*core.values.shieldRatio4} 点防御"
	},
	"shield5": {
		"cls": "items",
		"name": "神圣盾",
		"text": "一个很普通的神圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": "100*core.values.shieldRatio5"
			}
		},
		"itemEffect": "core.status.hero.def += 100*core.values.shieldRatio5;\ncore.setFlag('nowShield', 'shield5');\nif(core.status.floorId=='MT44'||core.status.floorId=='MT13'){core.setFlag('shield5', 1);}",
		"itemEffectTip": "，提升 ${100*core.values.shieldRatio5} 点防御${(core.status.floorId=='MT44')?'，并免疫魔法伤害':''}"
	},
	"sword6": {
		"cls": "items",
		"name": "星辰剑",
		"text": "一把灌注星辰之力的剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": "140*core.values.swordRatio6"
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 140*core.values.swordRatio6;\ncore.setFlag('nowWeapon', 'sword6');\ncore.setFlag('sword6', 1);",
		"itemEffectTip": "，提升 ${140*core.values.swordRatio6} 点攻击，楼传可在异空间使用"
	},
	"shield6": {
		"cls": "items",
		"name": "星辰盾",
		"text": "一个灌注星辰之力的盾",
		"equip": {
			"type": 1,
			"value": {
				"def": "140*core.values.shieldRatio6"
			}
		},
		"itemEffect": "core.status.hero.def += 140*core.values.shieldRatio6;\ncore.setFlag('nowShield', 'shield6');\ncore.setFlag('shield6', 1);\ncore.setFlag('shield5', 1);",
		"itemEffectTip": "，提升${140*core.values.shieldRatio6}点防御，以后楼传不需在楼梯边"
	},
	"shield6_fake": {
		"cls": "items",
		"name": "星辰盾(仿)",
		"text": "仅含部分星辰之力的盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 1
			}
		},
		"itemEffect": "core.status.hero.def += 1;\ncore.setFlag('nowShield', 'shield6_fake');\ncore.setFlag('shield6_fake', 1);",
		"itemEffectTip": "，提升1点防御，以后楼传不需在楼梯边"
	},
	"superPotion": {
		"cls": "tools",
		"name": "圣水",
		"itemEffect": "core.status.hero.hp *= 2",
		"itemEffectTip": "增加10倍攻击+5倍防御的生命",
		"useItemEffect": "var hp = Math.round(10 * core.status.hero.atk + 5 * core.status.hero.def)\ncore.status.hero.hp += hp;\ncore.insertAction([\n\t{ \"type\": \"playSound\", \"name\": \"item.mp3\" },\n\t{ \"type\": \"tip\", \"text\": \"使用圣水，增加 \" + hp + \" 生命\" },\n]);",
		"canUseItemEffect": "true",
		"text": "增加10倍攻击+5倍防御的生命",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawBook(0)",
		"canUseItemEffect": "true",
		"hideInReplay": true
	},
	"fly": {
		"cls": "constants",
		"name": "楼层传送器",
		"text": "可以自由往来去过的楼层",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));\n//core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\treturn (core.status.maps[core.status.floorId].canFlyFrom || core.hasFlag('sword6'));\n})();"
	},
	"coin": {
		"cls": "tools",
		"name": "幸运金币",
		"itemEffect": "core.status.hero.money += 1",
		"text": "持有时打败怪物可得双倍金币,食用后可增加1金币",
		"useItemEffect": "core.status.hero.money += 1;core.insertAction([\n\t{ \"type\": \"playSound\", \"name\": \"item.mp3\" },\n\t{ \"type\": \"tip\", \"text\": \"食用一枚幸运金币，增加1金币\" },\n]);",
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"snow": {
		"cls": "constants",
		"name": "冰冻徽章",
		"text": "可以将面前的熔岩变成平地",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = true; // 是否多方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向，如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "持有后对丧尸和吸血鬼造成2倍伤害",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"knife": {
		"cls": "constants",
		"name": "屠龙匕首",
		"text": "对魔龙攻击加倍",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"amulet": {
		"cls": "constants",
		"name": "护符",
		"text": "持有时无视负面地形",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();",
		"hideInToolbox": false,
		"hideInReplay": true
	},
	"bigKey2": {
		"cls": "tools",
		"name": "大黄蓝门钥匙",
		"canUseItemEffect": "(function () {\n\treturn (core.searchBlock('yellowDoor').length > 0 || core.searchBlock('blueDoor').length > 0);\n})();",
		"text": "可以开启当前层所有黄门和蓝门",
		"hideInToolbox": false,
		"hideInReplay": true,
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"(yellow|blue)Door\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();"
	},
	"greenKey": {
		"cls": "tools",
		"name": "绿钥匙",
		"text": "可以打开一扇绿门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙壁(多方向)",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = true; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\ttrue\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前四格的怪物，当前楼层的剩余怪物增幅一级",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);core.setBgFgBlock('fg', 0, x, y);\n\t}\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (true) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t//core.status.hero.money += money;\n\t//core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\tif (todo.length > 0) core.insertAction(todo);if(core.getFlag('gameLevel')==1){let a = core.getFlag('s'+core.status.floorId)?core.getFlag('s'+core.status.floorId):0;core.setFlag('s'+core.status.floorId,a+bombList.length)};core.doBombBuff(bombList);\n\n})();",
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"centerFly": {
		"cls": "tools",
		"name": "对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.setFlag('talking', 0);\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();",
		"hideInToolbox": true,
		"hideInReplay": true,
		"useItemEvent": null
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (floorId == 'MT49' && core.getFlag('canFly49')== '0') return false;\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && (core.getBlock(toX, toY, toId) == null)||core.getFlag('flyType')==1) {\n\t\t\treturn true;\n\t\t}\n\t}\n\tcore.drawTip(core.material.items[itemId].name + '使用失败');return false;\n})();",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (floorId == \"MT50\") return false;\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && (core.getBlock(toX, toY, toId) == null)||core.getFlag('flyType')==1) {\n\t\t\treturn true;\n\t\t}\n\t}\n\tcore.drawTip(core.material.items[itemId].name + '使用失败');return false;\n})();",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙壁",
		"useItemEffect": "(function () {\n\tcore.autosave();\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.playSound('door.mp3');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"poisonWine": {
		"cls": "tools",
		"name": "解毒药水",
		"text": "可以解除中毒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'poison');",
		"canUseItemEffect": "core.hasFlag('poison');"
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有不良状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "魔典",
		"itemEffect": "",
		"text": "可逆转命运，重置世界线。\n(快捷键J)。",
		"useItemEffect": "core.useHammer();",
		"canUseItemEffect": "core.canUseHammer()",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"lifeWand1": {
		"cls": "tools",
		"name": "破墙魔杖",
		"itemEffect": "",
		"text": "使用时可以清除勇士四周5*5范围的未知墙(快捷键F)。",
		"useItemEffect": "core.useLifeWand();",
		"canUseItemEffect": "core.canUseLifeWand()",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"lifeWand": {
		"cls": "constants",
		"name": "便捷性魔杖",
		"text": "自动清怪/拾取等\n(快捷键F)",
		"itemEffect": null,
		"canUseItemEffect": "core.canUseLifeWand()",
		"hideInToolbox": true,
		"hideInReplay": true,
		"useItemEffect": "core.useLifeWand();"
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "constants",
		"name": "技能：二倍斩",
		"text": "可以打开或关闭主动技能二倍斩",
		"hideInReplay": true,
		"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"wand": {
		"cls": "constants",
		"name": "记事本",
		"text": "查看说明\n(快捷键Y)",
		"itemEffect": null,
		"canUseItemEffect": "core.canUseWand()",
		"hideInToolbox": true,
		"hideInReplay": true,
		"useItemEffect": "core.insertCommonEvent(\"记事本\");//core.useWand();"
	},
	"pack": {
		"cls": "items",
		"name": "钱袋",
		"itemEffect": "core.status.hero.money += 500",
		"itemEffectTip": "，金币+500"
	},
	"I300": {
		"cls": "constants",
		"name": "帮助",
		"text": "使用后可以查看帮助",
		"itemEffect": "core.insertCommonEvent(\"帮助\");",
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"itembag": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"itemequip": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I360": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I362": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I363": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I383": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I384": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I385": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I386": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I387": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"doubleYellowKey": {
		"cls": "items",
		"name": "一对黄钥匙",
		"canUseItemEffect": "true",
		"text": "两把黄钥匙组成的钥匙串",
		"hideInToolbox": true,
		"hideInReplay": true,
		"itemEffect": "core.addItem('yellowKey', 2);",
		"itemEffectTip": "，黄钥匙增加 2"
	},
	"tripleYellowKey": {
		"cls": "items",
		"name": "一串黄钥匙",
		"canUseItemEffect": "true",
		"text": "三把黄钥匙组成的钥匙串",
		"hideInToolbox": true,
		"hideInReplay": true,
		"itemEffect": "core.addItem('yellowKey', 3);",
		"itemEffectTip": "，黄钥匙增加 3"
	},
	"doubleBlueKey": {
		"cls": "items",
		"name": "一对蓝钥匙",
		"canUseItemEffect": "true",
		"text": "两把蓝钥匙组成的钥匙串",
		"hideInToolbox": true,
		"hideInReplay": true,
		"itemEffect": "core.addItem('blueKey', 2);",
		"itemEffectTip": "，蓝钥匙增加 2"
	},
	"tripleBlueKey": {
		"cls": "items",
		"name": "一串蓝钥匙",
		"canUseItemEffect": "true",
		"text": "三把蓝钥匙组成的钥匙串",
		"hideInToolbox": true,
		"hideInReplay": true,
		"itemEffect": "core.addItem('blueKey', 3);",
		"itemEffectTip": "，蓝钥匙增加 3"
	},
	"doubleRedKey": {
		"cls": "items",
		"name": "一对红钥匙",
		"canUseItemEffect": "true",
		"text": "两把红钥匙组成的钥匙串",
		"hideInToolbox": true,
		"hideInReplay": true,
		"itemEffect": "core.addItem('redKey', 2);",
		"itemEffectTip": "，红钥匙增加 2"
	},
	"tripleRedKey": {
		"cls": "items",
		"name": "一串红钥匙",
		"canUseItemEffect": "true",
		"text": "三把红钥匙组成的钥匙串",
		"hideInToolbox": true,
		"hideInReplay": true,
		"itemEffect": "core.addItem('redKey', 3);",
		"itemEffectTip": "，红钥匙增加 3"
	},
	"doubleGreenKey": {
		"cls": "items",
		"name": "一对绿钥匙",
		"canUseItemEffect": "true",
		"text": "两把绿钥匙组成的钥匙串",
		"hideInToolbox": true,
		"hideInReplay": true,
		"itemEffect": "core.addItem('greenKey', 2);",
		"itemEffectTip": "，绿钥匙增加 2"
	},
	"tripleGreenKey": {
		"cls": "items",
		"name": "一串绿钥匙",
		"canUseItemEffect": "true",
		"text": "三把绿钥匙组成的钥匙串",
		"hideInToolbox": true,
		"hideInReplay": true,
		"itemEffect": "core.addItem('greenKey', 3);",
		"itemEffectTip": "，绿钥匙增加 3"
	},
	"doubleYBKey": {
		"cls": "items",
		"name": "一对黄蓝钥匙",
		"canUseItemEffect": "true",
		"text": "一把黄钥匙和一把蓝钥匙组成的钥匙串",
		"hideInToolbox": true,
		"hideInReplay": true,
		"itemEffect": "core.addItem('yellowKey', 1);core.addItem('blueKey', 1);",
		"itemEffectTip": "，黄、蓝钥匙增加 1"
	},
	"sword7": {
		"cls": "items",
		"name": "地狱之剑",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 36
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 36;\ncore.setFlag('nowWeapon', 'sword7');\ncore.setFlag('sword7', 1);core.setFlag('sword7Value', 0);",
		"itemEffectTip": "，提升 36 点攻击，击败怪物后永久+1额外攻击(Max:158)",
		"text": "一把弥漫着地狱气息的剑，击败怪物后永久+1额外攻击(Max:158)"
	},
	"shield7": {
		"cls": "items",
		"name": "地狱之盾",
		"canUseItemEffect": "true",
		"text": "一个弥漫着地狱气息的盾，击败怪物后永久+1额外防御(Max:158)",
		"equip": {
			"type": 1,
			"value": {
				"def": 36
			}
		},
		"itemEffect": "core.status.hero.def += 36;\ncore.setFlag('nowShield', 'shield7');\ncore.setFlag('shield7', 1);core.setFlag('shield7Value', 0);;\ncore.setFlag('shield5', 1);",
		"itemEffectTip": "，提升 36 点防御，击败怪物后永久+1额外防御(Max:158)"
	},
	"bigKey3": {
		"cls": "tools",
		"name": "大绿粉门钥匙",
		"canUseItemEffect": "(function () {\n\treturn (core.searchSpecialDoorBlock().length > 0);\n})();",
		"hideInReplay": true,
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchSpecialDoorBlock().map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"text": "可以开启当前层所有特殊绿门和粉门，但不触发效果"
	},
	"I465": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I466": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I467": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I468": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I469": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I470": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I472": {
		"cls": "items",
		"name": "中型红宝石",
		"text": "攻击+${core.values.redGem*2}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio*2",
		"itemEffectTip": "，提升 ${core.values.redGem * core.status.thisMap.ratio*2} 点攻击",
		"useItemEffect": "core.status.hero.atk += core.values.redGem*2",
		"canUseItemEffect": "true"
	},
	"I473": {
		"cls": "items",
		"name": "中型蓝宝石",
		"text": "，防御+${core.values.blueGem*2}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio*2",
		"itemEffectTip": "，提升 ${core.values.blueGem * core.status.thisMap.ratio*2} 点防御",
		"useItemEffect": "core.status.hero.def += core.values.blueGem*2",
		"canUseItemEffect": "true"
	},
	"I474": {
		"cls": "items",
		"name": "大型红宝石",
		"text": "攻击+${core.values.redGem*3}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio*3",
		"itemEffectTip": "，提升 ${core.values.redGem * core.status.thisMap.ratio*3} 点攻击",
		"useItemEffect": "core.status.hero.atk += core.values.redGem*3",
		"canUseItemEffect": "true"
	},
	"I475": {
		"cls": "items",
		"name": "大型蓝宝石",
		"text": "，防御+${core.values.blueGem*3}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio*3",
		"itemEffectTip": "，提升 ${core.values.blueGem * core.status.thisMap.ratio*3} 点防御",
		"useItemEffect": "core.status.hero.def += core.values.blueGem*3",
		"canUseItemEffect": "true"
	},
	"I476": {
		"cls": "items",
		"name": "巨型红宝石",
		"text": "攻击+${core.values.redGem*4}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio*4",
		"itemEffectTip": "，提升 ${core.values.redGem * core.status.thisMap.ratio*4} 点攻击",
		"useItemEffect": "core.status.hero.atk += core.values.redGem*4",
		"canUseItemEffect": "true"
	},
	"I477": {
		"cls": "items",
		"name": "巨型蓝宝石",
		"text": "，防御+${core.values.blueGem*4}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio*4",
		"itemEffectTip": "，提升 ${core.values.blueGem * core.status.thisMap.ratio*4} 点防御",
		"useItemEffect": "core.status.hero.def += core.values.blueGem*4",
		"canUseItemEffect": "true"
	},
	"I478": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I479": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I480": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I481": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I482": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I483": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I484": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I485": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I486": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I487": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I488": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I489": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I490": {
		"cls": "items",
		"name": "绿宝石",
		"text": "护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio;",
		"itemEffectTip": "，提升 ${core.values.greenGem * core.status.thisMap.ratio} 点护盾",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem;",
		"canUseItemEffect": "true"
	},
	"I491": {
		"cls": "items",
		"name": "中型绿宝石",
		"text": "护盾+${core.values.greenGem*2}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio*2;",
		"itemEffectTip": "，提升 ${core.values.greenGem * core.status.thisMap.ratio*2} 点护盾",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem*2;",
		"canUseItemEffect": "true"
	},
	"I492": {
		"cls": "items",
		"name": "大型绿宝石",
		"text": "护盾+${core.values.greenGem*3}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio*3;",
		"itemEffectTip": "，提升 ${core.values.greenGem * core.status.thisMap.ratio*3} 点护盾",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem*3;",
		"canUseItemEffect": "true"
	},
	"I493": {
		"cls": "items",
		"name": "巨型绿宝石",
		"text": "护盾+${core.values.greenGem*4}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio*4;",
		"itemEffectTip": "，提升 ${core.values.greenGem * core.status.thisMap.ratio*4} 点护盾",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem*4;",
		"canUseItemEffect": "true"
	},
	"I494": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I495": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I496": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I497": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I498": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"goldGem": {
		"cls": "items",
		"name": "黄金宝石",
		"text": "血瓶恢复量+${core.status.thisMap.ratio}，怪物金币数+${core.status.thisMap.ratio}",
		"itemEffect": "core.values.extraPotion += 1*core.status.thisMap.ratio;core.values.extraGold += 1*core.status.thisMap.ratio;",
		"itemEffectTip": "，血瓶恢复量+${core.status.thisMap.ratio}，怪物金币数+${core.status.thisMap.ratio}",
		"useItemEffect": "core.values.extraPotion += core.status.thisMap.ratio; core.values.extraGold += core.status.thisMap.ratio;",
		"canUseItemEffect": "true"
	},
	"hpBuff": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"goldBuff": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I503": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I506": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"matkGemPocket": {
		"cls": "items",
		"name": "固伤钱袋",
		"text": "固伤+${core.values.matkGem}",
		"itemEffect": "core.status.hero.matk += core.values.matkGem * core.status.thisMap.ratio",
		"itemEffectTip": "，提升 ${core.values.matkGem * core.status.thisMap.ratio} 点固伤",
		"useItemEffect": "core.status.hero.matk += core.values.matkGem",
		"canUseItemEffect": "true"
	},
	"mdefGemPocket": {
		"cls": "items",
		"name": "魔防钱袋",
		"text": "魔防+${core.values.mdefGem}",
		"itemEffect": "core.status.hero.mdef += core.values.mdefGem * core.status.thisMap.ratio",
		"itemEffectTip": "，提升 ${core.values.mdefGem * core.status.thisMap.ratio} 点魔防",
		"useItemEffect": "core.status.hero.mdef += core.values.mdefGem",
		"canUseItemEffect": "true"
	}
}