main.floors.base_camp=
{
    "floorId": "base_camp",
    "title": "大本营",
    "name": "大本营",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "grass",
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "10,2": [
            "\t[魔王,redKing]我是魔王，我治理的魔塔本来欣欣向荣，和王国和平共处，但是成果却被小偷窃取了。现在小偷正谋划着和王国开战。如果你要攻略魔塔。我将会在其中尽可能帮助你。",
            "\t[魔王,redKing]在我的右手边有红色的机器，他可以种植攻击宝石，攻击宝石每天都会成熟。",
            "\t[魔王,redKing]而你的左边有蓝色的机器，可以种植防御宝石。防御宝石也每天都会成熟。",
            "\t[魔王,redKing]小偷偷走了大多数的钥匙和所有的血瓶，但是他没有勇者的体质，无法拿走塔里的宝石、剑盾和宝物。",
            "\t[魔王,redKing]但是魔物被迫吃下了临时增强的药物，获得了攻防血三倍提升。同时金币也不同程度提升。",
            "\t[魔王,redKing]你没办法在一天内攻下魔塔。面前的床可以休息，可以恢复血量，宝石也会长大，但是没有打过BOSS的区域怪物也会恢复。",
            "\t[勇者,hero]谁家老好人床是露天的啊。",
            "\t[魔王,redKing]不用担心勇者，这里天气很好，完全不会有雨雪。",
            {
                "type": "setWeather",
                "name": "rain",
                "level": 5,
                "keep": true
            },
            "\t[勇者,hero]……",
            "\t[魔王,redKing]……",
            "\t[魔王,redKing]最终计分方式是使用天数",
            "\t[魔王,redKing]……",
            {
                "type": "setWeather",
                "name": "snow",
                "level": 5,
                "keep": true
            },
            "\t[魔王,redKing]这句话是不是有点出戏，我也不太懂主要旁边牌子上写的",
            "\t[勇者,hero]……",
            "\t[魔王,redKing]再见",
            {
                "type": "hide",
                "remove": true,
                "time": 500
            },
            {
                "type": "setWeather"
            }
        ],
        "9,2": [
            {
                "type": "insert",
                "name": "商店"
            },
            {
                "type": "openShop",
                "id": "shop"
            }
        ],
        "8,2": [
            {
                "type": "choices",
                "text": "\t[被赶走的王国前大法师,womann]我可以提升你的每日血量恢复上限。",
                "choices": [
                    {
                        "text": "${flags.max_hp_money}元提升恢复上限1000",
                        "action": [
                            {
                                "type": "if",
                                "condition": "(hero.money>=flags.max_hp_money)",
                                "true": [
                                    {
                                        "type": "function",
                                        "function": "function(){\nhero.money -= flags.max_hp_money;\nflags.max_hp_recover += 1000;\nflags.max_hp_money += flags.max_hp_recover / 10 * 3;\n}"
                                    },
                                    "当前血量恢复上限${flags.max_hp_recover}"
                                ],
                                "false": [
                                    "钱不够"
                                ]
                            }
                        ]
                    },
                    {
                        "text": "我太不需要了",
                        "action": []
                    }
                ]
            }
        ],
        "6,10": [
            {
                "type": "function",
                "function": "function(){\nflags.floor_stage = 1\nflags.red_num = 3\nflags.red_lev = 1\nflags.blue_num = 3\nflags.blue_lev = 1\nflags.day_num = 1\nflags.max_hp_recover = 1000\nflags.red_num_money = 5\nflags.red_lev_money = 300\nflags.blue_num_money = 5\nflags.blue_lev_money = 300\nflags.max_hp_money = 300\nflags.__auto__ = core.plugin.AUTO_ITEM;\n}"
            },
            {
                "type": "hide",
                "loc": [
                    [
                        6,
                        6
                    ]
                ],
                "floorId": "MT26"
            },
            "\t[勇者,hero]这给我淦哪来了，这还是50层魔塔吗。",
            "\t[勇者,hero]哦有这个完全不合时宜的阴间BGM，那没事了。",
            {
                "type": "hide",
                "remove": true,
                "time": 500
            }
        ],
        "10,9": [
            {
                "type": "function",
                "function": "function(){\nflags.day_num++\nhero.hp = flags.max_hp_recover\nvar red_gem_id\nvar blue_gem_id\nswitch (flags.red_lev) {\ncase 1:\n\tred_gem_id = \"I336\"\n\tbreak;\ncase 2:\n\tred_gem_id = \"I337\"\n\tbreak;\ncase 3:\n\tred_gem_id = \"I338\"\n\tbreak;\ncase 4:\n\tred_gem_id = \"I339\"\n\tbreak;\ncase 5:\n\tred_gem_id = \"I340\"\n\tbreak;\ndefault:\n\tred_gem_id = \"I336\"\n}\nswitch (flags.blue_lev) {\ncase 1:\n\tblue_gem_id = \"I341\"\n\tbreak;\ncase 2:\n\tblue_gem_id = \"I342\"\n\tbreak;\ncase 3:\n\tblue_gem_id = \"I343\"\n\tbreak;\ncase 4:\n\tblue_gem_id = \"I344\"\n\tbreak;\ncase 5:\n\tblue_gem_id = \"I345\"\n\tbreak;\ndefault:\n\tblue_gem_id = \"I341\"\n}\n//红宝石\nif (flags.red_num >= 1) {\n\tcore.setBlock(red_gem_id, 2, 4, \"base_camp\");\n}\nif (flags.red_num >= 2) {\n\tcore.setBlock(red_gem_id, 3, 4, \"base_camp\");\n}\nif (flags.red_num >= 3) {\n\tcore.setBlock(red_gem_id, 4, 4, \"base_camp\");\n}\nif (flags.red_num >= 4) {\n\tcore.setBlock(red_gem_id, 2, 5, \"base_camp\");\n}\nif (flags.red_num >= 5) {\n\tcore.setBlock(red_gem_id, 3, 5, \"base_camp\");\n}\nif (flags.red_num >= 6) {\n\tcore.setBlock(red_gem_id, 4, 5, \"base_camp\");\n}\nif (flags.red_num >= 7) {\n\tcore.setBlock(red_gem_id, 2, 3, \"base_camp\");\n}\nif (flags.red_num >= 8) {\n\tcore.setBlock(red_gem_id, 3, 3, \"base_camp\");\n}\nif (flags.red_num >= 9) {\n\tcore.setBlock(red_gem_id, 4, 3, \"base_camp\");\n}\n//蓝宝石\nif (flags.blue_num >= 1) {\n\tcore.setBlock(blue_gem_id, 2, 9, \"base_camp\");\n}\nif (flags.blue_num >= 2) {\n\tcore.setBlock(blue_gem_id, 3, 9, \"base_camp\");\n}\nif (flags.blue_num >= 3) {\n\tcore.setBlock(blue_gem_id, 4, 9, \"base_camp\");\n}\nif (flags.blue_num >= 4) {\n\tcore.setBlock(blue_gem_id, 2, 10, \"base_camp\");\n}\nif (flags.blue_num >= 5) {\n\tcore.setBlock(blue_gem_id, 3, 10, \"base_camp\");\n}\nif (flags.blue_num >= 6) {\n\tcore.setBlock(blue_gem_id, 4, 10, \"base_camp\");\n}\nif (flags.blue_num >= 7) {\n\tcore.setBlock(blue_gem_id, 2, 8, \"base_camp\");\n}\nif (flags.blue_num >= 8) {\n\tcore.setBlock(blue_gem_id, 3, 8, \"base_camp\");\n}\nif (flags.blue_num >= 9) {\n\tcore.setBlock(blue_gem_id, 4, 8, \"base_camp\");\n}\n\nif (flags.floor_stage == 1) {\n\tcore.setBlock(\"greenSlime\", 2, 4, \"MT1\");\n\tcore.setBlock(\"redSlime\", 2, 6, \"MT1\");\n\tcore.setBlock(\"greenSlime\", 2, 7, \"MT1\");\n\tcore.setBlock(\"bat\", 5, 1, \"MT1\");\n\tcore.setBlock(\"skeletonSoilder\", 7, 6, \"MT1\");\n\tcore.setBlock(\"skeleton\", 8, 6, \"MT1\");\n\tcore.setBlock(\"bluePriest\", 9, 6, \"MT1\");\n\tcore.setBlock(\"greenSlime\", 9, 11, \"MT1\");\n\tcore.setBlock(\"bat\", 10, 10, \"MT1\");\n\tcore.setBlock(\"bat\", 10, 11, \"MT1\");\n\tcore.setBlock(\"greenSlime\", 11, 11, \"MT1\");\n\tcore.setBlock(\"blueGuard\", 6, 2, \"MT2\");\n\tcore.setBlock(\"blueGuard\", 8, 2, \"MT2\");\n\tcore.setBlock(\"bluePriest\", 1, 3, \"MT3\");\n\tcore.setBlock(\"skeleton\", 1, 7, \"MT3\");\n\tcore.setBlock(\"bat\", 2, 5, \"MT3\");\n\tcore.setBlock(\"bat\", 3, 5, \"MT3\");\n\tcore.setBlock(\"redSlime\", 8, 10, \"MT3\");\n\tcore.setBlock(\"greenSlime\", 10, 1, \"MT3\");\n\tcore.setBlock(\"greenSlime\", 10, 2, \"MT3\");\n\tcore.setBlock(\"bluePriest\", 10, 8, \"MT3\");\n\tcore.setBlock(\"greenSlime\", 11, 1, \"MT3\");\n\tcore.setBlock(\"greenSlime\", 11, 2, \"MT3\");\n\tcore.setBlock(\"redSlime\", 1, 7, \"MT4\");\n\tcore.setBlock(\"bluePriest\", 2, 3, \"MT4\");\n\tcore.setBlock(\"greenSlime\", 3, 7, \"MT4\");\n\tcore.setBlock(\"greenSlime\", 3, 10, \"MT4\");\n\tcore.setBlock(\"bat\", 4, 9, \"MT4\");\n\tcore.setBlock(\"greenSlime\", 4, 11, \"MT4\");\n\tcore.setBlock(\"greenSlime\", 5, 10, \"MT4\");\n\tcore.setBlock(\"redSlime\", 6, 5, \"MT4\");\n\tcore.setBlock(\"bat\", 6, 11, \"MT4\");\n\tcore.setBlock(\"bluePriest\", 8, 9, \"MT4\");\n\tcore.setBlock(\"greenSlime\", 8, 11, \"MT4\");\n\tcore.setBlock(\"skeleton\", 9, 5, \"MT4\");\n\tcore.setBlock(\"greenSlime\", 9, 10, \"MT4\");\n\tcore.setBlock(\"skeletonSoilder\", 10, 3, \"MT4\");\n\tcore.setBlock(\"skeletonSoilder\", 2, 7, \"MT5\");\n\tcore.setBlock(\"bat\", 3, 3, \"MT5\");\n\tcore.setBlock(\"bluePriest\", 3, 5, \"MT5\");\n\tcore.setBlock(\"redSlime\", 4, 1, \"MT5\");\n\tcore.setBlock(\"bat\", 4, 6, \"MT5\");\n\tcore.setBlock(\"bat\", 6, 4, \"MT5\");\n\tcore.setBlock(\"greenSlime\", 6, 8, \"MT5\");\n\tcore.setBlock(\"greenSlime\", 7, 6, \"MT5\");\n\tcore.setBlock(\"greenSlime\", 8, 2, \"MT5\");\n\tcore.setBlock(\"greenSlime\", 9, 2, \"MT5\");\n\tcore.setBlock(\"redSlime\", 11, 2, \"MT5\");\n\tcore.setBlock(\"redSlime\", 11, 7, \"MT5\");\n\tcore.setBlock(\"bluePriest\", 1, 8, \"MT6\");\n\tcore.setBlock(\"bat\", 2, 9, \"MT6\");\n\tcore.setBlock(\"greenSlime\", 2, 11, \"MT6\");\n\tcore.setBlock(\"redSlime\", 3, 6, \"MT6\");\n\tcore.setBlock(\"redSlime\", 4, 3, \"MT6\");\n\tcore.setBlock(\"bluePriest\", 4, 6, \"MT6\");\n\tcore.setBlock(\"skeleton\", 5, 11, \"MT6\");\n\tcore.setBlock(\"bluePriest\", 7, 1, \"MT6\");\n\tcore.setBlock(\"skeleton\", 8, 6, \"MT6\");\n\tcore.setBlock(\"skeletonSoilder\", 9, 6, \"MT6\");\n\tcore.setBlock(\"redSlime\", 9, 9, \"MT6\");\n\tcore.setBlock(\"greenSlime\", 10, 1, \"MT6\");\n\tcore.setBlock(\"skeleton\", 10, 3, \"MT6\");\n\tcore.setBlock(\"bat\", 11, 4, \"MT6\");\n\tcore.setBlock(\"redSlime\", 11, 9, \"MT6\");\n\tcore.setBlock(\"greenSlime\", 1, 10, \"MT7\");\n\tcore.setBlock(\"skeletonSoilder\", 2, 6, \"MT7\");\n\tcore.setBlock(\"redSlime\", 2, 11, \"MT7\");\n\tcore.setBlock(\"bat\", 3, 3, \"MT7\");\n\tcore.setBlock(\"greenSlime\", 3, 10, \"MT7\");\n\tcore.setBlock(\"bluePriest\", 4, 6, \"MT7\");\n\tcore.setBlock(\"redSlime\", 5, 3, \"MT7\");\n\tcore.setBlock(\"bat\", 5, 9, \"MT7\");\n\tcore.setBlock(\"skeletonSoilder\", 7, 3, \"MT7\");\n\tcore.setBlock(\"redSlime\", 7, 9, \"MT7\");\n\tcore.setBlock(\"bluePriest\", 7, 10, \"MT7\");\n\tcore.setBlock(\"skeleton\", 9, 5, \"MT7\");\n\tcore.setBlock(\"skeletonSoilder\", 9, 7, \"MT7\");\n\tcore.setBlock(\"greenSlime\", 11, 1, \"MT7\");\n\tcore.setBlock(\"redSlime\", 11, 2, \"MT7\");\n\tcore.setBlock(\"greenSlime\", 11, 3, \"MT7\");\n\tcore.setBlock(\"greenSlime\", 1, 10, \"MT8\");\n\tcore.setBlock(\"redSlime\", 2, 6, \"MT8\");\n\tcore.setBlock(\"bat\", 2, 11, \"MT8\");\n\tcore.setBlock(\"greenSlime\", 3, 6, \"MT8\");\n\tcore.setBlock(\"redSlime\", 4, 6, \"MT8\");\n\tcore.setBlock(\"bat\", 4, 8, \"MT8\");\n\tcore.setBlock(\"skeleton\", 6, 8, \"MT8\");\n\tcore.setBlock(\"greenSlime\", 7, 2, \"MT8\");\n\tcore.setBlock(\"bluePriest\", 7, 5, \"MT8\");\n\tcore.setBlock(\"bat\", 7, 7, \"MT8\");\n\tcore.setBlock(\"bluePriest\", 8, 8, \"MT8\");\n\tcore.setBlock(\"yellowGuard\", 9, 5, \"MT8\");\n\tcore.setBlock(\"skeletonSoilder\", 10, 11, \"MT8\");\n\tcore.setBlock(\"yellowGuard\", 11, 5, \"MT8\");\n\tcore.setBlock(\"skeleton\", 11, 10, \"MT8\");\n\tcore.setBlock(\"skeletonSoilder\", 1, 3, \"MT9\");\n\tcore.setBlock(\"skeletonSoilder\", 1, 8, \"MT9\");\n\tcore.setBlock(\"skeleton\", 3, 1, \"MT9\");\n\tcore.setBlock(\"bat\", 3, 5, \"MT9\");\n\tcore.setBlock(\"skeletonSoilder\", 4, 7, \"MT9\");\n\tcore.setBlock(\"skeleton\", 5, 10, \"MT9\");\n\tcore.setBlock(\"redSlime\", 7, 6, \"MT9\");\n\tcore.setBlock(\"bat\", 7, 10, \"MT9\");\n\tcore.setBlock(\"greenSlime\", 9, 1, \"MT9\");\n\tcore.setBlock(\"bluePriest\", 9, 11, \"MT9\");\n\tcore.setBlock(\"greenSlime\", 10, 2, \"MT9\");\n\tcore.setBlock(\"skeleton\", 10, 10, \"MT9\");\n\tcore.setBlock(\"skeletonSoilder\", 11, 6, \"MT9\");\n\tcore.setBlock(\"bluePriest\", 11, 9, \"MT9\");\n\tcore.setBlock(\"skeleton\", 1, 3, \"MT10\");\n\tcore.setBlock(\"skeleton\", 1, 6, \"MT10\");\n\tcore.setBlock(\"skeleton\", 2, 3, \"MT10\");\n\tcore.setBlock(\"skeletonSoilder\", 2, 4, \"MT10\");\n\tcore.setBlock(\"skeletonSoilder\", 2, 7, \"MT10\");\n\tcore.setBlock(\"skeleton\", 3, 3, \"MT10\");\n\tcore.setBlock(\"skeleton\", 3, 6, \"MT10\");\n\tcore.setBlock(\"bluePriest\", 4, 11, \"MT10\");\n\tcore.setBlock(\"skeletonCaptain\", 6, 4, \"MT10\");\n\tcore.setBlock(\"bluePriest\", 8, 11, \"MT10\");\n\tcore.setBlock(\"skeleton\", 9, 3, \"MT10\");\n\tcore.setBlock(\"skeleton\", 9, 6, \"MT10\");\n\tcore.setBlock(\"skeleton\", 10, 3, \"MT10\");\n\tcore.setBlock(\"skeletonSoilder\", 10, 4, \"MT10\");\n\tcore.setBlock(\"skeletonSoilder\", 10, 7, \"MT10\");\n\tcore.setBlock(\"skeleton\", 11, 3, \"MT10\");\n\tcore.setBlock(\"skeleton\", 11, 6, \"MT10\");\n}\nif (flags.floor_stage == 2) {\n\tcore.setBlock(\"redPriest\", 1, 5, \"MT11\");\n\tcore.setBlock(\"bigBat\", 2, 9, \"MT11\");\n\tcore.setBlock(\"redPriest\", 3, 5, \"MT11\");\n\tcore.setBlock(\"bigBat\", 4, 7, \"MT11\");\n\tcore.setBlock(\"blackSlime\", 4, 9, \"MT11\");\n\tcore.setBlock(\"zombie\", 5, 5, \"MT11\");\n\tcore.setBlock(\"bat\", 6, 2, \"MT11\");\n\tcore.setBlock(\"bigBat\", 6, 4, \"MT11\");\n\tcore.setBlock(\"zombie\", 8, 2, \"MT11\");\n\tcore.setBlock(\"redPriest\", 8, 5, \"MT11\");\n\tcore.setBlock(\"blackSlime\", 8, 7, \"MT11\");\n\tcore.setBlock(\"bigBat\", 9, 11, \"MT11\");\n\tcore.setBlock(\"bat\", 10, 9, \"MT11\");\n\tcore.setBlock(\"blackSlime\", 11, 4, \"MT11\");\n\tcore.setBlock(\"bigBat\", 11, 8, \"MT11\");\n\tcore.setBlock(\"zombie\", 1, 7, \"MT12\");\n\tcore.setBlock(\"zombie\", 1, 8, \"MT12\");\n\tcore.setBlock(\"redPriest\", 2, 5, \"MT12\");\n\tcore.setBlock(\"zombie\", 2, 7, \"MT12\");\n\tcore.setBlock(\"zombie\", 2, 8, \"MT12\");\n\tcore.setBlock(\"bigBat\", 3, 2, \"MT12\");\n\tcore.setBlock(\"zombie\", 3, 9, \"MT12\");\n\tcore.setBlock(\"bat\", 4, 11, \"MT12\");\n\tcore.setBlock(\"redPriest\", 5, 3, \"MT12\");\n\tcore.setBlock(\"zombie\", 6, 5, \"MT12\");\n\tcore.setBlock(\"redPriest\", 7, 3, \"MT12\");\n\tcore.setBlock(\"redPriest\", 7, 6, \"MT12\");\n\tcore.setBlock(\"bat\", 8, 11, \"MT12\");\n\tcore.setBlock(\"blackSlime\", 9, 9, \"MT12\");\n\tcore.setBlock(\"zombie\", 10, 3, \"MT12\");\n\tcore.setBlock(\"bigBat\", 11, 5, \"MT12\");\n\tcore.setBlock(\"blackSlime\", 11, 7, \"MT12\");\n\tcore.setBlock(\"zombie\", 11, 9, \"MT12\");\n\tcore.setBlock(\"zombieKnight\", 1, 1, \"MT14\");\n\tcore.setBlock(\"redPriest\", 1, 9, \"MT14\");\n\tcore.setBlock(\"zombieKnight\", 2, 2, \"MT14\");\n\tcore.setBlock(\"blackSlime\", 2, 6, \"MT14\");\n\tcore.setBlock(\"zombieKnight\", 3, 1, \"MT14\");\n\tcore.setBlock(\"redPriest\", 3, 9, \"MT14\");\n\tcore.setBlock(\"bigBat\", 4, 5, \"MT14\");\n\tcore.setBlock(\"zombie\", 4, 8, \"MT14\");\n\tcore.setBlock(\"blackSlime\", 5, 2, \"MT14\");\n\tcore.setBlock(\"rock\", 6, 5, \"MT14\");\n\tcore.setBlock(\"zombieKnight\", 7, 2, \"MT14\");\n\tcore.setBlock(\"bigBat\", 8, 5, \"MT14\");\n\tcore.setBlock(\"blackSlime\", 8, 8, \"MT14\");\n\tcore.setBlock(\"zombieKnight\", 10, 4, \"MT14\");\n\tcore.setBlock(\"blackSlime\", 10, 8, \"MT14\");\n\tcore.setBlock(\"zombie\", 11, 6, \"MT14\");\n\tcore.setBlock(\"zombie\", 1, 2, \"MT15\");\n\tcore.setBlock(\"blackSlime\", 1, 7, \"MT15\");\n\tcore.setBlock(\"bigBat\", 1, 10, \"MT15\");\n\tcore.setBlock(\"zombieKnight\", 2, 1, \"MT15\");\n\tcore.setBlock(\"redPriest\", 2, 11, \"MT15\");\n\tcore.setBlock(\"blackSlime\", 3, 3, \"MT15\");\n\tcore.setBlock(\"bigBat\", 3, 5, \"MT15\");\n\tcore.setBlock(\"bigBat\", 3, 6, \"MT15\");\n\tcore.setBlock(\"bigBat\", 3, 10, \"MT15\");\n\tcore.setBlock(\"octopus\", 6, 7, \"MT15\");\n\tcore.setBlock(\"bigBat\", 9, 4, \"MT15\");\n\tcore.setBlock(\"bat\", 9, 11, \"MT15\");\n\tcore.setBlock(\"bigBat\", 10, 5, \"MT15\");\n\tcore.setBlock(\"bat\", 10, 10, \"MT15\");\n\tcore.setBlock(\"blackSlime\", 11, 2, \"MT15\");\n\tcore.setBlock(\"redPriest\", 11, 6, \"MT15\");\n\tcore.setBlock(\"bigBat\", 2, 1, \"MT16\");\n\tcore.setBlock(\"redPriest\", 2, 2, \"MT16\");\n\tcore.setBlock(\"bigBat\", 2, 3, \"MT16\");\n\tcore.setBlock(\"blackSlime\", 2, 9, \"MT16\");\n\tcore.setBlock(\"rock\", 3, 6, \"MT16\");\n\tcore.setBlock(\"zombie\", 5, 3, \"MT16\");\n\tcore.setBlock(\"bigBat\", 5, 9, \"MT16\");\n\tcore.setBlock(\"zombieKnight\", 6, 6, \"MT16\");\n\tcore.setBlock(\"bigBat\", 7, 9, \"MT16\");\n\tcore.setBlock(\"blackSlime\", 9, 2, \"MT16\");\n\tcore.setBlock(\"bigBat\", 9, 7, \"MT16\");\n\tcore.setBlock(\"slimeMan\", 9, 11, \"MT16\");\n\tcore.setBlock(\"zombie\", 10, 5, \"MT16\");\n\tcore.setBlock(\"redPriest\", 10, 9, \"MT16\");\n\tcore.setBlock(\"bigBat\", 11, 1, \"MT16\");\n\tcore.setBlock(\"yellowGuard\", 1, 5, \"MT17\");\n\tcore.setBlock(\"yellowGuard\", 1, 8, \"MT17\");\n\tcore.setBlock(\"yellowGuard\", 3, 5, \"MT17\");\n\tcore.setBlock(\"yellowGuard\", 3, 8, \"MT17\");\n\tcore.setBlock(\"bigBat\", 4, 11, \"MT17\");\n\tcore.setBlock(\"zombieKnight\", 5, 3, \"MT17\");\n\tcore.setBlock(\"zombie\", 5, 7, \"MT17\");\n\tcore.setBlock(\"redPriest\", 6, 9, \"MT17\");\n\tcore.setBlock(\"bigBat\", 7, 3, \"MT17\");\n\tcore.setBlock(\"blackSlime\", 7, 7, \"MT17\");\n\tcore.setBlock(\"bigBat\", 8, 11, \"MT17\");\n\tcore.setBlock(\"zombieKnight\", 9, 5, \"MT17\");\n\tcore.setBlock(\"zombie\", 9, 8, \"MT17\");\n\tcore.setBlock(\"zombieKnight\", 11, 5, \"MT17\");\n\tcore.setBlock(\"zombie\", 11, 8, \"MT17\");\n\tcore.setBlock(\"rock\", 1, 5, \"MT18\");\n\tcore.setBlock(\"redPriest\", 1, 9, \"MT18\");\n\tcore.setBlock(\"zombie\", 2, 7, \"MT18\");\n\tcore.setBlock(\"rock\", 3, 5, \"MT18\");\n\tcore.setBlock(\"bigBat\", 4, 9, \"MT18\");\n\tcore.setBlock(\"bigBat\", 4, 10, \"MT18\");\n\tcore.setBlock(\"zombieKnight\", 5, 4, \"MT18\");\n\tcore.setBlock(\"bigBat\", 5, 9, \"MT18\");\n\tcore.setBlock(\"bigBat\", 5, 10, \"MT18\");\n\tcore.setBlock(\"zombieKnight\", 7, 4, \"MT18\");\n\tcore.setBlock(\"blackSlime\", 7, 9, \"MT18\");\n\tcore.setBlock(\"blackSlime\", 7, 10, \"MT18\");\n\tcore.setBlock(\"blackSlime\", 8, 9, \"MT18\");\n\tcore.setBlock(\"blackSlime\", 8, 10, \"MT18\");\n\tcore.setBlock(\"redPriest\", 9, 1, \"MT18\");\n\tcore.setBlock(\"zombie\", 9, 4, \"MT18\");\n\tcore.setBlock(\"blackSlime\", 10, 2, \"MT18\");\n\tcore.setBlock(\"bigBat\", 10, 5, \"MT18\");\n\tcore.setBlock(\"rock\", 10, 7, \"MT18\");\n\tcore.setBlock(\"redPriest\", 11, 9, \"MT18\");\n\tcore.setBlock(\"bat\", 1, 4, \"MT19\");\n\tcore.setBlock(\"bigBat\", 1, 7, \"MT19\");\n\tcore.setBlock(\"blackSlime\", 1, 11, \"MT19\");\n\tcore.setBlock(\"blackSlime\", 3, 8, \"MT19\");\n\tcore.setBlock(\"bigBat\", 3, 11, \"MT19\");\n\tcore.setBlock(\"zombieKnight\", 4, 3, \"MT19\");\n\tcore.setBlock(\"rock\", 5, 6, \"MT19\");\n\tcore.setBlock(\"redPriest\", 6, 1, \"MT19\");\n\tcore.setBlock(\"zombieKnight\", 6, 9, \"MT19\");\n\tcore.setBlock(\"rock\", 7, 6, \"MT19\");\n\tcore.setBlock(\"zombieKnight\", 8, 3, \"MT19\");\n\tcore.setBlock(\"zombieKnight\", 8, 8, \"MT19\");\n\tcore.setBlock(\"bigBat\", 10, 2, \"MT19\");\n\tcore.setBlock(\"blackSlime\", 10, 5, \"MT19\");\n\tcore.setBlock(\"bat\", 10, 11, \"MT19\");\n\tcore.setBlock(\"blackSlime\", 11, 5, \"MT19\");\n\tcore.setBlock(\"zombie\", 11, 8, \"MT19\");\n\tcore.setBlock(\"bigBat\", 11, 10, \"MT19\");\n\tcore.setBlock(\"bat\", 1, 7, \"MT20\");\n\tcore.setBlock(\"bat\", 2, 8, \"MT20\");\n\tcore.setBlock(\"rock\", 2, 10, \"MT20\");\n\tcore.setBlock(\"redPriest\", 4, 11, \"MT20\");\n\tcore.setBlock(\"bigBat\", 5, 5, \"MT20\");\n\tcore.setBlock(\"bigBat\", 5, 6, \"MT20\");\n\tcore.setBlock(\"bigBat\", 5, 7, \"MT20\");\n\tcore.setBlock(\"bigBat\", 6, 5, \"MT20\");\n\tcore.setBlock(\"bigBat\", 6, 7, \"MT20\");\n\tcore.setBlock(\"bigBat\", 7, 5, \"MT20\");\n\tcore.setBlock(\"bigBat\", 7, 6, \"MT20\");\n\tcore.setBlock(\"bigBat\", 7, 7, \"MT20\");\n\tcore.setBlock(\"redPriest\", 8, 11, \"MT20\");\n\tcore.setBlock(\"bigBat\", 10, 4, \"MT20\");\n\tcore.setBlock(\"bigBat\", 10, 5, \"MT20\");\n\tcore.setBlock(\"bat\", 10, 8, \"MT20\");\n\tcore.setBlock(\"rock\", 10, 10, \"MT20\");\n\tcore.setBlock(\"bigBat\", 11, 4, \"MT20\");\n\tcore.setBlock(\"bigBat\", 11, 5, \"MT20\");\n\tcore.setBlock(\"bat\", 11, 7, \"MT20\");\n}\nif (flags.floor_stage == 3) {\n\tcore.setBlock(\"swordsman\", 1, 2, \"MT31\");\n\tcore.setBlock(\"ghostSkeleton\", 1, 9, \"MT31\");\n\tcore.setBlock(\"soldier\", 2, 3, \"MT31\");\n\tcore.setBlock(\"ghostSkeleton\", 2, 6, \"MT31\");\n\tcore.setBlock(\"redKnight\", 2, 9, \"MT31\");\n\tcore.setBlock(\"zombieKnight\", 4, 10, \"MT31\");\n\tcore.setBlock(\"ghostSkeleton\", 6, 8, \"MT31\");\n\tcore.setBlock(\"ghostSkeleton\", 6, 9, \"MT31\");\n\tcore.setBlock(\"zombieKnight\", 8, 2, \"MT31\");\n\tcore.setBlock(\"ghostSkeleton\", 10, 3, \"MT31\");\n\tcore.setBlock(\"ghostSkeleton\", 10, 6, \"MT31\");\n\tcore.setBlock(\"slimeMan\", 10, 9, \"MT31\");\n\tcore.setBlock(\"soldier\", 11, 3, \"MT31\");\n\tcore.setBlock(\"slimeMan\", 11, 10, \"MT31\");\n\tcore.setBlock(\"soldier\", 1, 4, \"MT32\");\n\tcore.setBlock(\"blueGuard\", 1, 10, \"MT32\");\n\tcore.setBlock(\"slimeMan\", 3, 4, \"MT32\");\n\tcore.setBlock(\"blueGuard\", 3, 10, \"MT32\");\n\tcore.setBlock(\"slimeMan\", 4, 5, \"MT32\");\n\tcore.setBlock(\"ghostSkeleton\", 8, 4, \"MT32\");\n\tcore.setBlock(\"redKnight\", 8, 7, \"MT32\");\n\tcore.setBlock(\"ghostSkeleton\", 8, 11, \"MT32\");\n\tcore.setBlock(\"slimeMan\", 1, 5, \"MT33\");\n\tcore.setBlock(\"swordsman\", 1, 10, \"MT33\");\n\tcore.setBlock(\"slimeMan\", 2, 7, \"MT33\");\n\tcore.setBlock(\"soldier\", 2, 11, \"MT33\");\n\tcore.setBlock(\"zombieKnight\", 3, 9, \"MT33\");\n\tcore.setBlock(\"zombieKnight\", 4, 1, \"MT33\");\n\tcore.setBlock(\"swordsman\", 4, 6, \"MT33\");\n\tcore.setBlock(\"slimeMan\", 6, 1, \"MT33\");\n\tcore.setBlock(\"zombieKnight\", 6, 5, \"MT33\");\n\tcore.setBlock(\"ghostSkeleton\", 6, 7, \"MT33\");\n\tcore.setBlock(\"soldier\", 6, 9, \"MT33\");\n\tcore.setBlock(\"slimeMan\", 7, 10, \"MT33\");\n\tcore.setBlock(\"ghostSkeleton\", 9, 5, \"MT33\");\n\tcore.setBlock(\"soldier\", 9, 7, \"MT33\");\n\tcore.setBlock(\"ghostSkeleton\", 11, 5, \"MT33\");\n\tcore.setBlock(\"soldier\", 11, 7, \"MT33\");\n\tcore.setBlock(\"swordsman\", 1, 10, \"MT34\");\n\tcore.setBlock(\"slimeMan\", 2, 3, \"MT34\");\n\tcore.setBlock(\"soldier\", 2, 11, \"MT34\");\n\tcore.setBlock(\"ghostSkeleton\", 3, 9, \"MT34\");\n\tcore.setBlock(\"slimeMan\", 5, 2, \"MT34\");\n\tcore.setBlock(\"greenSlime\", 5, 4, \"MT34\");\n\tcore.setBlock(\"ghostSkeleton\", 5, 8, \"MT34\");\n\tcore.setBlock(\"redKnight\", 7, 2, \"MT34\");\n\tcore.setBlock(\"swordsman\", 7, 4, \"MT34\");\n\tcore.setBlock(\"redSlime\", 7, 8, \"MT34\");\n\tcore.setBlock(\"blackSlime\", 9, 4, \"MT34\");\n\tcore.setBlock(\"redKnight\", 9, 8, \"MT34\");\n\tcore.setBlock(\"soldier\", 9, 10, \"MT34\");\n\tcore.setBlock(\"soldier\", 11, 4, \"MT34\");\n\tcore.setBlock(\"bat\", 11, 8, \"MT34\");\n\tcore.setBlock(\"magicDragon\", 6, 7, \"MT35\");\n\tcore.setBlock(\"slimeMan\", 1, 3, \"MT36\");\n\tcore.setBlock(\"redKnight\", 1, 5, \"MT36\");\n\tcore.setBlock(\"swordsman\", 1, 9, \"MT36\");\n\tcore.setBlock(\"soldier\", 3, 1, \"MT36\");\n\tcore.setBlock(\"soldier\", 3, 11, \"MT36\");\n\tcore.setBlock(\"slimeMan\", 5, 6, \"MT36\");\n\tcore.setBlock(\"ghostSkeleton\", 6, 5, \"MT36\");\n\tcore.setBlock(\"redKnight\", 6, 7, \"MT36\");\n\tcore.setBlock(\"zombieKnight\", 7, 1, \"MT36\");\n\tcore.setBlock(\"slimeMan\", 7, 6, \"MT36\");\n\tcore.setBlock(\"zombieKnight\", 7, 11, \"MT36\");\n\tcore.setBlock(\"redKnight\", 9, 1, \"MT36\");\n\tcore.setBlock(\"swordsman\", 9, 11, \"MT36\");\n\tcore.setBlock(\"slimeMan\", 11, 3, \"MT36\");\n\tcore.setBlock(\"swordsman\", 11, 5, \"MT36\");\n\tcore.setBlock(\"redKnight\", 11, 7, \"MT36\");\n\tcore.setBlock(\"soldier\", 1, 9, \"MT37\");\n\tcore.setBlock(\"slimeMan\", 3, 11, \"MT37\");\n\tcore.setBlock(\"soldier\", 9, 1, \"MT37\");\n\tcore.setBlock(\"ghostSkeleton\", 9, 11, \"MT37\");\n\tcore.setBlock(\"redKnight\", 11, 3, \"MT37\");\n\tcore.setBlock(\"swordsman\", 11, 6, \"MT37\");\n\tcore.setBlock(\"redKnight\", 11, 9, \"MT37\");\n\tcore.setBlock(\"ghostSkeleton\", 1, 3, \"MT38\");\n\tcore.setBlock(\"blueGuard\", 1, 10, \"MT38\");\n\tcore.setBlock(\"soldier\", 3, 4, \"MT38\");\n\tcore.setBlock(\"blueGuard\", 3, 10, \"MT38\");\n\tcore.setBlock(\"slimeMan\", 4, 1, \"MT38\");\n\tcore.setBlock(\"soldier\", 4, 4, \"MT38\");\n\tcore.setBlock(\"swordsman\", 5, 11, \"MT38\");\n\tcore.setBlock(\"ghostSkeleton\", 7, 6, \"MT38\");\n\tcore.setBlock(\"swordsman\", 7, 7, \"MT38\");\n\tcore.setBlock(\"zombie\", 7, 11, \"MT38\");\n\tcore.setBlock(\"slimeMan\", 8, 1, \"MT38\");\n\tcore.setBlock(\"soldier\", 9, 11, \"MT38\");\n\tcore.setBlock(\"redKnight\", 10, 7, \"MT38\");\n\tcore.setBlock(\"redKnight\", 10, 10, \"MT38\");\n\tcore.setBlock(\"ghostSkeleton\", 11, 6, \"MT38\");\n\tcore.setBlock(\"ghostSkeleton\", 11, 9, \"MT38\");\n\tcore.setBlock(\"ghostSkeleton\", 2, 10, \"MT39\");\n\tcore.setBlock(\"ghostSkeleton\", 3, 9, \"MT39\");\n\tcore.setBlock(\"swordsman\", 5, 9, \"MT39\");\n\tcore.setBlock(\"slimeMan\", 6, 11, \"MT39\");\n\tcore.setBlock(\"redKnight\", 7, 9, \"MT39\");\n\tcore.setBlock(\"slimeMan\", 9, 6, \"MT39\");\n\tcore.setBlock(\"redKnight\", 10, 9, \"MT39\");\n\tcore.setBlock(\"soldier\", 11, 5, \"MT39\");\n\tcore.setBlock(\"ghostSkeleton\", 11, 7, \"MT39\");\n\tcore.setBlock(\"swordsman\", 2, 2, \"MT40\");\n\tcore.setBlock(\"swordsman\", 3, 2, \"MT40\");\n\tcore.setBlock(\"ghostSkeleton\", 3, 4, \"MT40\");\n\tcore.setBlock(\"redKnight\", 3, 11, \"MT40\");\n\tcore.setBlock(\"swordsman\", 4, 2, \"MT40\");\n\tcore.setBlock(\"ghostSkeleton\", 4, 4, \"MT40\");\n\tcore.setBlock(\"ghostSkeleton\", 5, 4, \"MT40\");\n\tcore.setBlock(\"slimeMan\", 5, 9, \"MT40\");\n\tcore.setBlock(\"yellowKnight\", 6, 1, \"MT40\");\n\tcore.setBlock(\"soldier\", 7, 4, \"MT40\");\n\tcore.setBlock(\"slimeMan\", 7, 9, \"MT40\");\n\tcore.setBlock(\"redKnight\", 8, 2, \"MT40\");\n\tcore.setBlock(\"soldier\", 8, 4, \"MT40\");\n\tcore.setBlock(\"redKnight\", 9, 2, \"MT40\");\n\tcore.setBlock(\"soldier\", 9, 4, \"MT40\");\n\tcore.setBlock(\"soldier\", 9, 10, \"MT40\");\n\tcore.setBlock(\"redKnight\", 10, 2, \"MT40\");\n\tcore.setBlock(\"swordsman\", 10, 9, \"MT40\");\n}\nif (flags.floor_stage == 4) {\n\tcore.setBlock(\"redBat\", 1, 6, \"MT41\");\n\tcore.setBlock(\"redWizard\", 2, 2, \"MT41\");\n\tcore.setBlock(\"redBat\", 2, 7, \"MT41\");\n\tcore.setBlock(\"brownWizard\", 3, 5, \"MT41\");\n\tcore.setBlock(\"slimelord\", 4, 7, \"MT41\");\n\tcore.setBlock(\"whiteKing\", 5, 4, \"MT41\");\n\tcore.setBlock(\"whiteKing\", 7, 4, \"MT41\");\n\tcore.setBlock(\"slimelord\", 8, 7, \"MT41\");\n\tcore.setBlock(\"brownWizard\", 9, 5, \"MT41\");\n\tcore.setBlock(\"redBat\", 10, 7, \"MT41\");\n\tcore.setBlock(\"redBat\", 11, 6, \"MT41\");\n\tcore.setBlock(\"redBat\", 1, 10, \"MT42\");\n\tcore.setBlock(\"slimelord\", 3, 2, \"MT42\");\n\tcore.setBlock(\"slimelord\", 3, 5, \"MT42\");\n\tcore.setBlock(\"redBat\", 3, 8, \"MT42\");\n\tcore.setBlock(\"darkKnight\", 6, 4, \"MT42\");\n\tcore.setBlock(\"brownWizard\", 9, 4, \"MT42\");\n\tcore.setBlock(\"whiteKing\", 9, 8, \"MT42\");\n\tcore.setBlock(\"redWizard\", 11, 4, \"MT42\");\n\tcore.setBlock(\"brownWizard\", 11, 6, \"MT42\");\n\tcore.setBlock(\"whiteKing\", 11, 8, \"MT42\");\n\tcore.setBlock(\"redBat\", 1, 6, \"MT43\");\n\tcore.setBlock(\"slimelord\", 2, 5, \"MT43\");\n\tcore.setBlock(\"redWizard\", 4, 4, \"MT43\");\n\tcore.setBlock(\"slimelord\", 5, 1, \"MT43\");\n\tcore.setBlock(\"slimelord\", 5, 7, \"MT43\");\n\tcore.setBlock(\"darkKnight\", 6, 3, \"MT43\");\n\tcore.setBlock(\"darkKnight\", 6, 9, \"MT43\");\n\tcore.setBlock(\"darkKnight\", 7, 4, \"MT43\");\n\tcore.setBlock(\"whiteKing\", 9, 1, \"MT43\");\n\tcore.setBlock(\"brownWizard\", 9, 7, \"MT43\");\n\tcore.setBlock(\"redBat\", 10, 10, \"MT43\");\n\tcore.setBlock(\"redGuard\", 5, 9, \"MT44\");\n\tcore.setBlock(\"redGuard\", 7, 9, \"MT44\");\n\tcore.setBlock(\"darkKnight\", 3, 4, \"MT45\");\n\tcore.setBlock(\"darkKnight\", 3, 6, \"MT45\");\n\tcore.setBlock(\"brownWizard\", 5, 3, \"MT45\");\n\tcore.setBlock(\"redWizard\", 5, 5, \"MT45\");\n\tcore.setBlock(\"darkKnight\", 5, 9, \"MT45\");\n\tcore.setBlock(\"darkKnight\", 5, 11, \"MT45\");\n\tcore.setBlock(\"redWizard\", 7, 3, \"MT45\");\n\tcore.setBlock(\"brownWizard\", 7, 5, \"MT45\");\n\tcore.setBlock(\"redBat\", 7, 7, \"MT45\");\n\tcore.setBlock(\"whiteKing\", 8, 9, \"MT45\");\n\tcore.setBlock(\"whiteKing\", 8, 11, \"MT45\");\n\tcore.setBlock(\"redWizard\", 10, 8, \"MT45\");\n\tcore.setBlock(\"slimelord\", 11, 4, \"MT45\");\n\tcore.setBlock(\"soldier\", 1, 6, \"MT46\");\n\tcore.setBlock(\"zombie\", 1, 8, \"MT46\");\n\tcore.setBlock(\"bigBat\", 1, 10, \"MT46\");\n\tcore.setBlock(\"redWizard\", 2, 1, \"MT46\");\n\tcore.setBlock(\"brownWizard\", 2, 4, \"MT46\");\n\tcore.setBlock(\"skeleton\", 2, 11, \"MT46\");\n\tcore.setBlock(\"swordsman\", 3, 6, \"MT46\");\n\tcore.setBlock(\"brownWizard\", 4, 9, \"MT46\");\n\tcore.setBlock(\"redSlime\", 4, 11, \"MT46\");\n\tcore.setBlock(\"redKnight\", 5, 6, \"MT46\");\n\tcore.setBlock(\"slimelord\", 5, 8, \"MT46\");\n\tcore.setBlock(\"redWizard\", 8, 7, \"MT46\");\n\tcore.setBlock(\"redBat\", 9, 4, \"MT46\");\n\tcore.setBlock(\"slimelord\", 10, 6, \"MT46\");\n\tcore.setBlock(\"brownWizard\", 10, 9, \"MT46\");\n\tcore.setBlock(\"blackKing\", 1, 9, \"MT47\");\n\tcore.setBlock(\"redBat\", 3, 5, \"MT47\");\n\tcore.setBlock(\"redWizard\", 5, 4, \"MT47\");\n\tcore.setBlock(\"brownWizard\", 5, 11, \"MT47\");\n\tcore.setBlock(\"brownWizard\", 6, 5, \"MT47\");\n\tcore.setBlock(\"blackKing\", 8, 2, \"MT47\");\n\tcore.setBlock(\"slimelord\", 8, 9, \"MT47\");\n\tcore.setBlock(\"slimelord\", 9, 3, \"MT47\");\n\tcore.setBlock(\"brownWizard\", 9, 5, \"MT47\");\n\tcore.setBlock(\"redBat\", 11, 6, \"MT47\");\n\tcore.setBlock(\"whiteKing\", 1, 1, \"MT48\");\n\tcore.setBlock(\"redBat\", 1, 7, \"MT48\");\n\tcore.setBlock(\"brownWizard\", 1, 9, \"MT48\");\n\tcore.setBlock(\"redWizard\", 2, 3, \"MT48\");\n\tcore.setBlock(\"slimelord\", 3, 5, \"MT48\");\n\tcore.setBlock(\"brownWizard\", 4, 7, \"MT48\");\n\tcore.setBlock(\"darkKnight\", 4, 10, \"MT48\");\n\tcore.setBlock(\"whiteKing\", 7, 3, \"MT48\");\n\tcore.setBlock(\"whiteKing\", 7, 5, \"MT48\");\n\tcore.setBlock(\"whiteKing\", 9, 3, \"MT48\");\n\tcore.setBlock(\"whiteKing\", 9, 5, \"MT48\");\n\tcore.setBlock(\"brownWizard\", 10, 7, \"MT48\");\n\tcore.setBlock(\"darkKnight\", 5, 8, \"MT49\");\n\tcore.setBlock(\"redWizard\", 5, 10, \"MT49\");\n\tcore.setBlock(\"darkKnight\", 7, 8, \"MT49\");\n\tcore.setBlock(\"redWizard\", 7, 10, \"MT49\");\n}\n\nif (core.getFlag(\"变量：2\", 0) != 2) {\n\tcore.setFlag(\"变量：2\", 0)\n}\nif (core.getFlag(\"变量：8\", 0) != 2) {\n\tcore.setFlag(\"变量：8\", 0)\n}\nif (core.getFlag(\"变量：11\", 0) != 2) {\n\tcore.setFlag(\"变量：11\", 0)\n}\nif (core.getFlag(\"变量：14\", 0) != 3) {\n\tcore.setFlag(\"变量：14\", 0)\n}\nif (core.getFlag(\"变量：38\", 0) != 2) {\n\tcore.setFlag(\"变量：38\", 0)\n}\nif (core.getFlag(\"变量：171\", 0) != 2) {\n\tcore.setFlag(\"变量：171\", 0)\n}\nif (core.getFlag(\"变量：172\", 0) != 2) {\n\tcore.setFlag(\"变量：172\", 0)\n}\nif (core.getFlag(\"变量：173\", 0) != 2) {\n\tcore.setFlag(\"变量：173\", 0)\n}\nif (core.getFlag(\"变量：174\", 0) != 2) {\n\tcore.setFlag(\"变量：174\", 0)\n}\nif (core.getFlag(\"变量：33\", 0) != 4) {\n\tcore.setFlag(\"变量：33\", 0)\n}\nif (core.getFlag(\"变量：34\", 0) != 8) {\n\tcore.setFlag(\"变量：34\", 0)\n}\nif (core.getFlag(\"变量：451\", 0) != 2) {\n\tcore.setFlag(\"变量：451\", 0)\n}\nif (core.getFlag(\"变量：452\", 0) != 2) {\n\tcore.setFlag(\"变量：452\", 0)\n}\nif (core.getFlag(\"变量：491\", 0) != 2) {\n\tcore.setFlag(\"变量：491\", 0)\n}\nif (core.getFlag(\"变量：492\", 0) != 2) {\n\tcore.setFlag(\"变量：492\", 0)\n}\n}"
            },
            {
                "type": "screenFlash",
                "color": [
                    255,
                    255,
                    255,
                    1
                ],
                "time": 500,
                "times": 1,
                "moveMode": "easeOut"
            },
            "第${flags.day_num}天"
        ],
        "3,2": [
            {
                "type": "choices",
                "text": "\t[攻击种植商店,pinkShop]我可以提升你的红宝石种植量和数量。",
                "choices": [
                    {
                        "text": "${flags.red_num_money}元升级宝石种植栏位1个",
                        "action": [
                            {
                                "type": "if",
                                "condition": "(hero.money>=flags.red_num_money)",
                                "true": [
                                    {
                                        "type": "function",
                                        "function": "function(){\nhero.money -= flags.red_num_money\nswitch (flags.red_num_money) {\ncase 5:\ncase 25:\ncase 125:\ncase 625:\ncase 3125:\n\tflags.red_num_money *= 5;\n\tbreak;\ndefault:\n\tflags.red_num_money = 99999999;\n}\nflags.red_num += 1;\n}"
                                    }
                                ],
                                "false": [
                                    "钱不够"
                                ]
                            }
                        ]
                    },
                    {
                        "text": "${flags.red_lev_money}元升级宝石种植等级1级",
                        "action": [
                            {
                                "type": "if",
                                "condition": "(hero.money>=flags.red_lev_money)",
                                "true": [
                                    {
                                        "type": "function",
                                        "function": "function(){\nhero.money -= flags.red_lev_money;\nswitch (flags.red_lev_money) {\ncase 300:\ncase 900:\ncase 2700:\n\tflags.red_lev_money *= 3;\n\tbreak;\ndefault:\n\tflags.red_lev_money = 99999999;\n}\nflags.red_lev += 1;\n}"
                                    }
                                ],
                                "false": [
                                    "钱不够"
                                ]
                            }
                        ]
                    },
                    {
                        "text": "我太不需要了",
                        "action": []
                    }
                ]
            }
        ],
        "3,7": [
            {
                "type": "choices",
                "text": "\t[防御种植商店,blueShop]我可以提升你的蓝宝石种植量和数量。",
                "choices": [
                    {
                        "text": "${flags.blue_num_money}元升级宝石种植栏位1个",
                        "action": [
                            {
                                "type": "if",
                                "condition": "(hero.money>=flags.blue_num_money)",
                                "true": [
                                    {
                                        "type": "function",
                                        "function": "function(){\nhero.money -= flags.blue_num_money\nswitch (flags.blue_num_money) {\ncase 5:\ncase 125:\ncase 625:\ncase 3125:\ncase 25:\n\tflags.blue_num_money *= 5;\n\tbreak;\ndefault:\n\tflags.blue_num_money = 99999999;\n}\nflags.blue_num += 1;\n}"
                                    }
                                ],
                                "false": [
                                    "钱不够"
                                ]
                            }
                        ]
                    },
                    {
                        "text": "${flags.blue_lev_money}元升级宝石种植等级1级",
                        "action": [
                            {
                                "type": "if",
                                "condition": "(hero.money>=flags.blue_lev_money)",
                                "true": [
                                    {
                                        "type": "function",
                                        "function": "function(){\nhero.money -= flags.blue_lev_money;\nswitch (flags.blue_lev_money) {\ncase 300:\ncase 900:\ncase 2700:\n\tflags.blue_lev_money *= 3;\n\tbreak;\ndefault:\n\tflags.blue_lev_money = 99999999;\n}\nflags.blue_lev += 1;\n}"
                                    }
                                ],
                                "false": [
                                    "钱不够"
                                ]
                            }
                        ]
                    },
                    {
                        "text": "我太不需要了",
                        "action": []
                    }
                ]
            }
        ],
        "6,1": [
            {
                "type": "changeFloor",
                "floorId": "MT1",
                "loc": [
                    6,
                    11
                ],
                "direction": "up"
            }
        ],
        "5,2": [
            "修改了一些地图，最开始的钥匙不是很够用。但是前面的怪给的太少了，所以我想还是尽早上去为好才能买的起钥匙。楼传在哪里都能用，但只能飞到大本营和boss楼层。",
            "本塔有两个结局。计分方式都是天数，大概是没有穿墙，毕竟已经没什么老头了。其他的说明可以问魔王。",
            "宝石上限是5级，槽位9个，多买没用",
            "现在记事本可以打开自动清怪，自动拾取默认开启（没有卡血防夹击的说法了毕竟），钥匙商店加入全局商店。大蝙蝠能力过高bug已修复。"
        ]
    },
    "changeFloor": {},
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
    [ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
    [ 20, 20, 20, 20, 20, 20, 91, 20, 20, 20, 20, 20, 20],
    [ 20, 20,  9,130, 10,129,  0,  0,334,335,333, 20, 20],
    [ 20, 20,  0,  0,  0,  0, 21, 21, 21,  0,  0, 20, 20],
    [ 20, 20,336,  0,  0,  0, 21, 22, 21,  0,  0, 20, 20],
    [ 20, 20,  0,  0,  0,  0, 21, 21, 21,  0, 70, 20, 20],
    [ 20, 20, 20, 20, 20,  0, 21, 22, 21,  0, 71, 20, 20],
    [ 20, 20,  7,131,  8,  0, 21, 21, 21,  0,  0, 20, 20],
    [ 20, 20,  0,  0,  0,  0, 21, 22, 21,  0,10150, 20, 20],
    [ 20, 20,341,  0,  0,  0, 21, 21, 21,  0,10158, 20, 20],
    [ 20, 20,  0,  0,  0,  0,  0,  0,  0,  0,10166, 20, 20],
    [ 20, 20, 20, 20, 20, 20,  0, 20, 20, 20, 20, 20, 20],
    [ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
],
    "bgmap": [

],
    "fgmap": [

],
    "bgm": "section1.mp3",
    "downFloor": [
        6,
        10
    ],
    "upFloor": [
        6,
        2
    ]
}