main.floors.EX20=
{
    "floorId": "EX20",
    "title": "新新 20 层",
    "name": "新新20",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "song2bgm.mp3",
    "firstArrive": [
        {
            "type": "if",
            "condition": "(flag:Ereach20==0)",
            "true": [
                {
                    "type": "setValue",
                    "name": "flag:ExReach",
                    "operator": "+=",
                    "value": "1"
                },
                {
                    "type": "setValue",
                    "name": "flag:Ereach20",
                    "operator": "+=",
                    "value": "1"
                }
            ]
        },
        {
            "type": "if",
            "condition": "(flag:exstory20a==0)",
            "true": [
                {
                    "type": "if",
                    "condition": "(flag:Exshortstory==1)",
                    "true": [
                        {
                            "type": "setValue",
                            "name": "flag:exstory20a",
                            "value": "1"
                        }
                    ],
                    "false": [
                        "新塔第二十層，霧氣比第十四層更甚，狂風裹挾著細碎的寒意，天色忽明忽暗，空氣中的張力幾乎要將人吞噬。勇士與公主並肩站在一側，衣衫獵獵，公主緊緊挽著勇士的手臂，眼底仍有未散的醋意；帥哥則站在另一隻帥一側，神色溫柔卻堅定，目光緊緊鎖住勇士。",
                        {
                            "type": "setValue",
                            "name": "flag:exstory20a",
                            "value": "1"
                        }
                    ]
                }
            ]
        },
        {
            "type": "if",
            "condition": "(flag:exstory20!==0)",
            "true": [
                {
                    "type": "hide",
                    "loc": [
                        [
                            6,
                            3
                        ]
                    ],
                    "remove": true
                },
                {
                    "type": "if",
                    "condition": "(flag:exstory20b==0)",
                    "true": [
                        {
                            "type": "setBlock",
                            "number": "princessEnemy",
                            "loc": [
                                [
                                    6,
                                    1
                                ]
                            ]
                        }
                    ],
                    "false": [
                        {
                            "type": "openDoor",
                            "loc": [
                                2,
                                1
                            ]
                        }
                    ]
                }
            ]
        }
    ],
    "eachArrive": [
        {
            "type": "if",
            "condition": "(flag:A20===1)",
            "true": [
                {
                    "type": "setValue",
                    "name": "item:I368",
                    "value": "1"
                },
                {
                    "type": "setValue",
                    "name": "item:earthquake",
                    "value": "0"
                },
                {
                    "type": "setValue",
                    "name": "item:I351",
                    "value": "0"
                }
            ],
            "false": [
                {
                    "type": "setValue",
                    "name": "item:I368",
                    "value": "0"
                },
                {
                    "type": "setValue",
                    "name": "item:earthquake",
                    "value": "0"
                },
                {
                    "type": "setValue",
                    "name": "item:I351",
                    "value": "0"
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "6,3": [
            {
                "type": "if",
                "condition": "(flag:exstory20==0)",
                "true": [
                    {
                        "type": "if",
                        "condition": "(flag:Exfullstory==1)",
                        "true": [
                            "\t[帥哥,N506]（緩緩伸出手，語氣溫柔而堅定，眼中閃爍著鼓勵與期待，試圖驅散勇士的掙扎）\n放棄從來不是真正的逃避，也不是背叛過往，而是放過自己，擁抱新的開始。跟我走，不必再背負救贖的枷鎖，不必再為誓言所困，我們一起去尋找屬於自己的自由與光明，去看世間更廣闊的風景。",
                            "\t[公主,princess]（聲音顫抖，淚水順著臉頰滑落，眼神裡滿是恐懼與期盼，伸手輕輕喚他）\n勇士，我們一起經歷了那麼多磨難，一起衝破黑暗，一起救贖彼此，你真的還想放棄我嗎？你忘了我們在舊魔塔下的誓言，忘了那些並肩作戰的時光嗎？",
                            "勇士閉上雙眼，過往的畫面在腦海中閃過——月下的相思、紅燭的誓言、魔塔的廝殺、公主的淚水，還有眼前帥哥眼中的真誠與期待。他深吸一口氣，緩緩睜開眼，眼中的掙扎漸漸褪去，只剩下決絕，做出了屬於自己的選擇。",
                            {
                                "type": "choices",
                                "text": "\t[旁白,youngMan]要放棄公主，跟隨帥哥嗎",
                                "choices": [
                                    {
                                        "text": "放下過去，與帥哥一同走向未知",
                                        "color": [
                                            245,
                                            68,
                                            217,
                                            1
                                        ],
                                        "action": [
                                            "勇士深吸一口氣，緩緩鬆開握著公主的手，指尖微微顫抖，眼中滿是愧疚，卻又帶著一絲釋然，目光堅定地轉向帥哥，緩緩伸出手。",
                                            "\t[勇士,N331]過往的歲月刻骨銘心，與公主的羈絆，我從未忘記，也從未後悔。但我終於明白，有些羈絆，終究會成為束縛，有些誓言，也未必是一生的歸宿。謝謝你，願意給我一個新的開始，一片自由的天地，我願意放下過去，與你一同奔赴未知。",
                                            "\t[帥哥,N506]（眼中閃過欣喜與溫柔，快步上前，緊緊握住勇士的手，掌心的溫度溫暖而有力量）\n我等這句話很久了。路途雖未可知，或許依然有坎坷與挑戰，但只要我們心在一起，彼此陪伴，便無所畏懼，終會找到屬於我們的自由與光明。",
                                            "\t[公主,princess]（淚水瞬間凝固，眼神從期盼轉為怨毒，聲音尖利得刺破狂風，褪去所有溫柔，徹底淪為瘋魔的怨婦模樣）\n釋然？你也配提釋然！你這背信棄義的偽君子！我在魔塔的寒夜裡，守著你那盞破紅燭，把你的誓言嚼碎了咽進肚子裡，靠著對你的念想，熬過了無數個被魔物嘶吼驚醒的夜晚！你說我是羈絆，但你知道嗎？我把你給的承諾，當成了逃離魔塔的唯一梯子，你卻親手抽斷這梯子，踩著我的真心，去攀附所謂的自由！",
                                            "\t[公主,princess]（公主嘶吼著，語氣裡滿是癲狂與不甘，字字戳心）\n你忘了是誰在你滿身血污、奄奄一息時，用燭火為你暖傷、為你續命？忘了是誰在暗無天日的囚籠裡，對著你的方向，唱遍了所有盼救贖的歌？你拿我半生的等待當兒戲，拿我拼盡全力的奔赴當枷鎖，你該死！",
                                            {
                                                "type": "hide",
                                                "loc": [
                                                    [
                                                        6,
                                                        3
                                                    ]
                                                ],
                                                "remove": true
                                            },
                                            {
                                                "type": "setBlock",
                                                "number": "princessEnemy",
                                                "loc": [
                                                    [
                                                        6,
                                                        1
                                                    ]
                                                ]
                                            },
                                            "勇士被扇得偏過頭，臉上浮現清晰的掌印，眼中的愧疚更甚，卻依舊沒有回頭。",
                                            "帥哥見狀，快步上前，輕輕拉開暴怒的公主",
                                            "\t[帥哥,N506]（護在勇士身前，語氣冰冷，對公主說）\n夠了！他已做出選擇，你再糾纏不休，只會讓自己更難堪。",
                                            "\t[公主,princess]（被拉開後依舊掙扎不休，頭髮散亂，狀若瘋魔，嘶吼著咒罵，聲音裡滿是蝕骨的怨懟）\n我難堪？是他讓我難堪！我要他償命！我要他為他的背叛付出代價！ \n（說著，猛地掙脫帥哥的束縛，彎腰撿起地上的碎石，瘋了一般朝著勇士的後背砸去，眼神裡滿是同歸於盡的瘋狂）",
                                            "勇士被碎石砸中後背，身形一頓，劇痛讓他眉頭緊鎖，眼中的愧疚與掙扎交織，卻被公主同歸於盡的瘋狂逼出了決絕——他並非無情，只是被公主的偏執與攻擊逼至絕境，更不願再讓身邊人受傷。",
                                            "公主見狀，愈發癲狂，嘶吼著再次撲上前，手中碎石狠狠朝著勇士的頭顱砸去。勇士側身躲開，反手一把扣住公主的手腕，猛地發力，將她狠狠推倒在地。公主依舊掙扎著要爬起來咒罵，勇士眼神一冷，抬腳輕輕踩在她的胸口，力道剛好困住她，臉上帶著複雜的愧疚",
                                            {
                                                "type": "unfollow",
                                                "name": "GongZhu.png"
                                            },
                                            {
                                                "type": "follow",
                                                "name": "hansome.png"
                                            },
                                            "\t[勇士,N331]（對公主說）\n既然你不肯放手，那我便替你了斷這份糾纏",
                                            {
                                                "type": "setValue",
                                                "name": "flag:exstory20",
                                                "operator": "+=",
                                                "value": "1"
                                            }
                                        ]
                                    },
                                    {
                                        "text": "與公主攜手，共赴終章",
                                        "color": [
                                            177,
                                            121,
                                            243,
                                            1
                                        ],
                                        "action": [
                                            "勇士收回目光，快步走向公主，緊緊握住她冰涼的手，掌心的溫度傳遞給她力量，手中紅燭的火焰瞬間變得明亮，驅散了周圍的陰霾。",
                                            "\t[勇士,N331]（語氣堅定，眼底滿是溫柔與執著，絲毫未察覺身後的殺機）\n公主，我從未想過放棄你。過往的磨難，是我們愛情的見證；心中的誓言，是我一生的承諾。無論前路還有多少未知，無論還要面對多少挑戰，我都會握緊你的手，與你並肩，共赴屬於我們的終章，再也不分開。",
                                            "\t[公主,princess]（淚水滑落得更兇，卻露出了釋然的笑容，緊緊回握勇士的手，依偎在他肩頭）\n我就知道，我就知道你不會放棄我。我們一起，無論生死，無論苦樂，都要相守一生，再也不被黑暗糾纏。",
                                            "兩人相擁的瞬間，帥哥周身的溫潤氣場徹底碎裂，眼底翻湧著蝕骨的恨意，身形如鬼魅般竄出，掌心凝聚的純淨靈力瞬間化作兩把鋒利的利刃，直取兩人要害— —他並非偏執於“自由”，而是因愛生恨，無法接受勇士選擇公主、無視自己的心意，既然得不到，便只能毀掉，用最極端的方式，終結這份讓他痛苦的羈絆。",
                                            "\t[勇士,N331]（察覺到身後的殺氣時已來不及躲閃，只能下意識將公主往懷裡緊抱，試圖用自己的身體護住她）\n小心！",
                                            "可帥哥的速度太快，魔氣利刃瞬間刺穿了兩人的後心，鮮血瞬間染紅了彼此的衣衫，也澆滅了手中的紅燭。兩人悶哼一聲，相擁著緩緩倒下，眼神裡滿是不甘－他們的衣衫，也澆熄了魔塔的黑暗，躲過了魔物的追殺，卻眼神裡滿是不甘心——他們已經過了魔塔的黑暗，躲過了魔物的追殺，卻眼神裡滿是不甘，兩人的氣息漸漸消散，身體在靈力利刃的衝擊下化為飛灰，徹底隕落。",
                                            "帥哥站在滿地血跡中，眼底的殺意漸漸褪去，只剩下深入骨髓的痛苦與不甘，低聲呢喃：“我那麼愛你，拼盡想帶你走，你為何想帶她偏偏她？說完，他轉身消失在陰影裡，只留滿地血跡和無盡的死寂，訴說著這段因愛生恨的悲劇，也訴說著勇士與公主未曾善終的情緣——公主到死，都緊緊握著勇士的手，眼中滿是不甘與不捨。",
                                            {
                                                "type": "choices",
                                                "text": "\t[旁白,youngMan]想用什麼方式計分",
                                                "choices": [
                                                    {
                                                        "text": "生命值",
                                                        "action": [
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "item:greenKey*1e15"
                                                            },
                                                            {
                                                                "type": "if",
                                                                "condition": "(flag:Easy3==1)",
                                                                "true": [
                                                                    {
                                                                        "type": "win",
                                                                        "reason": "無敵EX1:共赴終章(生命)"
                                                                    }
                                                                ],
                                                                "false": [
                                                                    {
                                                                        "type": "if",
                                                                        "condition": "(flag:Easy2==1)",
                                                                        "true": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "簡單EX1:共赴終章(生命)"
                                                                            }
                                                                        ],
                                                                        "false": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "EX1:共赴終章(生命)"
                                                                            }
                                                                        ]
                                                                    }
                                                                ]
                                                            }
                                                        ]
                                                    },
                                                    {
                                                        "text": "攻擊值",
                                                        "action": [
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "value": "1"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "status:atk"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "item:greenKey*1e15"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "-=",
                                                                "value": "1"
                                                            },
                                                            {
                                                                "type": "if",
                                                                "condition": "(flag:Easy3==1)",
                                                                "true": [
                                                                    {
                                                                        "type": "win",
                                                                        "reason": "無敵EX1:共赴終章 (攻擊)"
                                                                    }
                                                                ],
                                                                "false": [
                                                                    {
                                                                        "type": "if",
                                                                        "condition": "(flag:Easy2==1)",
                                                                        "true": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "簡單EX1:共赴終章 (攻擊)"
                                                                            }
                                                                        ],
                                                                        "false": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "EX1:共赴終章 (攻擊)"
                                                                            }
                                                                        ]
                                                                    }
                                                                ]
                                                            }
                                                        ]
                                                    },
                                                    {
                                                        "text": "防禦值",
                                                        "action": [
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "value": "1"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "status:def"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "item:greenKey*1e15"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "-=",
                                                                "value": "1"
                                                            },
                                                            {
                                                                "type": "if",
                                                                "condition": "(flag:Easy3==1)",
                                                                "true": [
                                                                    {
                                                                        "type": "win",
                                                                        "reason": "無敵EX1:共赴終章(防禦)"
                                                                    }
                                                                ],
                                                                "false": [
                                                                    {
                                                                        "type": "if",
                                                                        "condition": "(flag:Easy2==1)",
                                                                        "true": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "簡單EX1:共赴終章(防禦)"
                                                                            }
                                                                        ],
                                                                        "false": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "EX1:共赴終章(防禦)"
                                                                            }
                                                                        ]
                                                                    }
                                                                ]
                                                            }
                                                        ]
                                                    },
                                                    {
                                                        "text": "綜合值",
                                                        "action": [
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "item:greenKey*1e20"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "status:def*5000"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "status:atk*5000"
                                                            },
                                                            {
                                                                "type": "if",
                                                                "condition": "(flag:Easy3==1)",
                                                                "true": [
                                                                    {
                                                                        "type": "win",
                                                                        "reason": "無敵EX1:共赴終章 (綜合)"
                                                                    }
                                                                ],
                                                                "false": [
                                                                    {
                                                                        "type": "if",
                                                                        "condition": "(flag:Easy2==1)",
                                                                        "true": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "簡單EX1:共赴終章 (綜合)"
                                                                            }
                                                                        ],
                                                                        "false": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "EX1:共赴終章 (綜合)"
                                                                            }
                                                                        ]
                                                                    }
                                                                ]
                                                            }
                                                        ]
                                                    }
                                                ]
                                            },
                                            {
                                                "type": "setValue",
                                                "name": "flag:exstory20",
                                                "operator": "+=",
                                                "value": "1"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ],
                        "false": [
                            "\t[帥哥,N506]跟我走，不必再背負救贖的重擔，去尋屬於你的自由。",
                            "\t[公主,princess]勇士，你忘了我們在舊魔塔的誓言嗎？別丟下我！",
                            {
                                "type": "choices",
                                "text": "\t[旁白,youngMan]要放棄公主，跟隨帥哥嗎",
                                "choices": [
                                    {
                                        "text": "放下過去，與帥哥一同走向未知",
                                        "color": [
                                            245,
                                            68,
                                            217,
                                            1
                                        ],
                                        "action": [
                                            "\t[勇士,N331]公主，對不起，我想追尋自由。",
                                            "\t[公主,princess]釋然？你也配提釋然！你這背信棄義的偽君子！我把你給的承諾當成逃離魔塔的唯一梯子，你卻親手抽斷它，踩著我的真心去攀附所謂的自由！你忘了是誰在你滿身血污時為你暖傷？你拿我半生的等待當兒戲，你該死！",
                                            {
                                                "type": "hide",
                                                "loc": [
                                                    [
                                                        6,
                                                        3
                                                    ]
                                                ],
                                                "remove": true
                                            },
                                            {
                                                "type": "setBlock",
                                                "number": "princessEnemy",
                                                "loc": [
                                                    [
                                                        6,
                                                        1
                                                    ]
                                                ]
                                            },
                                            "\t[帥哥,N506]夠了！他已做出選擇，你再糾纏不休，只會讓自己更難堪。",
                                            "\t[公主,princess]我難堪？是他讓我難堪！我要他償命！ （撿起碎石砸向勇士）",
                                            "\t[勇士,N331]你太偏執了，這樣的你，早已不是我當年要救贖的那個人。我不願傷你，卻也不會再讓你傷害自己、傷害我們。",
                                            {
                                                "type": "setValue",
                                                "name": "flag:exstory20",
                                                "operator": "+=",
                                                "value": "1"
                                            }
                                        ]
                                    },
                                    {
                                        "text": "與公主攜手，共赴終章",
                                        "color": [
                                            177,
                                            121,
                                            243,
                                            1
                                        ],
                                        "action": [
                                            "\t[勇士,N331]公主，我絕對不會放棄你，我們共赴終章！",
                                            "\t[帥哥,N506]（因愛生恨，褪去溫潤偽裝）\n我那麼愛你，拼盡全力想帶你走，你為何偏偏選擇她？既然我得不到你，那誰也別想得到！ （出手斬殺兩人）",
                                            "帥哥轉身消失在陰影裡，只留滿地血跡和無盡的死寂，訴說著這段因愛生恨的悲劇，也訴說著勇士與公主未曾善終的情緣——公主到死，都緊緊握著勇士的手，眼中滿是不甘與不捨。",
                                            {
                                                "type": "choices",
                                                "text": "\t[旁白,youngMan]想用什麼方式計分",
                                                "choices": [
                                                    {
                                                        "text": "生命值",
                                                        "action": [
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "item:greenKey*1e15"
                                                            },
                                                            {
                                                                "type": "if",
                                                                "condition": "(flag:Easy3==1)",
                                                                "true": [
                                                                    {
                                                                        "type": "win",
                                                                        "reason": "無敵EX1:共赴終章(生命)"
                                                                    }
                                                                ],
                                                                "false": [
                                                                    {
                                                                        "type": "if",
                                                                        "condition": "(flag:Easy2==1)",
                                                                        "true": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "簡單EX1:共赴終章(生命)"
                                                                            }
                                                                        ],
                                                                        "false": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "EX1:共赴終章(生命)"
                                                                            }
                                                                        ]
                                                                    }
                                                                ]
                                                            }
                                                        ]
                                                    },
                                                    {
                                                        "text": "攻擊值",
                                                        "action": [
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "value": "1"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "status:atk"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "item:greenKey*1e15"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "-=",
                                                                "value": "1"
                                                            },
                                                            {
                                                                "type": "if",
                                                                "condition": "(flag:Easy3==1)",
                                                                "true": [
                                                                    {
                                                                        "type": "win",
                                                                        "reason": "無敵EX1:共赴終章 (攻擊)"
                                                                    }
                                                                ],
                                                                "false": [
                                                                    {
                                                                        "type": "if",
                                                                        "condition": "(flag:Easy2==1)",
                                                                        "true": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "簡單EX1:共赴終章 (攻擊)"
                                                                            }
                                                                        ],
                                                                        "false": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "EX1:共赴終章 (攻擊)"
                                                                            }
                                                                        ]
                                                                    }
                                                                ]
                                                            }
                                                        ]
                                                    },
                                                    {
                                                        "text": "防禦值",
                                                        "action": [
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "value": "1"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "status:def"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "item:greenKey*1e15"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "-=",
                                                                "value": "1"
                                                            },
                                                            {
                                                                "type": "if",
                                                                "condition": "(flag:Easy3==1)",
                                                                "true": [
                                                                    {
                                                                        "type": "win",
                                                                        "reason": "無敵EX1:共赴終章(防禦)"
                                                                    }
                                                                ],
                                                                "false": [
                                                                    {
                                                                        "type": "if",
                                                                        "condition": "(flag:Easy2==1)",
                                                                        "true": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "簡單EX1:共赴終章(防禦)"
                                                                            }
                                                                        ],
                                                                        "false": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "EX1:共赴終章(防禦)"
                                                                            }
                                                                        ]
                                                                    }
                                                                ]
                                                            }
                                                        ]
                                                    },
                                                    {
                                                        "text": "綜合值",
                                                        "action": [
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "item:greenKey*1e20"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "status:def*5000"
                                                            },
                                                            {
                                                                "type": "setValue",
                                                                "name": "status:hp",
                                                                "operator": "+=",
                                                                "value": "status:atk*5000"
                                                            },
                                                            {
                                                                "type": "if",
                                                                "condition": "(flag:Easy3==1)",
                                                                "true": [
                                                                    {
                                                                        "type": "win",
                                                                        "reason": "無敵EX1:共赴終章 (綜合)"
                                                                    }
                                                                ],
                                                                "false": [
                                                                    {
                                                                        "type": "if",
                                                                        "condition": "(flag:Easy2==1)",
                                                                        "true": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "簡單EX1:共赴終章 (綜合)"
                                                                            }
                                                                        ],
                                                                        "false": [
                                                                            {
                                                                                "type": "win",
                                                                                "reason": "EX1:共赴終章 (綜合)"
                                                                            }
                                                                        ]
                                                                    }
                                                                ]
                                                            }
                                                        ]
                                                    }
                                                ]
                                            },
                                            {
                                                "type": "setValue",
                                                "name": "flag:exstory20",
                                                "operator": "+=",
                                                "value": "1"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ],
                "false": []
            }
        ]
    },
    "changeFloor": {
        "5,11": {
            "floorId": "EX19",
            "loc": [
                5,
                11
            ]
        },
        "7,11": {
            "floorId": "EX19",
            "loc": [
                7,
                11
            ]
        },
        "1,1": {
            "floorId": "EX21",
            "loc": [
                1,
                1
            ]
        }
    },
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
    [  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3],
    [  3, 87, 85,  0,  0,  0,  0,  3,  0,  0,  0,  0,  3],
    [  3,  3,  3,  3,  3,  3,  0,  3,  0,  0,  0,  0,  3],
    [  3,  0,  0,  0,  0,  3,506,  3,  0,  0,  0,  0,  3],
    [  3,  0,  0,  3,  0,  0,  0,  0,  0,  3,  0,  0,  3],
    [  3,  0,  3,  4,  3,  0,  0,  0,  3,  4,  3,  0,  3],
    [  3,  3,  3,  3,  3,  3, 86,  3,  3,  3,  3,  3,  3],
    [  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3],
    [  3,  0,  4,  4,  4,  4,  4,  4,  4,  4,  4,  0,  3],
    [  3,  0,  4,  4,  4,  4,  4,  4,  4,  4,  4,  0,  3],
    [  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3],
    [  3,  4,  4,  4,  4, 88,  4, 88,  4,  4,  4,  4,  3],
    [  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3]
],
    "bgmap": [

],
    "fgmap": [

],
    "upFloor": [
        7,
        11
    ],
    "weather": null
}