main.floors.EX45=
{
    "floorId": "EX45",
    "title": "新新 45 层",
    "name": "新新45",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "song2bgm.mp3",
    "firstArrive": [
        {
            "type": "if",
            "condition": "(flag:Ereach45==0)",
            "true": [
                {
                    "type": "setValue",
                    "name": "flag:ExReach",
                    "operator": "+=",
                    "value": "1"
                },
                {
                    "type": "setValue",
                    "name": "flag:Ereach45",
                    "operator": "+=",
                    "value": "1"
                }
            ]
        }
    ],
    "eachArrive": [
        {
            "type": "setValue",
            "name": "item:earthquake",
            "value": "0"
        },
        {
            "type": "setValue",
            "name": "item:I351",
            "value": "0"
        },
        {
            "type": "setValue",
            "name": "item:I368",
            "value": "0"
        }
    ],
    "parallelDo": "",
    "events": {
        "8,4": [
            "\t[福利官,greenMan]每個循環來找我都可將魔王的攻防乘以0.95",
            {
                "type": "setEnemy",
                "id": "E465",
                "name": "def",
                "operator": "*=",
                "value": "0.95"
            },
            {
                "type": "setEnemy",
                "id": "E465",
                "name": "def",
                "operator": "*=",
                "value": "0.95"
            },
            {
                "type": "hide",
                "remove": true
            }
        ],
        "6,10": [
            {
                "type": "if",
                "condition": "(flag:Exshortstory==1)",
                "true": [
                    "\t[帥哥,N506]勇士，我們一起，觸碰這枚晶石，走出這座新塔，去看世間的春暖花開，去尋屬於我們的自由與安寧，好不好？",
                    "\t[帥哥,N506]這段日子，有你在身邊，我才明白，所謂自由，從來不是孤身一人，而是有人相伴，有人相守。",
                    "\t[勇士,N331]好，我們一起走，再也不分開。",
                    "\t[勇士,N331]謝謝你，出現在我的生命裡，替我卸下枷鎖，陪我走出愧疚，給我一個新的開始。",
                    "\t[勇士,N331]往後餘生，無論風雨，我都與你並肩，彼此守護，彼此珍惜。",
                    "（兩人觸碰晶石，走出新塔）",
                    "\t[勇士,N331]往後，我們再也不用面對廝殺，再也不用被執念困擾，就找一處山清水秀之地，安穩度日，好不好？",
                    "\t[帥哥,N506]好，都聽你的。無論你想去哪裡，我都陪著你，晨起看日出，暮落看晚霞，春賞百花，冬觀飛雪，我們一起，把往後的日子，過成我們想要的模樣。",
                    {
                        "type": "choices",
                        "text": "\t[旁白,youngMan]想用什麼方式計分",
                        "choices": [
                            {
                                "text": "生命值",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "item:greenKey*1e15"
                                    },
                                    {
                                        "type": "if",
                                        "condition": "(flag:Easy3==1)",
                                        "true": [
                                            {
                                                "type": "win",
                                                "reason": "無敵EX2:相守餘生(生命)"
                                            }
                                        ],
                                        "false": [
                                            {
                                                "type": "if",
                                                "condition": "(flag:Easy2==1)",
                                                "true": [
                                                    {
                                                        "type": "win",
                                                        "reason": "簡單EX2:相守餘生(生命)"
                                                    }
                                                ],
                                                "false": [
                                                    {
                                                        "type": "win",
                                                        "reason": "EX2:相守餘生(生命)"
                                                    }
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "text": "攻擊值",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "value": "1"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "status:atk"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "item:greenKey*1e15"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "-=",
                                        "value": "1"
                                    },
                                    {
                                        "type": "if",
                                        "condition": "(flag:Easy3==1)",
                                        "true": [
                                            {
                                                "type": "win",
                                                "reason": "無敵EX2:相守餘生 (攻擊)"
                                            }
                                        ],
                                        "false": [
                                            {
                                                "type": "if",
                                                "condition": "(flag:Easy2==1)",
                                                "true": [
                                                    {
                                                        "type": "win",
                                                        "reason": "簡單EX2:相守餘生 (攻擊)"
                                                    }
                                                ],
                                                "false": [
                                                    {
                                                        "type": "win",
                                                        "reason": "EX2:相守餘生 (攻擊)"
                                                    }
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "text": "防禦值",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "value": "1"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "status:def"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "item:greenKey*1e15"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "-=",
                                        "value": "1"
                                    },
                                    {
                                        "type": "if",
                                        "condition": "(flag:Easy3==1)",
                                        "true": [
                                            {
                                                "type": "win",
                                                "reason": "無敵EX2:相守餘生(防禦)"
                                            }
                                        ],
                                        "false": [
                                            {
                                                "type": "if",
                                                "condition": "(flag:Easy2==1)",
                                                "true": [
                                                    {
                                                        "type": "win",
                                                        "reason": "簡單EX2:相守餘生(防禦)"
                                                    }
                                                ],
                                                "false": [
                                                    {
                                                        "type": "win",
                                                        "reason": "EX2:相守餘生(防禦)"
                                                    }
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "text": "綜合值",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "item:greenKey*1e20"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "status:def*5000"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "status:atk*5000"
                                    },
                                    {
                                        "type": "if",
                                        "condition": "(flag:Easy3==1)",
                                        "true": [
                                            {
                                                "type": "win",
                                                "reason": "無敵EX2:相守餘生(綜合)"
                                            }
                                        ],
                                        "false": [
                                            {
                                                "type": "if",
                                                "condition": "(flag:Easy2==1)",
                                                "true": [
                                                    {
                                                        "type": "win",
                                                        "reason": "簡單EX2:相守餘生(綜合)"
                                                    }
                                                ],
                                                "false": [
                                                    {
                                                        "type": "win",
                                                        "reason": "EX2:相守餘生(綜合)"
                                                    }
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ],
                "false": [
                    "\t[帥哥,N506]（帥哥緩緩伸出手，眼神溫柔而堅定，語氣裡滿是期盼與珍視）\n勇士，我們一起，觸碰這枚晶石，走出這座新塔，去看世間的春暖花開，去尋屬於我們的自由與安寧，好不好？",
                    "\t[帥哥,N506]這段日子，有你在身邊，我才明白，所謂自由，從來不是孤身一人，而是有人相伴，有人相守，有人與你並肩看遍世間風景。",
                    "\t[勇士,N331]（勇士眼中滿是笑意，快步上前，緊緊握住帥哥的手，掌心的溫度相互傳遞，溫暖而有力量，他用力點頭，語氣堅定而溫柔）\n好，我們一起走，再也不分開。",
                    "\t[勇士,N331]謝謝你，出現在我的生命裡，替我卸下救贖的枷鎖，陪我走出心中的愧疚，給我一個全新的開始。往後餘生，無論風雨，我都與你並肩，彼此守護，彼此珍惜，再也不獨自承受所有。",
                    "兩人相視而笑，握著彼此的手，一同伸向那枚晶瑩的晶石。指尖觸碰晶石的瞬間，晶石爆發出耀眼的白光，柔和的光芒包裹著兩人的身影，驅散了他們身上的疲憊與傷痕，也照亮了他們眼底的歡喜與期盼。",
                    "白光散去，兩人的身影出現在新塔之外，陽光正好，微風和煦，漫山遍野的鮮花肆意綻放，蝴蝶翩翩起舞，再也沒有魔物的嘶吼，再也沒有黑暗的籠罩，世間一片安寧與美好。",
                    "\t[勇士,N331]（勇士看著身邊的帥哥，眼底滿是溫柔，伸手輕輕拂去他發間的灰塵，語氣溫柔）\n往後，我們再也不用面對廝殺，再也不用被執念困擾，就找一處山清水秀之地，安穩度日，好不好？",
                    "\t[帥哥,N506]（帥哥笑著點頭，伸手將勇士擁入懷中，聲音溫柔而有力量）\n好，都聽你的。無論你想去哪裡，我都陪著你，晨起看日出，暮落看晚霞，春賞百花，冬觀飛雪，我們一起，把往後的日子，過成我們想要的模樣。我會一直陪著你，撫平你所有的傷痛，守護你所有的歡喜。",
                    "（勇士靠在帥哥的肩頭，心中滿是釋然與幸福，這麼多年，他一直背負著救贖的枷鎖，經歷過掙扎與愧疚，終於在這一刻，找到了屬於自己的自由與歸宿。他悄悄將掌心的紅燭餘燼，輕輕埋在花叢深處，既是與舊魔塔的過往和解，也是對公主最後的祝福，低聲呢喃：「公主，對不起，也謝謝你，願你醒來後，能放下執念，尋一份屬於自己的安穩，往後，我也要奔赴自己的幸福了。」）",
                    "帥哥輕輕拍拍他的背，溫柔安撫，眼中滿是寵溺。兩人相擁在陽光下，微風拂過，帶來陣陣花香，過往的傷痛與愧疚，都化作了歲月的溫柔，那些歷經的磨難，都成了彼此相守的見證。",
                    {
                        "type": "changeFloor",
                        "floorId": "EX46",
                        "loc": [
                            6,
                            6
                        ]
                    },
                    "此後，兩人尋了一處山清水秀的小院，遠離了魔塔的紛爭，遠離了世間的喧囂。院裡種著勇士喜歡的劍蘭和帥哥擅長煉製的草藥，石桌上擺著兩人並肩書寫的書信，角落裡放著帥哥煉製草藥的藥爐。勇士偶爾會去山下幫助需要幫助的人，彌補過的遺憾；帥哥則守在小院子裡，打理花草，煉製草藥，等勇士歸來。",
                    "勇士徹底放下了心中的愧疚，臉上的笑容越來越多，眼底也滿是光芒；帥哥始終溫柔待他，不離不棄，用陪伴與守護，溫暖著他的每一個朝夕。他們沒有轟轟烈烈的誓言，卻有細水長流的相守；沒有驚天動地的壯舉，卻有彼此扶持的溫暖。",
                    "多年以後，小院依舊繁花似錦，兩人並肩坐在院中的老槐樹下，頭髮已染霜白，卻依舊緊握彼此的手，眼神裡滿是溫柔與眷戀。陽光透過樹葉的縫隙，灑在他們身上，溫暖而美好，過往的所有坎坷與磨難，都成了歲月中最珍貴的回憶，而他們，也終於實現了最初的期許——放下過往，並肩相守，擁有了屬於他們的，安穩而美滿的餘生。",
                    {
                        "type": "choices",
                        "text": "\t[旁白,youngMan]想用什麼方式計分",
                        "choices": [
                            {
                                "text": "生命值",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "item:greenKey*1e15"
                                    },
                                    {
                                        "type": "if",
                                        "condition": "(flag:Easy3==1)",
                                        "true": [
                                            {
                                                "type": "win",
                                                "reason": "無敵EX2:相守餘生(生命)"
                                            }
                                        ],
                                        "false": [
                                            {
                                                "type": "if",
                                                "condition": "(flag:Easy2==1)",
                                                "true": [
                                                    {
                                                        "type": "win",
                                                        "reason": "簡單EX2:相守餘生(生命)"
                                                    }
                                                ],
                                                "false": [
                                                    {
                                                        "type": "win",
                                                        "reason": "EX2:相守餘生(生命)"
                                                    }
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "text": "攻擊值",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "value": "1"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "status:atk"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "item:greenKey*1e15"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "-=",
                                        "value": "1"
                                    },
                                    {
                                        "type": "if",
                                        "condition": "(flag:Easy3==1)",
                                        "true": [
                                            {
                                                "type": "win",
                                                "reason": "無敵EX2:相守餘生 (攻擊)"
                                            }
                                        ],
                                        "false": [
                                            {
                                                "type": "if",
                                                "condition": "(flag:Easy2==1)",
                                                "true": [
                                                    {
                                                        "type": "win",
                                                        "reason": "簡單EX2:相守餘生 (攻擊)"
                                                    }
                                                ],
                                                "false": [
                                                    {
                                                        "type": "win",
                                                        "reason": "EX2:相守餘生 (攻擊)"
                                                    }
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "text": "防禦值",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "value": "1"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "status:def"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "item:greenKey*1e15"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "-=",
                                        "value": "1"
                                    },
                                    {
                                        "type": "if",
                                        "condition": "(flag:Easy3==1)",
                                        "true": [
                                            {
                                                "type": "win",
                                                "reason": "無敵EX2:相守餘生(防禦)"
                                            }
                                        ],
                                        "false": [
                                            {
                                                "type": "if",
                                                "condition": "(flag:Easy2==1)",
                                                "true": [
                                                    {
                                                        "type": "win",
                                                        "reason": "簡單EX2:相守餘生(防禦)"
                                                    }
                                                ],
                                                "false": [
                                                    {
                                                        "type": "win",
                                                        "reason": "EX2:相守餘生(防禦)"
                                                    }
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "text": "綜合值",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "item:greenKey*1e20"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "status:def*5000"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "operator": "+=",
                                        "value": "status:atk*5000"
                                    },
                                    {
                                        "type": "if",
                                        "condition": "(flag:Easy3==1)",
                                        "true": [
                                            {
                                                "type": "win",
                                                "reason": "無敵EX2:相守餘生(綜合)"
                                            }
                                        ],
                                        "false": [
                                            {
                                                "type": "if",
                                                "condition": "(flag:Easy2==1)",
                                                "true": [
                                                    {
                                                        "type": "win",
                                                        "reason": "簡單EX2:相守餘生(綜合)"
                                                    }
                                                ],
                                                "false": [
                                                    {
                                                        "type": "win",
                                                        "reason": "EX2:相守餘生(綜合)"
                                                    }
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            }
        ]
    },
    "changeFloor": {
        "6,1": {
            "floorId": ":before",
            "stair": "upFloor"
        }
    },
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
    [  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3],
    [  3,  5,  5,  3, 23, 23, 88, 23, 23,  3,  5,  5,  3],
    [  3,  5,  5,  3,  3,  3, 86,  3,  3,  3,  5,  5,  3],
    [  3,  5,  5,  3,  3, 32, 32, 32,  3,  3,  5,  5,  3],
    [  3,  5,  5,  3, 32,  0,  0,  0,137,  3,  5,  5,  3],
    [  3,  5,  5,  3,  3, 28,  0, 27,  3,  3,  5,  5,  3],
    [  3,  5,  5,  3,  3,  3, 83,  3,  3,  3,  5,  5,  3],
    [  3,  5,  5,  3,  3, 23,465, 23,  3,  3,  5,  5,  3],
    [  3,  5,  5,  3,  3,  0,  0,  0,  3,  3,  5,  5,  3],
    [  3,  5,  5,  3,  3,  3, 83,  3,  3,  3,  5,  5,  3],
    [  3,  5,  5,  3,  3,  3,101,  3,  3,  3,  5,  5,  3],
    [  3,  5,  5,  3,  3,  3,102,  3,  3,  3,  5,  5,  3],
    [  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3]
],
    "bgmap": [

],
    "fgmap": [

]
}