main.floors.MTA=
{
    "floorId": "MTA",
    "title": "魔塔 第00层",
    "name": "第 0 层",
    "width": 13,
    "height": 13,
    "canFlyTo": false,
    "canFlyFrom": false,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "firstArrive": [
        {
            "type": "setValue",
            "name": "status:hp",
            "value": "1000"
        },
        {
            "type": "setValue",
            "name": "status:atk",
            "value": "10"
        },
        {
            "type": "setValue",
            "name": "status:def",
            "value": "10"
        },
        {
            "type": "setValue",
            "name": "flag:nowShield",
            "value": " null"
        },
        {
            "type": "setValue",
            "name": "flag:nowWeapon",
            "value": " null"
        },
        "\t[勇者,hero]奇怪，怎么一进入这座塔就感觉不到自己的力量了？",
        "\t[勇者,hero]等一下，我剑和盾呢？",
        "\t[骑士队长,yellowKnight]哎呀，这给我干哪来了？这里是50层魔塔吗？",
        "\t[公主,N331]嗯，可能未知生物对这里进行了某种意义上的改造？",
        "\t[公主,N331]然后利用魔塔封印暂时压制住了某人的力量。",
        "\t[勇者,hero]？？我？？",
        "\t[公主,N331]对，不过既然这样的话，你就一定有解决这座魔塔的路线和方法。",
        "\t[公主,N331]因为这是规则。",
        "\t[公主,N331]不可破坏的规则。",
        "\t[勇者,hero]你制定的？",
        "\t[公主,N331]不是我制定的，我只不过是亲眼目睹过破坏规矩的家伙的下场罢了。",
        "\t[公主,N331]这个说来话长，有时间在告诉你。",
        {
            "type": "move",
            "loc": [
                6,
                10
            ],
            "time": 500,
            "keep": true,
            "steps": [
                "up:2"
            ]
        },
        {
            "type": "openDoor",
            "loc": [
                6,
                7
            ]
        },
        {
            "type": "move",
            "loc": [
                6,
                8
            ],
            "time": 500,
            "keep": true,
            "steps": [
                "up:4",
                "right:2",
                "up:1"
            ]
        },
        "\t[老头,man]你是魔物吗？为什么来到不属于你的区域？",
        "\t[骑士队长,yellowKnight]我是这座塔的魔王，现在有叛徒占领了这座魔塔，我要将它夺回来。",
        "\t[老头,man]可是你未必就有这个实力啊！",
        "\t[老头,man]你真是魔王吗？",
        {
            "type": "hide",
            "loc": [
                [
                    5,
                    10
                ]
            ],
            "remove": true,
            "time": 500
        },
        {
            "type": "playSound",
            "name": "上下楼"
        },
        {
            "type": "show",
            "loc": [
                [
                    9,
                    3
                ]
            ],
            "time": 500
        },
        "\t[公主,N331]对，他就是魔王，我们新立的魔王。",
        "\t[公主,N331]呃。。虽然说目前来看起来略微有点弱",
        "\t[公主,N331]不过不可否认他就是魔王。",
        "\t[老头,man]害，让他当魔王，不得不说你们真的。。。",
        "\t[公主,N331]怎么？你有意见吗？",
        "\t[老头,man]很有眼光。",
        "\t[公主,N331]。。。",
        "\t[老头,man]很多时候只有用看似荒谬的方式，才有可能真正打破常理，带来进步。",
        "\t[公主,N331]说的对啊！我也是这样想的！！虽然说骑士队长真的有很多毛病，比如。。。",
        "\t[骑士队长,yellowKnight]。。。",
        {
            "type": "moveHero",
            "steps": [
                "up:6"
            ]
        },
        "\t[勇者,hero]我说，你们是来找老头聊天的吗？",
        "\t[骑士队长,yellowKnight]就是，我们该行动了。",
        "\t[公主,N331]呃，确切的说，现在该行动的只有一个人。",
        "\t[公主,N331]勇者。",
        "\t[勇者,hero]？？",
        "\t[勇者,hero]为什么？你难道不能直接冲上塔顶灭了那个家伙吗？",
        "\t[公主,N331]可以是可以，就是有一个后果。",
        "\t[公主,N331]魔塔压制的是你，如果我替你消灭未知生物，这意味着你完成挑战，然后你就会以这副样子离开魔塔。",
        "\t[公主,N331]也就是说之后你会连骑士队长都打不过。",
        "\t[骑士队长,yellowKnight]。。。",
        "\t[勇者,hero]。。。",
        "\t[勇者,hero]行吧，这也算是我熟悉的事了。",
        "\t[公主,N331]不过话虽如此，我们两个还是可以想办法帮助你的。",
        "\t[骑士队长,yellowKnight]嗯，我可以利用对4区的统御提前把骑士剑给转移出来给你用。",
        {
            "type": "show",
            "loc": [
                [
                    8,
                    4
                ]
            ],
            "time": 500
        },
        "\t[公主,N331]那我就先去前面侦查一下吧，看看是什么情况。",
        {
            "type": "hide",
            "loc": [
                [
                    9,
                    3
                ]
            ],
            "remove": true,
            "time": 500
        }
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
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            "trigger": null,
            "enable": true,
            "noPass": false,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
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        "4,6": {
            "trigger": null,
            "enable": true,
            "noPass": false,
            "displayDamage": true,
            "opacity": 1,
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                "blur": 0,
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                "grayscale": 0,
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                "shadow": 0
            },
            "data": []
        },
        "3,3": {
            "trigger": null,
            "enable": true,
            "noPass": false,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "5,8": {
            "trigger": null,
            "enable": true,
            "noPass": false,
            "displayDamage": true,
            "opacity": 1,
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                "blur": 0,
                "hue": 0,
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                "shadow": 0
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            "data": []
        },
        "7,5": {
            "trigger": null,
            "enable": true,
            "noPass": false,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "10,3": {
            "trigger": null,
            "enable": true,
            "noPass": false,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "6,10": [],
        "5,10": [],
        "9,3": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "8,4": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "8,3": [
            "\t[骑士队长,yellowKnight]你先上，我在这保护老头。",
            "\t[老头,man]。。。"
        ],
        "5,2": [
            "\t[勇者,hero]这只史莱姆看起来好可怜呢，还是不要打它了吧。",
            "\t[绿色史莱姆,greenSlime]咕。。",
            "提示：别打这只史莱姆，千万别打。",
            {
                "type": "hide",
                "remove": true
            }
        ]
    },
    "changeFloor": {
        "6,1": {
            "floorId": "MT1",
            "loc": [
                6,
                11
            ]
        }
    },
    "beforeBattle": {},
    "afterBattle": {
        "4,2": [
            {
                "type": "setBlock",
                "number": "slimelord",
                "loc": [
                    [
                        4,
                        3
                    ]
                ],
                "time": 500
            },
            "\t[史莱姆王,slimelord]谁敢打我小弟？给我去死！",
            {
                "type": "battle",
                "loc": [
                    4,
                    3
                ]
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
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