main.floors.MT3=
{
    "floorId": "MT3",
    "title": "魔塔 第03层",
    "name": "第 3 层",
    "width": 13,
    "height": 13,
    "map": [
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1, 21, 28,  1, 21, 32, 21,  1,  0,  1,  0, 31,  1],
    [  1,  0, 31,  1, 32, 21, 32,  1,  0, 81,205,  0,  1],
    [  1,217,  0,  1, 21, 22, 21,  1,  0,  1,  1,  1,  1],
    [  1, 81,  1,  1,  1,  0,  1,  1,  0,  1,129,121,  1],
    [  1,  0,  0,205,  0,  0,  0,201,  0,  0,  0,  0,  1],
    [  1, 81,  1,  1,  0,  0,  0,  1,  0,  1,  1,  1,  1],
    [  1,209,  0,  1,  1,245,  1,  1,  0,  1,  0, 31,  1],
    [  1,  0, 21,  1,  0,126,  0,  1,  0, 81,217, 21,  1],
    [  1, 31, 27,  1,126,  0,126,  1,  0,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,126,  1,  1,202,  1,  0,  0,  1],
    [  1, 88,  0,  0,  0,  0,  0,  1,  0, 81,  0, 87,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1]
],
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "section1.mp3",
    "firstArrive": [
        {
            "type": "if",
            "condition": "(flag:skill0===4)",
            "true": [
                {
                    "type": "setEnemyOnPoint",
                    "loc": [
                        [
                            1,
                            7
                        ]
                    ],
                    "name": "atk",
                    "value": "0"
                },
                {
                    "type": "setEnemyOnPoint",
                    "loc": [
                        [
                            1,
                            7
                        ]
                    ],
                    "name": "def",
                    "value": "0"
                },
                {
                    "type": "battle",
                    "loc": [
                        1,
                        7
                    ]
                },
                "你发动了“烈弓”，消灭了强敌！"
            ]
        }
    ],
    "eachArrive": [
        {
            "type": "if",
            "condition": "(flag:sgskill===2)",
            "true": [
                {
                    "type": "setValue",
                    "name": "status:hp",
                    "operator": "-=",
                    "value": "50"
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "4,9": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "data": []
        },
        "5,8": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "data": []
        },
        "6,9": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "data": []
        },
        "5,10": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "data": []
        },
        "5,7": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "data": []
        },
        "5,9": [
            {
                "type": "setValue",
                "name": "flag:03",
                "value": "1"
            },
            {
                "type": "playSound",
                "name": "3F.mp3"
            },
            {
                "type": "show",
                "loc": [
                    [
                        5,
                        7
                    ]
                ],
                "time": 500
            },
            "\t[魔王,redKing]欢迎来到魔塔 你是第100位挑战者 你若能打败我所有的手下 我就与你一对一的决斗 现在你必须接受我的安排",
            {
                "type": "show",
                "loc": [
                    [
                        5,
                        8
                    ],
                    [
                        4,
                        9
                    ],
                    [
                        6,
                        9
                    ],
                    [
                        5,
                        10
                    ]
                ],
                "time": 500
            },
            "\t[hero]什么",
            {
                "type": "setCurtain",
                "color": [
                    0,
                    0,
                    0,
                    1
                ],
                "time": 1000,
                "keep": true,
                "async": true
            },
            {
                "type": "playSound",
                "name": "zone.mp3",
                "stop": true
            },
            {
                "type": "sleep",
                "time": 300
            },
            {
                "type": "playSound",
                "name": "zone.mp3"
            },
            {
                "type": "sleep",
                "time": 150
            },
            {
                "type": "playSound",
                "name": "zone.mp3"
            },
            {
                "type": "sleep",
                "time": 300
            },
            {
                "type": "playSound",
                "name": "zone.mp3"
            },
            {
                "type": "sleep",
                "time": 150
            },
            {
                "type": "playSound",
                "name": "zone.mp3"
            },
            {
                "type": "waitAsync"
            },
            {
                "type": "setValue",
                "name": "status:hp",
                "value": "400"
            },
            {
                "type": "setValue",
                "name": "status:atk",
                "value": "10"
            },
            {
                "type": "setValue",
                "name": "status:def",
                "value": "10"
            },
            {
                "type": "setValue",
                "name": "flag:03",
                "value": "1"
            },
            {
                "type": "if",
                "condition": "(flag:skill0===1)",
                "true": [
                    {
                        "type": "setValue",
                        "name": "status:atk",
                        "operator": "+=",
                        "value": "2"
                    },
                    {
                        "type": "setValue",
                        "name": "status:def",
                        "operator": "+=",
                        "value": "2"
                    }
                ]
            },
            {
                "type": "setValue",
                "name": "flag:nowWeapon",
                "value": "null"
            },
            {
                "type": "setValue",
                "name": "flag:nowShield",
                "value": "null"
            },
            {
                "type": "hide",
                "loc": [
                    [
                        5,
                        7
                    ],
                    [
                        5,
                        8
                    ],
                    [
                        4,
                        9
                    ],
                    [
                        6,
                        9
                    ],
                    [
                        5,
                        10
                    ]
                ],
                "time": 0
            },
            {
                "type": "sleep",
                "time": 1000
            },
            {
                "type": "changeFloor",
                "floorId": "MT2",
                "loc": [
                    3,
                    8
                ],
                "direction": "down",
                "time": 0
            }
        ],
        "10,4": [
            {
                "type": "if",
                "condition": "(flag:skill0===1)",
                "true": [
                    "您是欧皇！您成功获得了史诗级技能“制衡”，此技能不会因区域变化而消失！\n制衡：每到达一个新的区域时，你获得+2+2，然后交换你的攻防属性。（但三区仅获得属性不交换属性）"
                ],
                "false": [
                    {
                        "type": "if",
                        "condition": "(flag:skill0===2)",
                        "true": [
                            "您是欧皇！您成功获得了史诗级技能“英姿”，此技能不会因区域变化而消失！\n英姿：你获得的所有宝石效果+1"
                        ],
                        "false": [
                            {
                                "type": "if",
                                "condition": "(flag:skill0===3)",
                                "true": [
                                    "您是欧皇！您成功获得了史诗级技能“礼赂”，此技能不会因区域变化而消失！\n礼赂：你获得下楼器。幸运金币的加成效果改为使你的金币获取×3。"
                                ],
                                "false": [
                                    {
                                        "type": "if",
                                        "condition": "(flag:skill0===4)",
                                        "true": [
                                            "您是欧皇！您成功获得了史诗级技能“烈弓”，此技能不会因区域变化而消失！\n烈弓：每到一个新的区域时，立即射杀该楼层最强怪物。（对Boss仅有1/3效果）"
                                        ],
                                        "false": [
                                            {
                                                "type": "if",
                                                "condition": "(flag:skill1===1)",
                                                "true": [
                                                    "您在一区获得的技能为“龙胆”\n龙胆：战斗时你的防御加算攻击的30%，你的攻击加算防御的15%"
                                                ],
                                                "false": [
                                                    {
                                                        "type": "if",
                                                        "condition": "(flag:skill1===2)",
                                                        "true": [
                                                            "您在一区获得的技能为“当先”\n当先：你与怪物战斗时先进行一次无反击且无视防御的攻击"
                                                        ],
                                                        "false": [
                                                            {
                                                                "type": "if",
                                                                "condition": "(flag:skill1===3)",
                                                                "true": [
                                                                    "您在一区获得的技能为“无双”\n无双：你与怪物战斗时无视怪物70%的防御"
                                                                ],
                                                                "false": [
                                                                    "您在一区获得的技能为“破军”\n破军：你与防御低于你的怪物战斗时伤害翻倍"
                                                                ]
                                                            }
                                                        ]
                                                    }
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            {
                "type": "if",
                "condition": "(flag:skill21===1)",
                "true": [
                    "您将在二区获得的技能为“苦肉”\n苦肉：每到一个新的楼层，你失去30生命值并获得+3攻击力"
                ],
                "false": [
                    {
                        "type": "if",
                        "condition": "(flag:skill21===2)",
                        "true": [
                            "您将在二区获得的技能为“武圣”\n武圣：你拾取红色血瓶时额外+1攻击力"
                        ],
                        "false": [
                            {
                                "type": "if",
                                "condition": "(flag:skill21===3)",
                                "true": [
                                    "您将在二区获得的技能为“遗计”\n遗计：你在战斗中受到超过100点伤害后获得+2攻击力"
                                ],
                                "false": [
                                    "您将在二区获得的技能为“巨贾”\n巨贾：获得1000金币，你在首次进入21层时重置商店使用次数。"
                                ]
                            }
                        ]
                    }
                ]
            },
            {
                "type": "if",
                "condition": "(flag:skill31===1)",
                "true": [
                    "您将在三区获得的技能为“仁德”\n仁德：你到过的区域中每有7只怪物仍存活，你获得+1攻击+1防御"
                ],
                "false": [
                    {
                        "type": "if",
                        "condition": "(flag:skill31===2)",
                        "true": [
                            "您将在三区获得的技能为“青囊”\n青囊：所有血瓶回复量翻倍。你进入31层时每有400点生命值就获得+1+1"
                        ],
                        "false": [
                            {
                                "type": "if",
                                "condition": "(flag:skill31===3)",
                                "true": [
                                    "您将在三区获得的技能为“奸雄”\n奸雄：你与怪物战斗后，若伤害不为0，则获得+1攻击力"
                                ],
                                "false": [
                                    "您将在三区获得的技能为“放逐”\n放逐：流放本区域所有NPC，每流放一人，你获得+5攻击+5防御"
                                ]
                            }
                        ]
                    }
                ]
            },
            {
                "type": "if",
                "condition": "(flag:skill41===1)",
                "true": [
                    "您将在四区获得的技能为“归心”\n归心：你受到伤害后，同层每有一个其他怪物，你获得+1+1，然后此技能失效直到你进入两个新楼层为止。"
                ],
                "false": [
                    {
                        "type": "if",
                        "condition": "(flag:skill41===2)",
                        "true": [
                            "您将在四区获得的技能为“好施”\n好施：你与商人交易费用降低为一半。你与商人交易每消费25元，便获得+1+1"
                        ],
                        "false": [
                            {
                                "type": "if",
                                "condition": "(flag:skill41===3)",
                                "true": [
                                    "您将在四区获得的技能为“克己”\n克己：当你进入新楼层时，若自你进入上一层楼起，你的战斗次数不超过2，你便获得+7攻击+7防御。"
                                ],
                                "false": [
                                    "您将在四区获得的技能为“同礼”\n同礼：你获取的血瓶与宝石效果为原来的2倍"
                                ]
                            }
                        ]
                    }
                ]
            },
            "您在五区获得的技能为“化身”\n你随机获得一个战斗增益技能和一个属性增益技能"
        ]
    },
    "changeFloor": {
        "11,11": {
            "floorId": ":next",
            "stair": "downFloor",
            "time": 0
        },
        "1,11": {
            "floorId": ":before",
            "stair": "upFloor",
            "time": 0
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
    "fgmap": [

],
    "upFloor": [
        10,
        11
    ],
    "downFloor": [
        2,
        11
    ],
    "autoEvent": {},
    "beforeBattle": {},
    "cannotMoveIn": {}
}