main.floors.MT50=
{
    "floorId": "MT50",
    "title": "魔塔 第50层",
    "name": "第 50 层",
    "width": 13,
    "height": 13,
    "map": [
    [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4],
    [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4],
    [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4],
    [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4],
    [  4,  4,  4,  4,330,330,330,330,330,  4,  4,  4,  4],
    [  4,  4,  4,  4,330,  0,123,  0,330,  4,  4,  4,  4],
    [  4,  4,  4,  4,330,  0,  0,  0,330,  4,  4,  4,  4],
    [  4,  4,  4,  4,330,  0,  0,  0,330,  4,  4,  4,  4],
    [  4,  4,  4,  4,330,330,330,330,330,  4,  4,  4,  4],
    [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4],
    [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4],
    [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4],
    [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4]
],
    "canFlyTo": false,
    "canFlyFrom": false,
    "canUseQuickShop": false,
    "images": [],
    "ratio": 5,
    "defaultGround": "ground",
    "bgm": null,
    "firstArrive": [
        {
            "type": "setValue",
            "name": "item:spirit",
            "operator": "+=",
            "value": "5"
        },
        {
            "type": "if",
            "condition": "(core.itemCount('spirit')>=5*core.getFlag('lvl',0)+45)",
            "true": [
                {
                    "type": "setValue",
                    "name": "item:spirit",
                    "value": "5*core.getFlag('lvl',0)+45"
                }
            ]
        }
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,5": [
            "\t[hero]库瓦特罗上尉，你出现在这里，果然是……",
            "\t[库瓦特罗,thief]你说的没错，朋友。",
            {
                "type": "hide",
                "time": 500
            },
            {
                "type": "setBlock",
                "number": "249"
            },
            {
                "type": "show",
                "time": 500
            },
            "\t[hero]你是夏亚？那我之前在49层打败的你是谁？",
            "\t[夏亚,redKing]那也是我，或者说，是这次轮回的我。",
            "\t[夏亚,redKing]你应该已经从大法师那里了解到了，这个世界其实是一个不断轮回的舞台，你，那个我，都只是过程中不断重复不断刷新的演员。本来在这里等待你的，是这个世界的神明本身。祂会嘉奖你打败魔王的实力，然后送你进入下一个轮回，一切重新开始。",
            "\t[夏亚,redKing]我不知道这样的循环重复了多少次，多少年——但从某一次开始，世界变得不一样了。那一次，被那个神明拖入这个世界的“勇者”，是拉拉·辛。而我则扮演着那一次的“魔王”。",
            "\t[夏亚,redKing]拉拉认出了我，部分解除了神明对她的精神屏蔽。最终，那一次的轮回失败了。勇者没有战胜魔王，而是死在了魔王剑下。神明不得不花费大量能量重启那个世界——而存活下来的我就成了轮回中的一个“BUG”。",
            "\t[夏亚,redKing]于是我潜伏了下来，保留着记忆，观察着新的轮回。然后我终于意识到了破局的关键。",
            "\t[夏亚,redKing]如果勇者战胜了魔王，新的轮回就会开启；如果勇者被魔王击败，神明就会重启世界。——那么，如果勇者在战胜魔王后，却被【这个世界不存在的某人】击杀了呢？",
            "\t[hero]你想说，你自己吗，夏亚？",
            "\t[夏亚,redKing]没错。如你所见，这台夜莺是你击败的沙扎比的后续发展型，足够在这里击败你——这样一来，我这个小BUG就变成了足以颠覆世界的BUG。",
            "\t[hero]有这样的力量，为什么一定要相互争斗，而不能一起合作，共同挑战那个恶趣味的神明呢？你就这么自私促狭吗，夏亚？",
            "\t[夏亚,redKing]那个神的力量太过强大了，我没有战胜祂的把握。——但只要能够在这里战胜你，化身BUG的我应该就有十年、百年的事件慢慢研究如何击败祂了。来吧，要上了！"
        ]
    },
    "changeFloor": {},
    "afterBattle": {
        "6,5": [
            {
                "type": "if",
                "condition": "(flag:easy===1)",
                "true": [
                    "\t[夏亚,redKing]可惜，虽然你已经比我更强大了，但仍然无法击溃掌管无尽轮回的神祇。\n再见了，希望下次，我们不是以敌人的身份面对彼此吧……",
                    "随着夜莺的解体，你眼前的世界也在逐渐远去。\n正如夏亚所说，这只不过是轮回之神的又一次游戏罢了。\n你闭上眼睛，等待着下一个平行世界故事的开启……",
                    "恭喜通关简单模式！相信你已经熟悉游戏系统了，尝试使用正常模式游玩游戏吧~",
                    {
                        "type": "win",
                        "reason": "简单模式"
                    }
                ],
                "false": [
                    {
                        "type": "if",
                        "condition": "((core.status.hero.atk>=440 )&&(( core.status.hero.def>=440 )&& core.canBattle('yellowKing')))",
                        "true": [
                            "\t[夏亚,redKing]这个力量……原来如此，你已经强大到这个地步了吗……",
                            "\t[夏亚,redKing]这样一来，或许你可以做到我未曾做到的事情，去击败……执掌轮回的神祇……回到……我们的世界……",
                            {
                                "type": "setBlock",
                                "number": "yellowKing",
                                "loc": [
                                    [
                                        5,
                                        5
                                    ]
                                ],
                                "time": 300
                            },
                            "\t[轮回之神,yellowKing]夏亚·阿兹纳布尔，一届凡人，竟敢口出不敬之语？",
                            "\t[夏亚,redKing]不敬……？呵呵……我也是……新人类(Newtype)……我会带领人类……走向……未来",
                            "\t[夏亚,redKing]未来……存在于无限可能性中……而非……你这个封闭的小世界……",
                            "\t[轮回之神,yellowKing]笑话。你的生命已经结束了，我会亲自抹除你下次轮回时的记忆。",
                            "\t[夏亚,redKing]异世界的战士啊……交给你了……",
                            "\t[轮回之神,yellowKing]勇者，你打败了夏亚·阿兹纳布尔，这是你该做的事情。现在，忘掉一切，进入新的轮回吧。",
                            "\t[hero]你休想再玩弄我们的命运！",
                            "\t[轮回之神,yellowKing]哼，你也和那家伙一样自大吗，狂妄！",
                            {
                                "type": "animate",
                                "name": "shenshengjian",
                                "loc": [
                                    5,
                                    5
                                ]
                            },
                            {
                                "type": "setValue",
                                "name": "status:hp",
                                "operator": "-=",
                                "value": "core.getDamage('yellowKing')"
                            },
                            "\t[轮回之神,yellowKing]不可能，凡人怎么可能……啊…………！！！！！",
                            "随着面前不可一世神明的倒下，一扇空间之门在你面前打开。\n你知道，这是回归自己原本世界的大门。\n不知道重复了多少次的轮回世界，终于结束了……",
                            "恭喜通关隐藏结局！膜拜大佬！",
                            {
                                "type": "switch",
                                "condition": "core.getFlag('1p',0)",
                                "caseList": [
                                    {
                                        "case": "1",
                                        "action": [
                                            {
                                                "type": "win",
                                                "reason": "打破枷锁（正树）"
                                            }
                                        ]
                                    },
                                    {
                                        "case": "2",
                                        "action": [
                                            {
                                                "type": "win",
                                                "reason": "打破枷锁（阿姆罗）"
                                            }
                                        ]
                                    },
                                    {
                                        "case": "3",
                                        "action": [
                                            {
                                                "type": "win",
                                                "reason": "打破枷锁（甲儿）"
                                            }
                                        ]
                                    },
                                    {
                                        "case": "4",
                                        "action": [
                                            {
                                                "type": "win",
                                                "reason": "打破枷锁（龙马）"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ],
                        "false": [
                            "\t[夏亚,redKing]可惜，虽然你已经比我更强大了，但仍然无法击溃掌管无尽轮回的神祇。\n再见了，希望下次，我们不是以敌人的身份面对彼此吧……",
                            "随着夜莺的解体，你眼前的世界也在逐渐远去。\n正如夏亚所说，这只不过是轮回之神的又一次游戏罢了。\n你闭上眼睛，等待着下一个平行世界故事的开启……",
                            "恭喜通关普通结局，感谢您的游玩。\n想要通关隐藏结局，需要在击败夏亚后拥有更高的属性值。再尝试一下吧~",
                            {
                                "type": "switch",
                                "condition": "core.getFlag('1p',0)",
                                "caseList": [
                                    {
                                        "case": "1",
                                        "action": [
                                            {
                                                "type": "win",
                                                "reason": "再入轮回（正树）"
                                            }
                                        ]
                                    },
                                    {
                                        "case": "2",
                                        "action": [
                                            {
                                                "type": "win",
                                                "reason": "再入轮回（阿姆罗）"
                                            }
                                        ]
                                    },
                                    {
                                        "case": "3",
                                        "action": [
                                            {
                                                "type": "win",
                                                "reason": "再入轮回（甲儿）"
                                            }
                                        ]
                                    },
                                    {
                                        "case": "4",
                                        "action": [
                                            {
                                                "type": "win",
                                                "reason": "再入轮回（龙马）"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
    "fgmap": [

],
    "autoEvent": {},
    "beforeBattle": {},
    "cannotMoveIn": {},
    "bg2map": [],
    "fg2map": []
}