main.floors.MT50=
{
    "floorId": "MT50",
    "title": "魔塔 第50层",
    "name": "第 50 层",
    "width": 13,
    "height": 13,
    "map": [
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    "canFlyTo": false,
    "canFlyFrom": false,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 4,
    "defaultGround": "ground",
    "bgm": null,
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,5": [
            {
                "type": "playBgm",
                "name": "LastFight.mp3"
            },
            {
                "type": "hide",
                "time": 500
            },
            {
                "type": "setBlock",
                "number": "yellowKing"
            },
            {
                "type": "show",
                "time": 500
            },
            "\t[hero]勇者问：“啊！你竟然就是魔王？不是已经死了吗，你怎么还活着！”",
            "\t[yellowKing]魔王回答：“你听好了，我是永远不会死的。之前与你那些看似凶险的交锋，其实都只不过是我在暗中悄悄测试你的真实能力深浅而已。”",
            "\t[yellowKing]魔王回答：“不仅如此，魔塔里四处泛滥的大水，其实也是我在背后一手造成的。”",
            "\t[hero]勇者问：“什么？你这是什么意思？你为什么要做这样的事情？”",
            "\t[yellowKing]魔王回答：“因为那第100位勇者，实在是强得离谱。他不仅精通每一样道具的用途和搭配，连各种伤害临界、血量临界、钥匙使用时机都算得滴水不漏。整座魔塔的怪物，在他面前就像棋盘上的棋子，被他翻来覆去地玩弄于股掌之间，毫无还手之力。”",
            "\t[yellowKing]魔王回答：“你是第101个进入魔塔的勇士。我听说你比第100位还要聪明——那个家伙已经把我们整座塔的怪物玩弄于股掌之间。为了不让你轻易通关，我特地发了这场大水，作为给你的更困难考验。来吧，让我看看你是否真有那么厉害。”",
            "\t[hero]勇者问：“很好，原来如此。那么外面一直传说有位公主被困在魔塔里，其实根本没有什么公主，这只是为了把我骗到这里来的圈套，对吗？”",
            "\t[yellowKing]魔王回答：“没错。所谓的公主被困魔塔，不过是我编造的谎言，目的就是把你引到这里。而答应让她嫁给你，只是为了让你在击败魔王后能得知真相——你从一开始就被我设计了。至于你看到的那个公主，那不过是我用魔法控制的洋娃娃罢了。”",
            {
                "type": "setValue",
                "name": "flag:与50层小偷对话",
                "value": "true"
            }
        ]
    },
    "changeFloor": {},
    "afterBattle": {
        "6,5": [
            {
                "type": "switch",
                "condition": "flag:难度",
                "caseList": [
                    {
                        "case": "1",
                        "action": []
                    },
                    {
                        "case": "2",
                        "action": []
                    }
                ]
            },
            {
                "type": "switch",
                "condition": "flag:模式",
                "caseList": [
                    {
                        "case": "1",
                        "action": []
                    },
                    {
                        "case": "2",
                        "action": []
                    }
                ]
            },
            {
                "type": "function",
                "function": "function(){\ncore.renew();\n}"
            },
            {
                "type": "sleep",
                "time": 1000
            },
            "\t[黄衣魔王,yellowKing]唉，真是没料到，我又一次被那位勇士给打败了！",
            "\t[勇士,hero]大魔王终于倒下了，他那庞大的身躯轰然坍塌，扬起一片尘埃。随着他的最后一口气消散，魔塔中四处泛滥的大水也开始迅速消退——走廊里的积水、房间中的暗流、楼梯间的瀑布，全都像被一只无形的大手抽走，转眼间消失得干干净净。墙壁重新变得干燥，地面露出原本的花纹，连空气都轻快了许多。",
            "\t[勇士,hero]整座魔塔就这样，悄然回到了最初的状态：安静、幽深，仿佛什么都没有发生过。那些曾经被水淹没的道具和钥匙，如今静静地躺在角落里，等待着下一位闯入者。",
            "\t[勇士,hero]那么，第102个走进来的勇士，又会是谁呢？",
            {
                "type": "while",
                "condition": "true",
                "data": [
                    {
                        "type": "choices",
                        "text": "\t[king]选择要提交的榜单！",
                        "choices": [
                            {
                                "text": "生命值",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "flag:rankType",
                                        "value": "\"生命\""
                                    },
                                    {
                                        "type": "break",
                                        "n": 1
                                    }
                                ]
                            },
                            {
                                "text": "攻击值（最高）",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "flag:rankType",
                                        "value": "\"最高攻击\""
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "value": "status:atk",
                                        "norefresh": true
                                    },
                                    {
                                        "type": "break",
                                        "n": 1
                                    }
                                ]
                            },
                            {
                                "text": "防御值（最高）",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "flag:rankType",
                                        "value": "\"最高防御\""
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:hp",
                                        "value": "status:def",
                                        "norefresh": true
                                    },
                                    {
                                        "type": "break",
                                        "n": 1
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            {
                "type": "win",
                "reason": "${flag:rankType}"
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
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    "fgmap": [

],
    "autoEvent": {},
    "beforeBattle": {},
    "cannotMoveIn": {}
}