main.floors.fux1 = 
{
	"afterBattle" : {},
	"afterGetItem" : {},
	"afterOpenDoor" : {},
	"bgm" : null,
	"bgmap" : 
	[
		[
			10016,
			10017,
			10017,
			10017,
			10017,
			10017,
			10017,
			10017,
			10017,
			10017,
			10017,
			10017,
			10017,
			10017,
			10018
		],
		[
			10024,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10044,
			10011,
			10011,
			10011,
			10011,
			10011,
			10026
		],
		[
			10024,
			10044,
			10044,
			10044,
			10011,
			10044,
			10044,
			10044,
			10044,
			10011,
			10011,
			10011,
			10011,
			10011,
			10026
		],
		[
			10024,
			10011,
			10011,
			10044,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10026
		],
		[
			10024,
			10011,
			10011,
			10011,
			10011,
			10044,
			10011,
			10011,
			10011,
			10011,
			10044,
			10011,
			10044,
			10044,
			10026
		],
		[
			10024,
			10011,
			10011,
			10044,
			10011,
			10044,
			10044,
			10044,
			10044,
			10044,
			10011,
			10011,
			10044,
			10011,
			10026
		],
		[
			10024,
			10044,
			10044,
			10044,
			10011,
			10044,
			10011,
			10011,
			10011,
			10044,
			10044,
			10044,
			10044,
			10011,
			10026
		],
		[
			10024,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10026
		],
		[
			10024,
			10044,
			10044,
			10044,
			10011,
			10044,
			10011,
			10011,
			10011,
			10044,
			10044,
			10044,
			10044,
			10044,
			10026
		],
		[
			10024,
			10011,
			10011,
			10044,
			10011,
			10044,
			10044,
			10044,
			10044,
			10044,
			10011,
			10011,
			10011,
			10011,
			10026
		],
		[
			10024,
			10011,
			10011,
			10007,
			10011,
			10044,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10026
		],
		[
			10024,
			10011,
			10011,
			10044,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10026
		],
		[
			10024,
			10044,
			10044,
			10044,
			10044,
			10044,
			10044,
			10044,
			10044,
			10044,
			10044,
			10044,
			10044,
			10044,
			10026
		],
		[
			10024,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10011,
			10026
		],
		[
			10032,
			10033,
			10033,
			10033,
			10033,
			10033,
			10033,
			10033,
			10033,
			10033,
			10033,
			10033,
			10033,
			10033,
			10034
		]
	],
	"canFlyTo" : true,
	"canUseQuickShop" : true,
	"cannotMove" : {},
	"cannotViewMap" : false,
	"changeFloor" : 
	{
		"13,5" : 
		{
			"floorId" : ":before",
			"stair" : "upFloor",
			"time" : 500
		},
		"7,1" : 
		{
			"floorId" : ":next",
			"stair" : "downFloor",
			"time" : 500
		}
	},
	"defaultGround" : "ground",
	"events" : 
	{
		"1,13" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			"/m[/n[3]]你救了我，请让我为你冲锋吧！\n按U键就可以使用我了\n",
			{
				"text" : "(!)#如果没有3号勇士，请删除这条脚本\n$game_actors[3].hp=200\n$game_actors[3].str=400\n$game_actors[3].dex=10\n$game_actors[3].int=3000\n$game_variables[81][2]=0\n#如果没有3号勇士，请删除这条脚本\n",
				"type" : "comment"
			},
			{
				"name" : "flag:exSwitch38",
				"type" : "setValue",
				"value" : "true"
			},
			{
				"condition" : "flag:exVar75 <= 3",
				"false" : [],
				"true" : 
				[
					{
						"name" : "flag:exVar75",
						"type" : "setValue",
						"value" : "3"
					}
				],
				"type" : "if"
			},
			{
				"name" : "flag:exVar37",
				"type" : "setValue",
				"value" : "(!)当前地图ID"
			},
			{
				"name" : "flag:exVar38",
				"type" : "setValue",
				"value" : "(!)0号事件的某属性"
			},
			{
				"name" : "flag:exVar39",
				"type" : "setValue",
				"value" : "(!)0号事件的某属性"
			},
			{
				"text" : "(!)$game_variables[94][2]=\"103\"\n$game_variables[95][2]=3\n",
				"type" : "comment"
			},
			{
				"text" : "以上三条用来确定第三勇士的出现地点\n",
				"type" : "comment"
			},
			{
				"text" : "(!)$game_variables[74][2]=\\\n    [0,0,0,0,  $game_variables[37]\\\n    ,$game_variables[38]\\\n    ,$game_variables[39],   0,0\\\n    ,1,0]\n\n#中间3个数表示勇士地图id,x,y\n#后一个1表示魔塔编号\n#最后一个表示男子不在地下层。\n",
				"type" : "comment"
			},
			{
				"text" : "(!)角色替换",
				"type" : "comment"
			},
			{
				"condition" : "flag:exSwitch41 == false",
				"false" : [],
				"true" : 
				[
					{
						"text" : "(!)  $game_screen.pictures[3].show\\\n       (($game_variables[94][2]\\\n       ).to_s, 0, $game_variables[38\\\n       ]*32, $game_variables[39]*32, 100, \\\n       100, 150, 0)\n",
						"type" : "comment"
					},
					{
						"name" : "flag:exSwitch4",
						"type" : "setValue",
						"value" : "true"
					}
				],
				"type" : "if"
			},
			{
				"time" : 0,
				"type" : "hide"
			}
		],
		"10,13" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "up",
				"type" : "setText"
			},
			"/m[骑兵]地下层与地上层一模一样，无任何不同。\n楼层传送器能让你直接往返地上、地下层。\n",
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "down",
				"type" : "setText"
			},
			{
				"name" : "flag:exSwitch10",
				"type" : "setValue",
				"value" : "true"
			}
		],
		"10,9" : 
		[
			{
				"background" : [ 0, 0, 0, 0.0 ],
				"position" : "center",
				"type" : "setText"
			},
			"获得[魔导书]*1\n符卡[回归虚无]*1\n",
			{
				"text" : "(!)获得1件3号武器",
				"type" : "comment"
			},
			{
				"text" : "(!)获得1件4号防具",
				"type" : "comment"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "down",
				"type" : "setText"
			},
			{
				"time" : 0,
				"type" : "hide"
			}
		],
		"11,13" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "up",
				"type" : "setText"
			},
			"/m[/n[1]]你好！\n",
			"/m[国王]更多的教学请去百度魔塔吧提问\n",
			{
				"choices" : 
				[
					{
						"action" : 
						[
							{
								"text" : "(!)w='http://post.baidu.com/f?kw=%C4%A7%CB%FE'\n#引号内就是魔塔吧的网址\n\n$mtb = Win32API.new\\\n    ('shell32.dll','ShellExecuteA',\\\n    %w(p p p p p i),'i')\n$mtb.call(0, 'open', w , 0, 0, 1)\n",
								"type" : "comment"
							}
						],
						"text" : "去魔塔吧参观一下"
					},
					{
						"action" : [],
						"text" : "稍后会去的"
					}
				],
				"text" : "",
				"type" : "choices"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "down",
				"type" : "setText"
			},
			{
				"name" : "flag:exSwitch10",
				"type" : "setValue",
				"value" : "true"
			}
		],
		"11,7" : 
		[
			{
				"text" : "在打开开关34时\n上楼后角色在本事件上出现\n当然，你可以决定本事件在楼梯的哪一边\n",
				"type" : "comment"
			}
		],
		"12,13" : 
		[
			{
				"condition" : "(!)地图NPC属性判断",
				"false" : [],
				"true" : 
				[
					{
						"text" : "(!)设置移动路线",
						"type" : "comment"
					},
					{
						"text" : "(!)无法识别的指令:509",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"condition" : "(!)地图NPC属性判断",
				"false" : [],
				"true" : 
				[
					{
						"text" : "(!)设置移动路线",
						"type" : "comment"
					},
					{
						"text" : "(!)无法识别的指令:509",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"condition" : "(!)地图NPC属性判断",
				"false" : [],
				"true" : 
				[
					{
						"text" : "(!)设置移动路线",
						"type" : "comment"
					},
					{
						"text" : "(!)无法识别的指令:509",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"condition" : "(!)地图NPC属性判断",
				"false" : [],
				"true" : 
				[
					{
						"text" : "(!)设置移动路线",
						"type" : "comment"
					},
					{
						"text" : "(!)无法识别的指令:509",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"text" : "(!)等待移动结束",
				"type" : "comment"
			},
			{
				"name" : "flag:exVar117",
				"type" : "setValue",
				"value" : "0"
			},
			{
				"text" : "(!)执行22号公共事件",
				"type" : "comment"
			}
		],
		"13,9" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			"/m[帕秋莉·诺蕾姬]要做什么呢\n",
			{
				"choices" : 
				[
					{
						"action" : 
						[
							{
								"text" : "(!)标签:1001",
								"type" : "comment"
							},
							"/m[帕秋莉·诺蕾姬]想聊什么呢\n",
							{
								"choices" : 
								[
									{
										"action" : 
										[
											"/m[帕秋莉·诺蕾姬]那就大致说明一下\n",
											"/m[帕秋莉·诺蕾姬]本次异变是在博丽大结界附近\n出现的一座魔塔 外观看上去有24层 塔的魔力非常\n充裕\n",
											"/m[帕秋莉·诺蕾姬]\n现在最后的BOSS还在博丽神社被灵梦和紫的结界拖\n住 一时半会是没有办法回来的\n",
											{
												"text" : "(!)跳转至标签:1001",
												"type" : "comment"
											}
										],
										"text" : "关于异变"
									},
									{
										"action" : 
										[
											"/m[帕秋莉·诺蕾姬]抱歉...我也不清楚这座塔里\n面的构造\n",
											{
												"text" : "(!)跳转至标签:1001",
												"type" : "comment"
											}
										],
										"text" : "关于这座塔"
									},
									{
										"action" : [],
										"text" : "没有了"
									}
								],
								"text" : "",
								"type" : "choices"
							}
						],
						"text" : "对话"
					},
					{
						"action" : 
						[
							{
								"condition" : "(!)48号物品是否存在",
								"false" : 
								[
									"/m[帕秋莉·诺蕾姬]话是这么说...爱丽丝...没有\n碎片也没办法合成...找一下碎片吧\n"
								],
								"true" : 
								[
									{
										"text" : "(!)获得-1件48号物品",
										"type" : "comment"
									},
									{
										"text" : "(!)获得1件10号防具",
										"type" : "comment"
									},
									"/m[帕秋莉·诺蕾姬]合成完毕\n"
								],
								"type" : "if"
							}
						],
						"text" : "合成贤者之石"
					},
					{
						"action" : [],
						"text" : "没有什么事"
					}
				],
				"text" : "",
				"type" : "choices"
			}
		],
		"2,13" : 
		[
			{
				"name" : "status:money",
				"type" : "setValue",
				"value" : "status:money + 10"
			}
		],
		"3,13" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "up",
				"type" : "setText"
			},
			"/m[商人]我是商人，请挑选您要购买的物品\n",
			{
				"text" : "(!)$game_temp.shop_type =1\n",
				"type" : "comment"
			},
			{
				"text" : "(!)商店处理",
				"type" : "comment"
			},
			{
				"text" : "(!)无法识别的指令:605",
				"type" : "comment"
			},
			{
				"text" : "(!)无法识别的指令:605",
				"type" : "comment"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "down",
				"type" : "setText"
			},
			{
				"name" : "flag:exSwitch10",
				"type" : "setValue",
				"value" : "true"
			}
		],
		"4,13" : 
		[
			{
				"text" : "(!)$game_variables[2]=\"异次元空间\"\n#上一句是把楼层名改成“异次元空间”\n\n#或者像pk魔塔那样，把隐藏层设成固定楼层，\n#比如81层、82层等，这样的好处是可以记录对话\n#那么上句就改成$game_variables[2]=81\n#没有经过公共事件上下楼处理所到达的楼层是无\n#法用楼层传送器到达的。\n",
				"type" : "comment"
			},
			{
				"name" : "flag:exSwitch36",
				"type" : "setValue",
				"value" : "false"
			},
			{
				"name" : "flag:exSwitch22",
				"type" : "setValue",
				"value" : "true"
			},
			{
				"floorId" : "fux3",
				"loc" : [ 6, 7 ],
				"time" : 500,
				"type" : "changeFloor"
			}
		],
		"5,13" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"name" : "flag:exVar101",
				"type" : "setValue",
				"value" : "1"
			},
			"基本上所有你想要的设置都可以在\n公共事件-初始化中改变。/~\n",
			"请尽量用复制的方法来创建我！\n每个对话事件（包括作者自行设计的事件），\n都应该有像本事件中这样的开头和结尾！\n切记切记/~\n",
			"0层就用这张地图改，否则会发生错误！\n1层2层等都必须通过复制“空白地图”来创建！\n“空白地图”中的任何事件都不能删除！/~\n",
			"下面是传送口，里面有箭头的教学。@clue\n",
			{
				"name" : "flag:exVar101",
				"type" : "setValue",
				"value" : "0"
			},
			{
				"name" : "flag:exSwitch10",
				"type" : "setValue",
				"value" : "true"
			}
		],
		"6,1" : 
		[
			{
				"text" : "在打开开关34时\n下楼后角色在本事件上出现\n当然，你可以决定本事件在楼梯的哪一边\n",
				"type" : "comment"
			}
		],
		"6,13" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "up",
				"type" : "setText"
			},
			"/m[/n[1]]你好！\n",
			"我是本样板的改编者。这次从4401改编至7630。\n我详细说明下这次修改的内容。/m[魔塔作家]\n",
			"一、修正了怪物的属性系统。属性就由数据库——\n敌人中的“属性”决定。要指定怪物拥有哪些属\n性，就在那些属性名字左边的框中填“A”。怪物\n属性种数不再受限制，但是某些属性之间有冲突，\n",
			"这是需要引起注意的，比如重生和变身之间有冲\n突。在怪物手册中，同时拥有三种或以上属性的怪\n物，其属性只能在详细信息页里面显示。详细信息\n页会列出所有的属性及其效果。\n",
			"想修改详细信息页里列举的属性说明，请参阅数据\n库——技能。那里的“技能”与属性一一对应，修\n改属性的同时，也必须在“技能”中作相应的修\n改。“技能”名称的后面跟着几个参数，下面作一\n",
			"说明。怪物手册显示某一属性时，会采用不同的颜\n色，这几个参数就共同控制这些颜色。如果第一位\n参数为“a”，那么第二位参数对应预设的颜色编\n号。如果第一位参数不是“a”，那么这些参数分\n",
			"别对应颜色的R、G、B值。如果还有第四位参数，\n那么它控制透明度。\n",
			"二、增加了怪物战后掉宝的功能。掉宝的功能称作\n掉宝事件。您可以在数据库——敌人中的“宝物”\n一栏设置掉什么宝物。但只有“出现”设置为100\n时才掉宝，否则怪物只能带着宝物，战后也不掉。\n",
			"另外，能掉宝的怪物，一定不能拥有重生、变身中\n任何一种属性。能掉出来的宝物，其图标名、行走\n图、行走图名必须严格按照规范，才不会出错。图\n标名必须为1XX-YY形式（后缀不影响）。\n",
			"1XX代表宝物对应的行走图名的前三位数字，YY代\n表宝物在行走图中的位置。第一横排分别为01、\n02、03、04，第二横排分别为05、06、07、08，以\n此类推。\n",
			"行走图中，宝物一定要出现在对应的位置里，就是\n上文“YY”对应的位置。行走图名，格式必须是\n1XX-itemXX，XX的值随你，与图标名对应就行。\n怪物手册中，携带宝物的怪物将以不同颜色显示。\n",
			"三、更改了地图名称的模式。用楼梯传送的地图名\n格式必须是A:B，A代表魔塔编号，可以是除“:”\n以外的任意字符，B代表楼层号，可以是正数和负\n数。零层地图任意，但零层是唯一的。\n",
			"注意，地上层与地下层可以共用魔塔编号，此举使\n得地上层与地下层的制作不再存在差异。同时，楼\n层传送器也能把角色直接从地上层传到地下层，或\n者直接从地下层传到地上层。\n",
			"四、取消了Game.exe的加壳。这壳容易使游戏主程\n序被误杀，特此取消。\n",
			"以上内容不一定只由我说出，您还可以在许多地方\n听到类似的话。我说这么多，是为了集中地提供信\n息，便于大家修改。\n",
			"请您在制作魔塔的时候，给予玩家足够的指引。毕\n竟您也是有远见的人，您知道您的游戏绝不仅仅在\n魔塔吧内传播。吧外的玩家不一定熟悉魔塔的一般\n操作。请您在游戏开始时提供指引。\n",
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "down",
				"type" : "setText"
			},
			{
				"name" : "flag:exSwitch10",
				"type" : "setValue",
				"value" : "true"
			}
		],
		"6,6" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			"/m[帕秋莉·诺蕾姬]先说明一下各种道具效果~\n",
			"/m[帕秋莉·诺蕾姬]橙色宝石提升5点攻击\n灰色宝石提升5点防御\n彩色宝石提升100魔防\n粉色宝石提升20点攻击\n",
			"/m[帕秋莉·诺蕾姬]红色血瓶恢复500生命\n蓝色血瓶恢复1000生命\n黄色血瓶恢复2000生命\n绿色血瓶恢复3000生命\n",
			"/m[帕秋莉·诺蕾姬]\n红色大血瓶恢复500生命并增加5攻击\n蓝色大血瓶恢复500生命并增加5防御\n绿色大血瓶恢复9000生命\n",
			"/m[帕秋莉·诺蕾姬]彩色血瓶恢复500生命并增加\n100魔防\n高级彩色血瓶效果是彩色血瓶的四倍\n金色大血瓶恢复1500生命并增加5攻防100魔防\n",
			"/m[帕秋莉·诺蕾姬]塔中没有暗墙\n只有能穿过去的墙 卡关时要多注意墙\n",
			"/m[帕秋莉·诺蕾姬]就说到这里了\n等拿到贤者之石碎片的时候可以来找我合成~\n",
			{
				"name" : "flag:exSwitch126",
				"type" : "setValue",
				"value" : "true"
			},
			{
				"time" : 0,
				"type" : "hide"
			}
		],
		"7,13" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "up",
				"type" : "setText"
			},
			"/m[隐者]我来说明一下本样板涉及的快捷键\n",
			"/m[隐者]q键用来装备武器和防具\nz键用来改变角色的朝向\nu键用来切换操控的主角（多角色有效）\na键用来升级加点（启用加点脚本有效）\n",
			"/m[隐者]g键用来使用楼层转换器\ni键用来显示已记录的对话信息\ne键用来使用各种状态药水\n数字0键用来切换是否显示玩家状态栏\n",
			"/m[隐者]1~4键用来4种血瓶\nt键用来使用宝石\np键切换血瓶的保存形式（物品、直接使用）\nq键切换宝石的保存形式（物品、直接使用）\n",
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "down",
				"type" : "setText"
			},
			{
				"name" : "flag:exSwitch10",
				"type" : "setValue",
				"value" : "true"
			}
		],
		"8,13" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "up",
				"type" : "setText"
			},
			"/m[公主]要决定主角的名字吗？\n",
			{
				"text" : "请输入你的名字",
				"type" : "input2"
			},
			{
				"name" : "status:name",
				"type" : "setValue",
				"value" : "flag:input"
			},
			"/m[/n[1]]我有名字了，我有名字了\n",
			{
				"text" : "用\\m[\\n[1]]可以显示变化的主角名字了\n",
				"type" : "comment"
			},
			{
				"background" : [ 0, 0, 0, 0.84999999999999998 ],
				"position" : "down",
				"type" : "setText"
			},
			{
				"name" : "flag:exSwitch10",
				"type" : "setValue",
				"value" : "true"
			}
		],
		"9,13" : 
		[
			{
				"condition" : "flag:exSwitch9 == true",
				"false" : 
				[
					{
						"name" : "flag:exSwitch10",
						"type" : "setValue",
						"value" : "false"
					}
				],
				"true" : 
				[
					{
						"type" : "exit"
					},
					{
						"text" : "直接战斗的怪物事件、物品事件、门事件不需要用\n这个开头，对话事件、机关门暗墙等请一定要复制\n此开头\n",
						"type" : "comment"
					}
				],
				"type" : "if"
			},
			"/m[/n[4]]你救了我，请让我为你冲锋吧！\n按U键就可以使用我了\n",
			{
				"text" : "(!)#如果没有4号勇士，请删除这条脚本\n$game_actors[4].hp=100\n$game_actors[4].str=200\n$game_actors[4].dex=900\n$game_actors[4].int=0\n$game_variables[81][3]=0\n#如果没有4号勇士，请删除这条脚本\n",
				"type" : "comment"
			},
			{
				"name" : "flag:exSwitch38",
				"type" : "setValue",
				"value" : "true"
			},
			{
				"condition" : "flag:exVar75 <= 4",
				"false" : [],
				"true" : 
				[
					{
						"name" : "flag:exVar75",
						"type" : "setValue",
						"value" : "4"
					}
				],
				"type" : "if"
			},
			{
				"name" : "flag:exVar37",
				"type" : "setValue",
				"value" : "(!)当前地图ID"
			},
			{
				"name" : "flag:exVar38",
				"type" : "setValue",
				"value" : "(!)0号事件的某属性"
			},
			{
				"name" : "flag:exVar39",
				"type" : "setValue",
				"value" : "(!)0号事件的某属性"
			},
			{
				"text" : "(!)$game_variables[94][3]=\"104\"\n$game_variables[95][3]=4\n",
				"type" : "comment"
			},
			{
				"text" : "以上三条用来确定第四勇士的出现地点\n",
				"type" : "comment"
			},
			{
				"text" : "(!)$game_variables[74][3]=\\\n    [0,0,0,0,  $game_variables[37]\\\n    ,$game_variables[38]\\\n    ,$game_variables[39],   0,0\\\n    ,1,0]\n\n#中间3个数表示勇士地图id,x,y\n#后一个1表示魔塔编号\n#最后一个表示土豪不在地下层。\n",
				"type" : "comment"
			},
			{
				"text" : "(!)角色替换",
				"type" : "comment"
			},
			{
				"condition" : "flag:exSwitch41 == false",
				"false" : [],
				"true" : 
				[
					{
						"text" : "(!)  $game_screen.pictures[4].show\\\n       (($game_variables[94][3]\\\n       ).to_s, 0, $game_variables[38\\\n       ]*32, $game_variables[39]*32, 100, \\\n       100, 150, 0)\n",
						"type" : "comment"
					},
					{
						"name" : "flag:exSwitch4",
						"type" : "setValue",
						"value" : "true"
					}
				],
				"type" : "if"
			},
			{
				"time" : 0,
				"type" : "hide"
			}
		]
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	"firstArrive" : [],
	"floorId" : "fux1",
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	"images" : [],
	"item_ratio" : 1,
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	"name" : "00（必须保留）",
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	"title" : "00（必须保留）",
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