main.floors.MT0=
{
    "floorId": "MT0",
    "title": "浴火困境1F",
    "name": "1",
    "canFlyTo": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "defaultGround": "ground",
    "images": [],
    "item_ratio": 2,
    "map": [
    [  2, 28,  2, 56,  2,202, 28,205,203,205, 13,205,  2],
    [202, 43,202,  0, 28, 34,  2,  2,  2,  2,  2,207,205],
    [  2,201,  2,220,  2,202,  2,164,164,164,  0,  2, 27],
    [219, 11,202,  0,  0,203,  2,161,101,101, 87,  2, 28],
    [ 11,203,  2,  2,220,  2,  2,161,102,102,  2,  2, 27],
    [201,  2, 24, 11,  0,  2,  0,  2,  2,  2,  2,  2, 34],
    [  0,205, 27,  2,219,  2,123,  2,  2, 89,  2,  2, 27],
    [202,  2,  0, 84, 47,  2,123,  2,  2, 85,127,  0, 28],
    [  0,202,220,  4,  4,  4, 45,  4,  4,  4, 34,  2, 27],
    [219,  2,  0,  4,124,  4,121,  4, 24,  4, 28,  2, 44],
    [ 27,  2,202,  4,  4,  4,121,  4,  4,  4, 24,  2, 59],
    [203,  2, 11,203, 12,  4,121,  4, 21,  4, 28,  2, 28],
    [ 28,201,202,  4,  4,  4,  0,  4,  4,  4, 21, 28, 50]
],
    "firstArrive": [],
    "parallelDo": "",
    "events": {
        "6,11": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "data": [
                {
                    "type": "resumeBgm"
                },
                "\t[真伯伯,man]我是永远不会撒谎的伯伯，祝贺你能够醒来，你的记忆已经丧失了，每天早上你都会在这个地方苏醒，现在我告诉你，只有你在一天之内击败魔王，才有可能找回你的记忆并且离开这里，冲冲冲",
                "\t[真伯伯,man]对了，记住，千万不要信假伯伯的话，因为只有真伯伯才真心想要帮助你，而假伯伯就连物资都不会给你，他恨不得你死在这呢，听我的话吧，只有我能让你变得足够强去战胜魔王。",
                {
                    "type": "if",
                    "condition": "flag:hard==1",
                    "true": [
                        "\t[真伯伯,man]既然你选择了血海难度，就说明你现在最需要的是血了，那么既然你需要血，就说明你害怕受到伤害，既然如此，那么好心的作者就帮你把某个方面中可能受到的伤害撤走，祝你能顺利离开这里～",
                        {
                            "type": "choices",
                            "text": "\t[作者,child]请选择你要屏蔽的伤害或选择经典补给",
                            "choices": [
                                {
                                    "text": "去掉领域就好了(强烈推荐)",
                                    "color": [
                                        204,
                                        170,
                                        17,
                                        1
                                    ],
                                    "action": [
                                        {
                                            "type": "addValue",
                                            "name": "flag:no_zone",
                                            "value": "true"
                                        }
                                    ]
                                },
                                {
                                    "text": "领取999个生命杖(直接开启乱撞模式)",
                                    "action": [
                                        {
                                            "type": "addValue",
                                            "name": "item:lifeWand",
                                            "value": "999"
                                        }
                                    ]
                                },
                                {
                                    "text": "屏蔽除毒网衰外伤害并顺走净化瓶(剧情模式)",
                                    "color": [
                                        204,
                                        17,
                                        187,
                                        1
                                    ],
                                    "action": [
                                        "\t[真伯伯,man]既然你选择了这个选项，那么你要小心点，因为那些怪物现在不会再乱跑了",
                                        {
                                            "type": "addValue",
                                            "name": "flag:no_zone",
                                            "value": "true"
                                        },
                                        {
                                            "type": "addValue",
                                            "name": "flag:no_snipe",
                                            "value": "true"
                                        },
                                        {
                                            "type": "addValue",
                                            "name": "flag:no_laser",
                                            "value": "true"
                                        },
                                        {
                                            "type": "addValue",
                                            "name": "flag:no_betweenAttack",
                                            "value": "true"
                                        },
                                        {
                                            "type": "addValue",
                                            "name": "item:I321",
                                            "value": "1"
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                },
                {
                    "type": "if",
                    "condition": "flag:hard==2",
                    "true": [
                        "\t[真伯伯,man]既然你选择了黑海难度，就说明你现在最需要的是白了，那么既然你需要白，就说明你害怕被作者黑，既然如此，那么好心的作者把全塔暗墙里的道具全部挖出来并且立即提前送给你，祝你能顺利离开这里～",
                        {
                            "type": "addValue",
                            "name": "item:pickaxe",
                            "value": "1"
                        },
                        {
                            "type": "addValue",
                            "name": "item:bomb",
                            "value": "1"
                        },
                        {
                            "type": "addValue",
                            "name": "item:centerFly",
                            "value": "1"
                        },
                        {
                            "type": "addValue",
                            "name": "item:greenKey",
                            "value": "1"
                        }
                    ]
                },
                {
                    "type": "setBlock",
                    "number": "yellowDoor",
                    "loc": [
                        [
                            5,
                            11
                        ]
                    ]
                },
                {
                    "type": "setBlock",
                    "number": "steelDoor",
                    "loc": [
                        [
                            7,
                            11
                        ]
                    ]
                },
                {
                    "type": "hide",
                    "time": 500
                }
            ]
        },
        "6,10": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "data": [
                "\t[假伯伯,man]亲爱的勇士，这一切只是你的梦境罢了，记住这句话，你在这个世界上变得越强，你就越会沉浸在这个虚拟世界中，永远也不会在苏醒过来。",
                "\t[假伯伯,man]你只有一直相信我的话我才能带你离开这个地方。",
                {
                    "type": "hide",
                    "time": 500
                }
            ]
        },
        "6,9": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "data": [
                "\t[真伯伯,man]你要是不听我的话，上去之后都不知道会被坑得有多惨，这里有几瓶药，对付这些小史莱姆足够了。",
                "\t[真伯伯,man]哦，你是不是再找一本书？红色的那本，写着问号的那本书？它在和你玩捉迷藏嘞，不过它不是很会藏...听说这作者就是专门坑人才把它放在那里的，毕竟这是个坑塔，游戏中还有很多暗墙嘞。",
                {
                    "type": "if",
                    "condition": "flag:hard==4",
                    "true": [
                        "\t[真伯伯,man]伯伯我要郑重地告诉你，作为萌新不看书打塔可以迅速提升自己的实力，加油，书我已经换成了楼传飞行器，祝你顺利离开这里(ps:作者的话:由于此处被大量喷已做调整，仍然不建议选择第四难度，建议真大佬选第三难度，真萌新选第二难度，想看剧情的选第一难度)",
                        {
                            "type": "setBlock",
                            "number": "Fly",
                            "loc": [
                                [
                                    6,
                                    8
                                ]
                            ]
                        },
                        {
                            "type": "hideBgFgMap",
                            "name": "fg",
                            "loc": [
                                [
                                    6,
                                    8
                                ]
                            ]
                        }
                    ],
                    "false": [
                        "\t[真伯伯,man]它在和你玩捉迷藏嘞，不过它不是很会藏...听说这作者就是专门坑人才把它放在那里的，毕竟这是个坑塔，游戏中还有很多暗墙嘞。"
                    ]
                },
                {
                    "type": "setBlock",
                    "number": "yellowPotion",
                    "loc": [
                        [
                            5,
                            9
                        ]
                    ]
                },
                {
                    "type": "setBlock",
                    "number": "yellowPotion",
                    "loc": [
                        [
                            7,
                            9
                        ]
                    ]
                },
                {
                    "type": "hide",
                    "time": 500
                }
            ]
        },
        "6,6": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "data": [
                {
                    "type": "show",
                    "time": 500
                },
                {
                    "type": "hideBgFgMap",
                    "name": "fg"
                },
                {
                    "type": "hideBgFgMap",
                    "name": "fg",
                    "loc": [
                        [
                            6,
                            5
                        ]
                    ]
                },
                {
                    "type": "hideBgFgMap",
                    "name": "fg",
                    "loc": [
                        [
                            6,
                            7
                        ]
                    ]
                },
                {
                    "type": "addValue",
                    "name": "flag:P",
                    "value": "1"
                },
                "\t[Jerryyyyy,theif]恭喜你找到我了，也谢谢你帮我清除掉冒牌货Jerry，为了报答你，我送给你一些礼物吧。",
                "\t[Jerryyyyy,theif]好心的我要给你提个醒，老子是武汉人，莫挨老子~",
                {
                    "type": "setBlock",
                    "number": "greenKey",
                    "loc": [
                        [
                            7,
                            6
                        ]
                    ]
                },
                {
                    "type": "setBlock",
                    "number": "blueKey",
                    "loc": [
                        [
                            5,
                            6
                        ]
                    ]
                },
                {
                    "type": "setBlock",
                    "number": "redKey",
                    "loc": [
                        [
                            6,
                            5
                        ]
                    ]
                },
                {
                    "type": "hide",
                    "time": 500
                }
            ]
        },
        "7,4": [
            {
                "type": "hideBgFgMap",
                "name": "fg"
            }
        ],
        "7,3": [
            {
                "type": "hideBgFgMap",
                "name": "fg"
            }
        ],
        "7,2": [
            {
                "type": "hideBgFgMap",
                "name": "fg"
            }
        ],
        "8,2": [
            {
                "type": "hideBgFgMap",
                "name": "fg"
            }
        ],
        "9,2": [
            {
                "type": "hideBgFgMap",
                "name": "fg"
            }
        ],
        "10,2": [
            {
                "type": "hideBgFgMap",
                "name": "fg"
            }
        ],
        "11,4": [
            {
                "type": "setBlock",
                "number": "greenKey"
            }
        ],
        "6,5": [
            {
                "type": "hideBgFgMap",
                "name": "fg"
            }
        ],
        "4,9": [
            "\t[飘,fairy]神的勇士您好，我是一只善良的仙子。这是一个虚假的世界，是你的梦境。否则你将被永远困在梦境里，梦境里的人都是虚伪的，不包括我，因为我是一只善良的仙子，不是人类哦～",
            "\t[你,hero]（这只仙女长得好美丽啊，woc，爱了爱了)",
            "\t[飘,fairy]尊敬的勇者大人，我的身体被封印在这片梦境了......时间有限，我即将要被传送到封印之地了，切记不要轻信他人，如果您能逃出梦境，请务必救出我，爱你哟～",
            {
                "type": "hide",
                "time": 500
            }
        ],
        "9,6": [
            {
                "type": "changeFloor",
                "floorId": "A",
                "loc": [
                    6,
                    6
                ],
                "time": 500
            }
        ],
        "7,5": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "data": [
                {
                    "type": "setBlock",
                    "number": "arrowUp"
                }
            ]
        },
        "6,7": [
            "\t[Jerry,theif]大哥我错了，我明天就更塔保证不咕了",
            "\t[Jerry,theif]咳咳，作为一个好心人，我提醒你，真伯伯才放假。对了，记得留意一下地面上感叹号，因为作者把它放在那里肯定不只是想坑你而已。"
        ],
        "4,2": [
            {
                "type": "setBlock",
                "number": "greenDoor"
            }
        ],
        "1,10": [
            {
                "type": "setBlock",
                "number": "greenDoor"
            }
        ],
        "12,0": [
            {
                "type": "setBlock",
                "number": "greenDoor"
            }
        ],
        "3,4": [
            {
                "type": "setBlock",
                "number": "greenDoor"
            }
        ],
        "10,7": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "data": [
                "\t[艾之葵,oldMan]你有蝙蝠血样么？如果给我，我就帮你打开这个通往7F的传送门",
                {
                    "type": "confirm",
                    "text": "10个蝙蝠血样换7F传送门",
                    "yes": [
                        {
                            "type": "if",
                            "condition": "flag:B>=10",
                            "true": [
                                {
                                    "type": "addValue",
                                    "name": "flag:B",
                                    "value": "-10"
                                },
                                {
                                    "type": "openDoor",
                                    "loc": [
                                        9,
                                        7
                                    ]
                                },
                                {
                                    "type": "hide",
                                    "time": 500
                                }
                            ],
                            "false": [
                                "你现在有${flag:B}个蝙蝠血样"
                            ]
                        }
                    ],
                    "no": []
                }
            ]
        },
        "10,4": [
            {
                "type": "setBlock",
                "number": "greenDoor"
            }
        ]
    },
    "changeFloor": {
        "10,3": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  2,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1]
],
    "fgmap": [
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  2,  2,  2,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  2,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  2,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  2,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  2,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  5,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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],
    "width": 13,
    "height": 13,
    "autoEvent": {
        "6,9": {
            "0": null,
            "1": null,
            "2": null
        },
        "7,5": {
            "0": null,
            "1": null,
            "2": null,
            "3": null
        },
        "10,7": {
            "0": null,
            "1": null,
            "2": null,
            "3": null
        },
        "1,10": {
            "0": {
                "condition": "flag:hard==2",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "setBlock",
                        "number": "greenDoor"
                    }
                ]
            },
            "1": null
        },
        "3,4": {
            "0": {
                "condition": "flag:hard==2",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "setBlock",
                        "number": "greenDoor"
                    }
                ]
            },
            "1": null
        },
        "4,2": {
            "0": {
                "condition": "flag:hard==2",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "setBlock",
                        "number": "greenDoor"
                    }
                ]
            },
            "1": null
        },
        "12,0": {
            "0": {
                "condition": "flag:hard==2",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "setBlock",
                        "number": "greenDoor"
                    }
                ]
            },
            "1": null
        },
        "11,4": {
            "0": {
                "condition": "flag:hard==2",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "hide",
                        "time": 500
                    }
                ]
            },
            "1": null
        },
        "10,4": {
            "0": {
                "condition": "flag:hard==2",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "setBlock",
                        "number": "greenDoor"
                    }
                ]
            },
            "1": null
        }
    },
    "weather": null
}