var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = 
{
	"main": {
		"floorIds": [
			"Break0",
			"Floor1",
			"Floor2",
			"Floor3",
			"Floor4",
			"Floor5",
			"Break1",
			"Floor6",
			"Floor7",
			"Floor8",
			"Floor9",
			"Floor10",
			"Break2",
			"Floor11",
			"Floor12",
			"Floor13",
			"Floor14",
			"Floor15",
			"Break3",
			"Floor16",
			"Floor17",
			"Floor18",
			"Floor19",
			"Floor20",
			"Top",
			"Extra0",
			"Extra1",
			"Extra2",
			"Extra3",
			"Extra4",
			"Extra5"
		],
		"floorPartitions": null,
		"images": [
			"bg.jpg",
			"brave.png",
			"hero.png",
			"winskin.png"
		],
		"tilesets": [],
		"animates": [
			"angry",
			"annoyed",
			"caution",
			"emmm",
			"hand",
			"happy",
			"heart",
			"jianji",
			"lightbomb",
			"questioning",
			"shocked",
			"sweat",
			"sword",
			"thunder",
			"yongchang",
			"zone"
		],
		"bgms": [
			"Haniyasushin_Keiki.mp3",
			"bgm.mp3",
			"bgm3.mp3",
			"bgm4.mp3",
			"night.mp3"
		],
		"sounds": [
			"001-System01.ogg",
			"002-System02.ogg",
			"003-System03.ogg",
			"004-System04.ogg",
			"005-System05.ogg",
			"006-System06.ogg",
			"007-System07.ogg",
			"008-System08.ogg",
			"attack.mp3",
			"bomb.mp3",
			"centerFly.mp3",
			"door.mp3",
			"equip.mp3",
			"floor.mp3",
			"item.mp3",
			"jump.mp3",
			"pickaxe.mp3",
			"zone.mp3"
		],
		"fonts": [],
		"nameMap": {
			"背景图.jpg": "transformation.jpg",
			"背景音乐.mp3": "bgm.mp3"
		},
		"levelChoose": null,
		"equipName": [
			"武器",
			"盾牌"
		],
		"startBgm": "bgm.mp3",
		"styles": {
			"startBackground": "project/images/transformation.jpg",
			"startVerticalBackground": "project/images/transformation.jpg",
			"startLogoStyle": "color: white",
			"startButtonsStyle": "background-color: #000000; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
			"statusLeftBackground": "url(project/materials/ground.png) repeat",
			"statusTopBackground": "url(project/materials/ground.png) repeat",
			"toolsBackground": "url(project/materials/ground.png) repeat",
			"floorChangingStyle": "background-color: black; color: white",
			"statusBarColor": [
				255,
				255,
				255,
				1
			],
			"borderColor": [
				204,
				204,
				204,
				1
			],
			"selectColor": [
				255,
				255,
				0,
				1
			],
			"font": "Verdana"
		}
	},
	"firstData": {
		"title": "魔塔之源-转换篇",
		"name": "MTpower1",
		"version": "Ver 1.0.0",
		"floorId": "Break0",
		"hero": {
			"image": "brave.png",
			"animate": false,
			"name": "萌新",
			"lv": 1,
			"hpmax": 9999,
			"hp": 1000,
			"manamax": -1,
			"mana": 0,
			"atk": 10,
			"def": 10,
			"mdef": 0,
			"money": 0,
			"exp": 0,
			"equipment": [],
			"items": {
				"constants": {
					"book": 1,
					"fly": 1
				},
				"tools": {},
				"equips": {}
			},
			"loc": {
				"direction": "up",
				"x": 7,
				"y": 12
			},
			"flags": {},
			"followers": [],
			"steps": 0
		},
		"startCanvas": [
			{
				"type": "comment",
				"text": "在这里可以用事件来自定义绘制标题界面的背景图等"
			},
			{
				"type": "comment",
				"text": "也可以直接切换到其他楼层（比如某个开始剧情楼层）进行操作。"
			},
			{
				"type": "showImage",
				"code": 1,
				"image": "bg.jpg",
				"loc": [
					0,
					0
				],
				"opacity": 1,
				"time": 0
			},
			{
				"type": "while",
				"condition": "1",
				"data": [
					{
						"type": "comment",
						"text": "给用户提供选择项，这里简单的使用了choices事件"
					},
					{
						"type": "comment",
						"text": "也可以贴按钮图然后使用等待操作来完成"
					},
					{
						"type": "choices",
						"choices": [
							{
								"text": "开始游戏",
								"action": [
									{
										"type": "comment",
										"text": "检查bgm状态，下同"
									},
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "if",
										"condition": "(main.levelChoose.length == 0)",
										"true": [
											{
												"type": "comment",
												"text": "直接开始游戏"
											}
										],
										"false": [
											{
												"type": "comment",
												"text": "动态生成难度选择项"
											},
											{
												"type": "function",
												"function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t\"text\": one.title || '',\n\t\t\"action\": [\n\t\t\t{ \"type\": \"function\", \"function\": \"function() { core.status.hard = '\" + (one.name || '') + \"'; }\" }\n\t\t]\n\t});\n})\ncore.insertAction({ \"type\": \"choices\", \"choices\": choices });\n}"
											}
										]
									},
									{
										"type": "hideImage",
										"code": 1,
										"time": 0
									},
									{
										"type": "comment",
										"text": "成功选择难度"
									},
									{
										"type": "break"
									}
								]
							},
							{
								"text": "读取存档",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "简单的使用“呼出读档界面”来处理"
									},
									{
										"type": "callLoad"
									}
								]
							},
							{
								"text": "回放录像",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "这段代码会弹框选择录像文件"
									},
									{
										"type": "if",
										"condition": "(!core.isReplaying())",
										"true": [
											{
												"type": "function",
												"function": "function(){\ncore.chooseReplayFile()\n}"
											}
										]
									}
								]
							}
						]
					}
				]
			},
			{
				"type": "comment",
				"text": "接下来会执行startText中的事件"
			}
		],
		"startText": [
			{
				"type": "function",
				"function": "function(){\nplugin.tiaozi(\"测试一下，真的没用吗？\",\"000000\")\n}"
			},
			"我们不知道其它世界是什么样子的，\n但在这个世界上，人类与魔物目前是和平相处的。\n\n",
			"这源于两族的共识：\n人类有勇气与智慧，\n魔物有魔法和珍宝，\n两者是实力相当的存在，谁也不能征服谁。",
			"但是即便如此，\n那些稀有的【宝物】以及强大的装备，\n几百年来却一直被人类所垂涎。\n",
			"所以，几百年间经常出现两族的争执……\n\n\n",
			"……进而引发了两族百年间唯二的战争，\n史称“秘宝之战”。\n\n",
			"有人认为这是一场不公正的战争。\n也有人认为这是必然会发生的情况。\n但无论哪种说法都认为：\n这场大战改变了两个格格不入的种族。",
			"大战过后，一项划时代的协议，诞生了。\n那些真正有勇气与智慧的人类，\n有了魔物认可的获得能力、装备甚至【宝物】的途径——\n",
			"那便是——“拆塔”。\n\n\n",
			"“秘宝之战”后，\n人类可以凭借自己的实力闯入魔物的领域，\n靠自己的实力获取各类装备与宝物。\n",
			"这是一种很公平的获取宝物的方式，\n直到，********的出现。\n\n               ——《“拆塔文化”与“塔源之战” ·  起源》"
		],
		"shops": [],
		"levelUp": [
			{
				"need": "0",
				"title": "",
				"action": [
					{
						"type": "comment",
						"text": "此处是初始等级，只需填写称号"
					}
				]
			},
			{
				"need": "20",
				"title": "",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "10"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "10"
					}
				]
			},
			{
				"need": "40",
				"title": "",
				"action": [
					{
						"type": "tip",
						"text": "恭喜升级"
					}
				]
			}
		]
	},
	"values": {
		"lavaDamage": 0,
		"poisonDamage": 10,
		"weakValue": 20,
		"redGem": 1,
		"blueGem": 1,
		"greenGem": 2,
		"redPotion": 50,
		"bluePotion": 200,
		"yellowPotion": 500,
		"greenPotion": 1000,
		"breakArmor": 1.2,
		"counterAttack": 0.2,
		"purify": 1,
		"hatred": 2,
		"animateSpeed": 400,
		"statusCanvasRowsOnMobile": 3,
		"floorChangeTime": 500
	},
	"flags": {
		"statusBarItems": [
			"enableFloor",
			"enableName",
			"enableHP",
			"enableAtk",
			"enableDef",
			"enableMDef",
			"enableMoney",
			"enableExp",
			"enableKeys"
		],
		"flyNearStair": false,
		"flyRecordPosition": false,
		"steelDoorWithoutKey": true,
		"itemFirstText": true,
		"equipboxButton": false,
		"enableAddPoint": false,
		"enableNegativeDamage": false,
		"betweenAttackMax": false,
		"useLoop": false,
		"startUsingCanvas": false,
		"statusCanvas": false,
		"displayEnemyDamage": true,
		"displayCritical": true,
		"displayExtraDamage": true,
		"enableGentleClick": true,
		"ignoreChangeFloor": true,
		"canGoDeadZone": true,
		"enableMoveDirectly": true,
		"enableRouteFolding": true,
		"disableShopOnDamage": false,
		"blurFg": false
	}
}