main.floors.Floor10=
{
    "floorId": "Floor10",
    "title": "主塔 10 层",
    "name": "10",
    "width": 15,
    "height": 15,
    "canFlyTo": false,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 1,
    "defaultGround": null,
    "weather": null,
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "7,5": [
            {
                "type": "closeDoor",
                "id": "specialDoor",
                "loc": [
                    7,
                    4
                ]
            },
            "\t[吸血鬼王,vampire]欢迎来到二区的结尾，勇士。\n我是二区的BOSS吸血鬼王，打败我，就能继续前进。",
            "\t[吸血鬼王,vampire]你可能也知道了，我会分两次进攻。\n如果熬过了第一次，即使你战败，我也会放你走。",
            "\t[吸血鬼王,vampire]现在就来吧！来挑战我！\n",
            {
                "type": "hide",
                "remove": true,
                "time": 500
            }
        ]
    },
    "changeFloor": {
        "7,1": {
            "floorId": ":before",
            "stair": "upFloor"
        },
        "7,13": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "afterBattle": {
        "7,7": [
            {
                "type": "setBlock",
                "number": "vampire"
            },
            {
                "type": "move",
                "time": 100,
                "keep": true,
                "steps": [
                    "down"
                ]
            },
            "\t[吸血鬼王,vampire]不错，不错。\n但是接下来你能受得住吗？",
            {
                "type": "setEnemy",
                "id": "vampire",
                "name": "atk",
                "value": "120"
            },
            {
                "type": "setEnemy",
                "id": "vampire",
                "name": "def",
                "value": "120"
            },
            "\t[系统提示]吸血鬼王的攻击和防御都变为了原来的1.2倍！\n"
        ],
        "7,8": [
            {
                "type": "setBlock",
                "number": "vampire"
            },
            {
                "type": "move",
                "time": 100,
                "keep": true,
                "steps": [
                    "down"
                ]
            },
            "\t[吸血鬼王,vampire]很好，你成功的完成了我的考验。\n接下来——",
            "\t[吸血鬼王,vampire]……\n",
            "\t[吸血鬼王,vampire]……？\n",
            "\t[吸血鬼王,vampire]！！！！！！！！！！\n",
            "\t[吸血鬼王,vampire]这是……【转换法杖】？\n宝库里的【转换法杖】……是被你偷走的！",
            "\t[吸血鬼王,vampire]你这个卑鄙的盗贼！\n受死！",
            {
                "type": "setEnemy",
                "id": "vampire",
                "name": "atk",
                "value": "150"
            },
            {
                "type": "setEnemy",
                "id": "vampire",
                "name": "def",
                "value": "150"
            },
            "\t[系统提示]你好像把他激怒了……\n想办法脱身吧！",
            {
                "type": "choices",
                "text": "\t[萌新,hero]怎么办？",
                "choices": [
                    {
                        "text": "硬着头皮上吧……",
                        "action": [
                            "\t[吸血鬼王,vampire]窃贼受死！\n",
                            "\t[萌新（内心）,hero]\b[up,hero]真的要死在这里了吗……\n我是无辜的……",
                            "\t[萌新（内心）,hero]\b[up,hero]我还不想死……\n我不能死……",
                            "\t[萌新（内心）,hero]\b[up,hero]…………\n……？",
                            "\t[？,WandFeather]（发出奇异的光）\n",
                            "\t[萌新（内心）,hero]\b[up,hero]这是？\n突然感觉到了力量？",
                            {
                                "type": "animate",
                                "name": "zone",
                                "loc": "hero"
                            },
                            {
                                "type": "setValue",
                                "name": "item:WandFeather",
                                "operator": "-=",
                                "value": "1"
                            },
                            {
                                "type": "setValue",
                                "name": "status:atk",
                                "operator": "*=",
                                "value": "2"
                            },
                            {
                                "type": "setValue",
                                "name": "status:def",
                                "operator": "*=",
                                "value": "2"
                            },
                            "\t[萌新（内心）,hero]\b[up,hero]！！！\n",
                            "\t[吸血鬼王,vampire]！！！\n转换尾羽？你……你！",
                            "\t[萌新,hero]\b[up,hero]这些东西都是我半路捡的！\n我不是窃贼！",
                            "\t[吸血鬼王,vampire]受死！！！\n"
                        ]
                    },
                    {
                        "text": "求饶",
                        "action": [
                            "\t[吸血鬼王,vampire]窃贼受死！\n",
                            {
                                "type": "battle",
                                "id": "vampire"
                            }
                        ]
                    }
                ]
            }
        ],
        "7,9": [
            {
                "type": "openDoor",
                "loc": [
                    7,
                    4
                ],
                "async": true
            },
            {
                "type": "openDoor",
                "loc": [
                    7,
                    10
                ],
                "async": true
            },
            {
                "type": "openDoor",
                "loc": [
                    4,
                    7
                ],
                "async": true
            },
            {
                "type": "openDoor",
                "loc": [
                    10,
                    7
                ],
                "async": true
            },
            {
                "type": "setBlock",
                "number": "greenDoor",
                "loc": [
                    [
                        2,
                        6
                    ]
                ],
                "floorId": "Floor1",
                "async": true
            },
            {
                "type": "setBlock",
                "number": "greenDoor",
                "loc": [
                    [
                        12,
                        6
                    ]
                ],
                "floorId": "Floor1",
                "async": true
            },
            {
                "type": "waitAsync"
            },
            {
                "type": "setBlock",
                "number": "vampire",
                "loc": [
                    [
                        7,
                        9
                    ]
                ]
            },
            "\t[吸血鬼王,vampire]\b[down,7,9]你……你……\n",
            "\t[萌新,hero]\b[up,hero]我真的——\n",
            {
                "type": "animate",
                "name": "yongchang",
                "loc": [
                    7,
                    9
                ]
            },
            {
                "type": "setBlock",
                "number": "0",
                "loc": [
                    [
                        7,
                        9
                    ]
                ],
                "time": 500
            },
            "\t[萌新,hero]\b[up,hero]……\n跑掉了？",
            {
                "type": "setValue",
                "name": "status:atk",
                "operator": "/=",
                "value": "2"
            },
            {
                "type": "setValue",
                "name": "status:def",
                "operator": "/=",
                "value": "2"
            },
            "\t[萌新（内心）,hero]\b[up,hero]状态也恢复了……\n",
            "\t[萌新（内心）,hero]\b[up,hero]【转换法杖】……转换尾羽……\n看来只有找到那个黑影才行。",
            "\t[萌新（内心）,hero]\b[up,hero]不过已经有人知晓了法杖在我手里……\n接下来只能小心行事了。",
            {
                "type": "setGlobalFlag",
                "name": "s:enableSkill",
                "value": true
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "map": [
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1, 88,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  0,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  0,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  0,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1, 34,  1,  1,  1,  0,  1,  1,  1, 34,  1,  1,  1],
    [  1,  1,  1,320,  1,  1,  0,  0,  0,  1,  1,323,  1,  1,  1],
    [  1, 24, 86,  0, 85,  0,  0,208,  0,  0, 85,  0, 86, 23,  1],
    [  1,  1,  1,326,  1,  1,  0,  0,  0,  1,  1,329,  1,  1,  1],
    [  1,  1,  1, 34,  1,  1,  1,  0,  1,  1,  1, 34,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1, 85,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  0,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  0,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1, 87,  1,  1,  1,  1,  1,  1,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1]
],
    "bgmap": [

],
    "fgmap": [

],
    "bgm": "bgm.mp3"
}