main.floors.MT1=
{
    "floorId": "MT1",
    "title": "主塔 1 层",
    "name": "1",
    "width": 13,
    "height": 13,
    "map": [
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1, 87,  0,202,201,202,  0,  0,  0,  0,  0,  0,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1, 29,  1],
    [  1, 31,  0,209, 81,  0,  1, 21, 27, 27,  1,  0,  1],
    [  1, 21, 27, 21,  1,  0,  1, 21, 32,217,  1,  0,  1],
    [  1,  1, 81,  1,  1, 29,  1,  1,  1, 82,  1,  0,  1],
    [  1,  0,209,  0,  1,  0, 81,202,202,203,  1,  0,  1],
    [  1, 21, 22, 28,  1,  0,  1,  1,  1,  1,  1, 29,  1],
    [  1,  1,210,  1,  1,  0,  0,  0,121,  0,  0,  0,  1],
    [  1, 21,210, 22,  1,  1, 83,  1,  1,  1, 81,  1,  1],
    [  1, 28, 29, 27,  1, 21, 45, 22,  1, 27,213, 27,  1],
    [  1, 31, 32, 31,  1, 46, 23, 31,  1, 28, 22, 28,  1],
    [  1,  1,  1,  1,  1,  1, 88,121,  1,  1,  1,  1,  1]
],
    "canFlyTo": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "item_ratio": 1,
    "defaultGround": "ground",
    "firstArrive": [
        "\t[君浪,hero]噫！我居然在魔塔里面！",
        "\t[君浪,hero]但是却有一种说不出的怪异感。。。",
        "\t[小妖怪]\f[lps.png,100,0]你好哇，君浪！",
        "\t[君浪,hero]哇！是谁在说话？",
        "\t[蓝皮鼠]\f[lps.png,100,0]我叫蓝皮鼠，是魔王手下一个头目。",
        "\t[蓝皮鼠]\f[lps.png,100,0]这个空间法则已经被Python取代，你就好好享受吧！",
        "\t[蓝皮鼠]\f[lps.png,100,0]我在顶楼等着你前来挑战！",
        "\t[君浪,hero]Python。。。是什么？",
        "\t[君浪,hero]谔谔，尝试去回想的时候，头又好痛。。。",
        "\t[蓝皮鼠]\f[lps.png,100,0]忘了说，我大发慈悲，给你留了本怪物手册，还不说谢谢？",
        "\t[君浪,hero]（语无伦次）谢谢蓝皮鼠大王！谢谢蓝皮鼠大王！"
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "8,8": [
            "\t[伯伯的投影,man]年轻人，这个塔在生成的时候使用了“from math import *”，你好自为之吧~",
            {
                "type": "hide",
                "time": 500
            }
        ],
        "7,12": [
            "\t[ad,man]如果你对怪物属性一头雾水，可以来找我",
            "\t[ad,man]首先说下“+=”\n这个代表把右边的东西加到左边",
            "\t[ad,man]len()函数的意思就是取长度",
            "\t[ad,man]所以1f史莱姆的hero_atk += len(atk)的意思就是取勇士攻击的长度，然后把这个数值加到勇士攻击上。比如勇士攻击是两位数，那么勇士攻击就会+2",
            "\t[ad,man]1f有个兽人，它有fsum函数，具体作用就是给勇士造成（（勇士的）攻击+防御+魔防）的固伤",
            "\t[ad,man]sqrt()就是开平方，log()就是取自然对数。然后你还会看到ceil，这个就是向上取整的意思。",
            {
                "type": "if",
                "condition": "core.getFlag(\"hard\",0)==1",
                "true": [
                    "\t[ad,man]哦对了，咸鱼难度下玩家面对“对勇士攻击开方”这个效果免疫",
                    "\t[ad,man]还有，咸鱼可以少打一个boss"
                ],
                "false": []
            },
            "\t[ad,man]好了，还有不懂的可以回来找我！"
        ]
    },
    "changeFloor": {
        "1,1": {
            "floorId": ":next",
            "stair": "downFloor"
        },
        "6,12": {
            "floorId": ":before",
            "stair": "upFloor"
        }
    },
    "afterBattle": {},
    "afterGetItem": {
        "6,10": [
            "\t[君浪,hero]来看看怪物手册都写了啥",
            {
                "type": "callBook"
            },
            "\t[君浪,hero]哇，这都是什么乱七八糟的属性，一点都看不懂哦",
            "\t[君浪,hero]啊，还好身上带着我那厚重的联想笔记本电脑",
            "\t[君浪,hero]赶紧看看那个什么“廖雪峰”还有“菜鸟教程”有没有教Python好了",
            {
                "type": "setFg",
                "color": [
                    0,
                    0,
                    0,
                    1
                ],
                "time": 500
            },
            "几个小时之后。。。",
            {
                "type": "setFg",
                "time": 500
            },
            "\t[君浪,hero]总算是有点头绪了，那么，是时候出发了！"
        ]
    },
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [

],
    "fgmap": [

],
    "bgm": "MoonlightofSandCastle.mp3"
}