var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true
	},
	"redGem": {
		"cls": "items",
		"name": "一阶红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"blueGem": {
		"cls": "items",
		"name": "一阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "一阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "一阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.hp += 500;\ncore.status.hero.atk += 3;\ncore.status.hero.def += 3;\ncore.status.hero.mdef += 10;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "equips",
		"name": "破旧的剑",
		"text": "一把已经生锈的剑（ATK+5）",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 5
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 0",
		"itemEffectTip": "，攻击+0"
	},
	"sword1": {
		"cls": "items",
		"name": "铁剑",
		"text": "一把很普通的铁剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 10
			}
		},
		"itemEffect": "core.status.hero.atk += 10",
		"itemEffectTip": "，攻击+10"
	},
	"sword2": {
		"cls": "items",
		"name": "银剑",
		"text": "一把很普通的银剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 20
			}
		},
		"itemEffect": "core.status.hero.atk += 20",
		"itemEffectTip": "，攻击+20"
	},
	"sword3": {
		"cls": "items",
		"name": "骑士剑",
		"text": "一把很普通的骑士剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 40
			}
		},
		"itemEffect": "core.status.hero.atk += 40",
		"itemEffectTip": "，攻击+40"
	},
	"sword4": {
		"cls": "items",
		"name": "圣剑",
		"text": "一把很普通的圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 80
			}
		},
		"itemEffect": "core.status.hero.atk += 80",
		"itemEffectTip": "，攻击+80"
	},
	"sword5": {
		"cls": "items",
		"name": "神圣剑",
		"text": "一把很普通的神圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 160
			}
		},
		"itemEffect": "core.status.hero.atk += 100",
		"itemEffectTip": "，攻击+100"
	},
	"shield0": {
		"cls": "equips",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾（DEF+3）",
		"equip": {
			"type": 1,
			"value": {
				"def": 3
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 0",
		"itemEffectTip": "，防御+0"
	},
	"shield1": {
		"cls": "items",
		"name": "铁盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			}
		},
		"itemEffect": "core.status.hero.def += 10",
		"itemEffectTip": "，防御+10"
	},
	"shield2": {
		"cls": "items",
		"name": "银盾",
		"text": "一个很普通的银盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 20
			}
		},
		"itemEffect": "core.status.hero.def += 20",
		"itemEffectTip": "，防御+20"
	},
	"shield3": {
		"cls": "items",
		"name": "骑士盾",
		"text": "一个很普通的骑士盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 40
			}
		},
		"itemEffect": "core.status.hero.def += 40",
		"itemEffectTip": "，防御+40"
	},
	"shield4": {
		"cls": "items",
		"name": "圣盾",
		"text": "一个很普通的圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 80
			}
		},
		"itemEffect": "core.status.hero.def += 80",
		"itemEffectTip": "，防御+80"
	},
	"shield5": {
		"cls": "items",
		"name": "神圣盾",
		"text": "一个很普通的神圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 100,
				"mdef": 100
			}
		},
		"itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
		"itemEffectTip": "，防御+100，护盾+100"
	},
	"superPotion": {
		"cls": "items",
		"name": "圣水",
		"itemEffect": "core.status.hero.hp *= 2",
		"itemEffectTip": "，生命值翻倍",
		"useItemEffect": "core.status.hero.hp *= 2;core.playSound('回血');",
		"canUseItemEffect": "true",
		"text": "生命值翻倍"
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": false,
		"useItemEffect": "core.ui.drawBook(0);",
		"canUseItemEffect": "true",
		"itemEffect": ""
	},
	"fly": {
		"cls": "constants",
		"name": "楼层传送器",
		"text": "可以自由往来去过的楼层",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\tif (core.flags.flyNearStair && !core.nearStair()) return false;\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
	},
	"coin": {
		"cls": "constants",
		"name": "幸运金币",
		"text": "持有时打败怪物可得双倍金币"
	},
	"freezeBadge": {
		"cls": "constants",
		"name": "冰冻徽章",
		"text": "可以将面前的熔岩变成平地",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否多方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向，如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "持有后无视怪物的无敌属性"
	},
	"dagger": {
		"cls": "constants",
		"name": "屠龙匕首",
		"text": "该道具尚未被定义"
	},
	"amulet": {
		"cls": "constants",
		"name": "护符",
		"text": "持有时无视负面地形"
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
	},
	"greenKey": {
		"cls": "tools",
		"name": "绿钥匙",
		"text": "可以打开一扇绿门"
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门"
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "神镐",
		"text": "我的神镐啊~神镐！（不计分）",
		"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前的怪物",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\t// if (todo.length > 0) core.insertAction(todo);\n\n})();",
		"canUseItemEffect": "true"
	},
	"centerFly": {
		"cls": "tools",
		"name": "中心对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.redrawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
	},
	"poisonWine": {
		"cls": "items",
		"name": "解毒药水",
		"text": "可以解除中毒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'poison');",
		"canUseItemEffect": "core.hasFlag('poison');",
		"itemEffect": "core.triggerDebuff('remove', 'poison');"
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有不良状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "圣锤",
		"text": "该道具尚未被定义"
	},
	"lifeWand": {
		"cls": "tools",
		"name": "生命魔杖",
		"text": "可以恢复100点生命值",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "先恢复一个魔杖（因为使用道具必须消耗一个）"
			},
			{
				"type": "function",
				"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
			},
			{
				"type": "playSound",
				"name": "打开界面"
			},
			{
				"type": "input",
				"text": "请输入生命魔杖使用次数：(0-${item:lifeWand})"
			},
			{
				"type": "comment",
				"text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助，请查阅帮助文档"
			},
			{
				"type": "if",
				"condition": "flag:input<=item:lifeWand",
				"true": [
					{
						"type": "setValue",
						"name": "item:lifeWand",
						"operator": "-=",
						"value": "flag:input"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "flag:input*100"
					},
					{
						"type": "playSound",
						"name": "回血"
					},
					"成功使用${flag:input}次生命魔杖，恢复${flag:input*100}点生命。"
				],
				"false": [
					{
						"type": "playSound",
						"name": "操作失败"
					},
					"输入不合法！"
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "constants",
		"name": "技能：二倍斩",
		"text": "可以打开或关闭主动技能二倍斩",
		"hideInReplay": true,
		"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"wand": {
		"cls": "items",
		"name": "新物品"
	},
	"pack": {
		"cls": "items",
		"name": "钱袋",
		"itemEffect": "core.status.hero.money += 500",
		"itemEffectTip": "，金币+500"
	},
	"I332": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I333": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I334": {
		"cls": "items",
		"name": "DataAIII",
		"canUseItemEffect": "true"
	},
	"I335": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I336": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I337": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I338": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I339": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I340": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I341": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I342": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"NormalGem": {
		"cls": "constants",
		"name": "璀璨宝石β",
		"canUseItemEffect": "true",
		"text": "游玩普通难度的证明，减伤10%，每区域增加血量，正常的文件量，追加[区域*1000+5000]分"
	},
	"EazyGem": {
		"cls": "constants",
		"name": "璀璨宝石α",
		"canUseItemEffect": "true",
		"text": "游玩Eazy难度的证明，减伤20%，每区域增加大量容错，没有文件，不追加分数。"
	},
	"CrazyGem": {
		"cls": "constants",
		"name": "璀璨宝石γ",
		"canUseItemEffect": "true",
		"text": "游玩疯狂难度的证明，追加[区域*5000+10000]分，不再增加每区域容错，增加文件数量"
	},
	"DeathGem": {
		"cls": "constants",
		"name": "璀璨宝石Δ",
		"canUseItemEffect": "true",
		"text": "游玩死亡难度的证明，追加[区域*7500+15000]分，文件数量达到顶峰。"
	},
	"RealBook": {
		"cls": "constants",
		"name": "真理之书",
		"canUseItemEffect": "true",
		"text": "这就是真相"
	},
	"I381": {
		"cls": "items",
		"name": "DataAI",
		"canUseItemEffect": "true",
		"useItemEvent": [
			"XI2\n量化：Data 01 \n名称：002701\n时间：████/205年/7月/22日\n”他的目的是什么？看着我们遭受苦难吗？“\n“不，并不是，他只是以她为目标，你应该知道。”\n“我希望你不相信这件事，但是他就是这样。”",
			"量化：Data 02 \n名称：20850721\n时间：2085年/7月/21日\n“\r[red]七星会\r的第一部分......”\n“我们\r[gold]RR.co\r就是七星会的下一个目标”\n“\r[red]七星会\r的领袖就是A，那个*****！A至今还想阻止我！”\n“\r[red]十二支\r的人都是这样，上次差点被\r[gray]巳蛇\r这家伙搞死！”\n“我的目的会实现的...”"
		]
	},
	"Set": {
		"cls": "constants",
		"name": "设置",
		"canUseItemEffect": "true",
		"text": "可以设定关于宝石血瓶类物品数值",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "\t[选择打开自动拾取或者宝石血瓶详细信息]",
				"choices": [
					{
						"text": "宝石血瓶详细信息",
						"color": [
							254,
							17,
							54,
							1
						],
						"action": [
							{
								"type": "choices",
								"text": "开启宝石血瓶详细信息",
								"choices": [
									{
										"text": "打开",
										"color": [
											0,
											61,
											255,
											1
										],
										"action": [
											{
												"type": "setValue",
												"name": "flag:itemDetail",
												"value": "true"
											}
										]
									},
									{
										"text": "关闭",
										"color": [
											13,
											248,
											17,
											1
										],
										"action": [
											{
												"type": "setValue",
												"name": "flag:itemDetail",
												"value": "false"
											}
										]
									}
								]
							}
						]
					}
				]
			}
		]
	},
	"I385": {
		"cls": "equips",
		"name": "琼斯的盾牌",
		"canUseItemEffect": "true",
		"text": "“我也没见到琼斯把自己的盾牌丢了啊”（DEF+5）",
		"equip": {
			"type": "护具",
			"value": {
				"def": 5
			},
			"percentage": {}
		}
	},
	"I386": {
		"cls": "equips",
		"name": "琼斯的长剑",
		"canUseItemEffect": "true",
		"text": "“我也没见到那个史莱姆剑客把剑丢了啊！”（ATK+7）",
		"equip": {
			"type": 0,
			"value": {
				"atk": 7
			},
			"percentage": {}
		}
	},
	"I387": {
		"cls": "items",
		"name": "DataAII",
		"canUseItemEffect": "true",
		"useItemEvent": [
			"XII2\n量化：Data01\n名称：RR025\n时间：203年/5月/12日\n“第25位客人已经痊愈了。听说是\r[red]七星会\r第二部分的老大？”\n“让我想想，七星会第二部分......冰系的战士副业是暗杀”\n“七星会是Death四协会第四协会的叛乱分支。”\n“自从和A发生争执的那一天后就再也没见着他”\n“想必已经是去工作高度保密的\r[red]七星会\r的第五部分了。”\n“线人Chris也曾经去过那里。”\n“Chris现在还在后区的机械铺。”",
			"量化：Data02\n名称：RRZani\n时间：205年/3月/21日\n“准备好了吗？Wolf！”\n“好！RRM的机器由我进入！Chris你在外面守着！”\n“0001次实验！启动！”\n\n|No Single . OVO|\n\n“...成功了？”\n“不，’新世界‘开启了”"
		]
	},
	"I389": {
		"cls": "items",
		"name": "橙血瓶",
		"canUseItemEffect": "true",
		"itemEffectTip": "，生命+750",
		"itemEffect": "core.status.hero.hp += 750"
	},
	"I391": {
		"cls": "constants",
		"name": "永恒火把",
		"canUseItemEffect": "true",
		"text": "光亮即为\"永恒\"\n简单模式增加5千分；\n普通模式增加1万分；\n疯狂模式增加15千分；\n死亡模式增加2万分。"
	},
	"I396": {
		"cls": "items",
		"name": "紫血瓶",
		"canUseItemEffect": "true",
		"itemEffectTip": "，生命+500",
		"itemEffect": "core.status.hero.hp += 500"
	},
	"I397": {
		"cls": "items",
		"name": "军蓝血瓶",
		"canUseItemEffect": "true",
		"itemEffectTip": "，生命+1000",
		"itemEffect": "core.status.hero.hp += 1000"
	},
	"I400": {
		"cls": "items",
		"name": "DataAIII",
		"canUseItemEffect": "true",
		"useItemEvent": [
			"XIII1\n量化：Data01\n名称：七星会01\n时间：2085年/7月/22日\n七星会是位于Area K的一个处理事务的组织；\n他们是来自于“Death四协会”中各个协会分裂开来的组织；\n七星会由七个单位组成；\n目前已知的第七第六第四三个单位；",
			"【第七支部.收尾者】；\n收尾者通常由三个人组成一组，集群行动；\n因为收尾者的数量极多，并且装备设计相对简易，所以他们是七星会炮灰级别的存在；\n收尾者的武器类型广泛包括但不限于：枪械，匕首，长矛，长剑，指虎；\n收尾者的服装都有统一的规定，他们统一穿黑色的“收尾制服”",
			"“收尾制服”通常由上装（包括帽子），下装（裙子裤子都有）以及战术装备构成；\n上装中帽子同样也是黑色的，有些收尾者队长或者领导人会在帽子上再加装一层面罩来掩饰身份；\n下装中无论裙子还是裤子都有相对应的口袋，并且鞋子统一为黑色；",
			"“收尾制服”通常由上装（包括帽子），下装（裙子裤子都有）以及战术装备构成；\n上装中帽子同样也是黑色的，有些收尾者队长或者领导人会在帽子上再加装一层面罩来掩饰身份；\n下装中无论裙子还是裤子都有相对应的口袋，并且鞋子统一为黑色；\n战术装备包括背心，护甲，防毒面具，以及用于背负枪械的袋子；\n背心通常是由一个大容量口袋和两个中容量口袋构成，队长的背心中还内嵌一定量的保护丝；\n护甲通常用零号合金，采用K002标准（二级防弹），肩带部分特别设置了用仿制皮制作的对讲机袋；\n防毒面具用C02号活性炭（过滤度20%），并且内置了防光玻璃用于防护高亮度的手电筒；"
		]
	},
	"I401": {
		"cls": "items",
		"name": "二阶红宝石",
		"canUseItemEffect": "true",
		"itemEffectTip": "，攻击+3",
		"itemEffect": "core.status.hero.atk += 3"
	},
	"I402": {
		"cls": "items",
		"name": "二阶蓝宝石",
		"canUseItemEffect": "true",
		"itemEffectTip": "，防御+3",
		"itemEffect": "core.status.hero.def += 3"
	},
	"I403": {
		"cls": "items",
		"name": "二阶绿宝石",
		"canUseItemEffect": "true",
		"itemEffectTip": "，护盾+25",
		"itemEffect": "core.status.hero.mdef += 25"
	},
	"I404": {
		"cls": "items",
		"name": "二阶黄宝石",
		"canUseItemEffect": "true",
		"itemEffectTip": "，全属性提升",
		"itemEffect": "core.status.hero.atk += 5;\ncore.status.hero.def += 5;\ncore.status.hero.mdef += 50;\ncore.status.hero.hp += 1500;"
	},
	"I405": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I406": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I407": {
		"cls": "items",
		"name": "三阶绿宝石",
		"canUseItemEffect": "true",
		"itemEffectTip": "，护盾+100",
		"itemEffect": "core.status.hero.mdef += 100"
	},
	"I408": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I409": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I410": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I411": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I412": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I413": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I414": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I415": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I416": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I417": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I418": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I419": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I420": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I421": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I422": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I423": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I424": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I425": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I426": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I427": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I428": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I429": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I430": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I431": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I432": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I433": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I434": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I435": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I436": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I437": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I438": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I439": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I440": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I441": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I442": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I443": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I456": {
		"cls": "equips",
		"name": "灭魂刃",
		"canUseItemEffect": "true",
		"text": "这把刀由暗钢制成，是不多的的大师绝品（+10Atk 对于亡灵有双倍伤害）"
	},
	"I458": {
		"cls": "items",
		"name": "AIX",
		"canUseItemEffect": "true",
		"useItemEvent": [
			"AIX2\nPoem 01\n时间：遗忘\nWho woke up?\nDid anyone remember?\nNo, no one. \nOnly the main god of the void was left to reminisce.\nThe robins died, in their happiest moments.\n\nThe past is not the present present.\nDeath in the past is not survival in the present.\nThe existence of the past is not the demise of the present.\n\nI hope you understand, but you don't.\n\n-----by A",
			"Poem echo\n时间：遗忘\nI also hope you understand whether you understand or not.\nThe wheel of fortune will show me the way.\nNo matter how long the journey is, you will not understand.\nAs a bystander\nYou didn't kill her on the surface, but in the darkness of the depths, you were the culprit who killed her.\n\nDreams are reality, and reality is dreams\n\n-----by Wolf"
		]
	}
}