main.floors.MT1=
{
    "floorId": "MT1",
    "title": "主塔 1 层",
    "name": "1",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "item_ratio": 1,
    "defaultGround": "ground",
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,4": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "data": [
                {
                    "type": "callSave"
                },
                {
                    "type": "choices",
                    "text": "\t[？？,fairy]我有不用击败国王也让你完成任务的情报你要听吗？",
                    "choices": [
                        {
                            "text": "是",
                            "action": [
                                {
                                    "type": "if",
                                    "condition": "core.getFlagBit('gameProc',9)",
                                    "true": [
                                        "\t[大精灵,fairy]我是曾经的大精灵，但现在只是一缕残魂了。我知道你会来这里阻止这魔塔降临，所以理性的我挣脱了出来，等待你，指引你。",
                                        "\t[大精灵,fairy]你已经都知道了？……那好吧。"
                                    ],
                                    "false": [
                                        "\t[？？？,fairy]我是曾经的大精灵，但现在只是一缕残魂了。我知道你会来这里阻止这魔塔降临，所以理性的我挣脱了出来，等待你，指引你。",
                                        "\t[大精灵,fairy]你说是现在的状况是我造成的？嗯……这么说也没错，但其实根本上，是你造成的……算了，多说无益。我直接告诉你吧。",
                                        "\t[大精灵,fairy]楼上有一道封印门需要国王和皇子的灵魂印记才能打开，但他们二人都已经魔化，身具诅咒，你击杀任何一人都是无比艰难。",
                                        "\t[大精灵,fairy]你可以选择不杀他们，而是去激发大门我当初设下的净化法阵，这样，魔物会返回魔界，大家都能活下来。",
                                        "\t[大精灵,fairy]不过，神庙既然派你来，一定是有把握击杀他们的……杀还是不杀，你自己决定吧。",
                                        {
                                            "type": "function",
                                            "function": "function(){\ncore.setFlagBit('gameProc',9)\n}"
                                        }
                                    ]
                                }
                            ]
                        },
                        {
                            "text": "否",
                            "action": []
                        }
                    ]
                },
                {
                    "type": "hide",
                    "time": 500
                }
            ]
        },
        "0,6": [
            {
                "type": "callSave"
            },
            {
                "type": "if",
                "condition": "core.getFlagBit('gameProc',2)",
                "true": [
                    {
                        "type": "if",
                        "condition": "core.getFlagBit('gameProc',3)",
                        "true": [
                            "\t[投机者,womanMagician]啥，没什么想问我的了吗？那我先走了……"
                        ],
                        "false": [
                            "\t[投机者,womanMagician]你知道有个修行者吗，他想要一面圣盾去放到家里当餐桌，不知道是怎么想的，为了这么无聊的理由来这个危险的地方。我觉得你可以拿到圣盾跟他去换点好东西。",
                            {
                                "type": "function",
                                "function": "function(){\ncore.setFlagBit('gameProc',3)\n}"
                            }
                        ]
                    }
                ],
                "false": [
                    "\t[投机者,womanMagician]这里的剑盾加50攻防。这些剑盾我也想要，都超值钱啊……听说进来一个小偷，偷了好多宝物，如果他能来帮我开墙进去就好了。",
                    "\t[投机者,womanMagician]小偷能开墙？这不是常识么？不过算了，我还是先撤了吧。",
                    {
                        "type": "function",
                        "function": "function(){\ncore.setFlagBit('gameProc',2)\n}"
                    }
                ]
            },
            {
                "type": "hide",
                "time": 500
            }
        ],
        "2,1": [
            {
                "type": "callSave"
            },
            {
                "type": "if",
                "condition": "core.getFlagBit('gameProc',4)",
                "true": [
                    "\t[魔法师,magician]你有没有在大门口见到一个老头！？那个家伙卷了好多财物跑路了……",
                    {
                        "type": "if",
                        "condition": "flag:killMan",
                        "true": [
                            "\t[魔法师,magician]什么？你已经把他杀了？太好啦，终于干掉了这个仇人！额，那这个东西你收下吧。"
                        ],
                        "false": [
                            "\t[魔法师,magician]啥？公主遗物？我没说啊……喂喂喂别动手啊，我给你我给你，都在我这。"
                        ]
                    },
                    "\t[魔法师,magician]这个日记里可能有拯救国王的方法，你最好\r[yellow]读一读\r[]。",
                    {
                        "type": "setValue",
                        "name": "item:I301",
                        "value": "1"
                    }
                ],
                "false": [
                    "\t[魔法师,magician]你有没有在大门口见到一个老头！？那个家伙卷了好多财物跑路了！我的一把红钥匙就是被他偷走的！你应该杀了他！！",
                    "\t[魔法师,magician]什么？律者不杀普通人？神庙的铁律？呵呵，那家伙可不是普通人，他是魔化者！…那我再告诉你吧，他偷的东西里还有公主的遗物！",
                    "\t[魔法师,magician]你自己看着办吧。",
                    {
                        "type": "function",
                        "function": "function(){\ncore.setFlagBit('gameProc',0)\n}"
                    }
                ]
            },
            {
                "type": "hide",
                "time": 500
            }
        ]
    },
    "changeFloor": {
        "6,6": {
            "floorId": "MT0",
            "stair": "upFloor",
            "time": 500
        },
        "6,0": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "map": [
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    [321,321,321,336,321,321, 83,321,321,337,321,321, 82],
    [ 31, 28,337,  0,321,  0,259,  0,321,240, 21, 21, 32],
    [321, 28,321,  0, 82,  0,  0,  0,321, 82,321,321,243],
    [126,225,321,  0,321,321, 88,321,321,  0, 81, 31,242],
    [321, 81,321,  0,321, 27, 29, 28,321,225,321,321,321],
    [  0,  0,  0,333,  0,321, 81,321,  0,  0,254,  0,  0],
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    [  0,321, 27,321,321,321,321,321,  0,321, 39,321,  0],
    [  0, 81,254,321, 27, 31, 40,321,  0,321,335,321,  0],
    [321,321, 33, 81,338, 33, 23,321,  0,  0,  0,  0,  0]
],
    "bgmap": [

],
    "fgmap": [

]
}