var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = 
{
	"main": {
		"floorIds": [
			"MT0",
			"MT1",
			"MT2",
			"MT3",
			"MT4",
			"MT5",
			"MT6",
			"MT7",
			"MT8",
			"MT9",
			"MT10",
			"MT11"
		],
		"floorPartitions": [],
		"images": [
			"0.png",
			"1.png",
			"2.png",
			"3.png",
			"4.png",
			"5.png",
			"atk.png",
			"bg.jpg",
			"flame.png",
			"hero.png",
			"role1.png",
			"role2.png",
			"role2d.png",
			"role3.png",
			"role4.png",
			"role5.png",
			"role6.png",
			"sword.png",
			"winskin.png"
		],
		"tilesets": [
			"tilesets.png",
			"resources.png"
		],
		"animates": [
			"hand",
			"sword",
			"zone"
		],
		"bgms": [
			"bgm.mp3"
		],
		"sounds": [
			"floor.mp3",
			"attack.mp3",
			"door.mp3",
			"item.mp3",
			"equip.mp3",
			"zone.mp3",
			"jump.mp3",
			"pickaxe.mp3",
			"bomb.mp3",
			"centerFly.mp3"
		],
		"fonts": [],
		"nameMap": {
			"背景图.jpg": "bg.jpg",
			"背景音乐.mp3": "bgm.mp3"
		},
		"levelChoose": [],
		"equipName": [
			"武器",
			"盾牌"
		],
		"startBgm": null,
		"styles": {
			"startBackground": "project/images/bg.jpg",
			"startVerticalBackground": "project/images/bg.jpg",
			"startLogoStyle": "display:none",
			"startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
			"statusLeftBackground": "url(project/materials/ground.png) repeat",
			"statusTopBackground": "url(project/materials/ground.png) repeat",
			"toolsBackground": "url(project/materials/ground.png) repeat",
			"floorChangingStyle": "background-color: black; color: white",
			"statusBarColor": [
				255,
				255,
				255,
				1
			],
			"borderColor": [
				204,
				204,
				204,
				1
			],
			"font": "Verdana"
		}
	},
	"firstData": {
		"title": "傲世奇侠传3",
		"name": "aoshiqixiazhuan3",
		"version": "Ver 2.7.1",
		"floorId": "MT1",
		"hero": {
			"image": "hero.png",
			"animate": false,
			"name": "慕容天",
			"lv": 1,
			"hpmax": 45,
			"hp": 45,
			"manamax": 35,
			"mana": 35,
			"atk": 20,
			"def": 10,
			"mdef": 0,
			"money": 0,
			"exp": 0,
			"equipment": [
				"sword0",
				"shield0"
			],
			"items": {
				"constants": {},
				"tools": {
					"redPotion": 2
				},
				"equips": {}
			},
			"loc": {
				"direction": "right",
				"x": 0,
				"y": 16
			},
			"flags": {
				"lv": 1,
				"expLeft": 49
			},
			"followers": [],
			"steps": 0
		},
		"startCanvas": [
			{
				"type": "comment",
				"text": "在这里可以用事件来自定义绘制标题界面的背景图等"
			},
			{
				"type": "comment",
				"text": "也可以直接切换到其他楼层（比如某个开始剧情楼层）进行操作。"
			},
			{
				"type": "showImage",
				"code": 1,
				"image": "bg.jpg",
				"loc": [
					0,
					0
				],
				"opacity": 1,
				"time": 0
			},
			{
				"type": "while",
				"condition": "1",
				"data": [
					{
						"type": "comment",
						"text": "给用户提供选择项，这里简单的使用了choices事件"
					},
					{
						"type": "comment",
						"text": "也可以贴按钮图然后使用等待操作来完成"
					},
					{
						"type": "choices",
						"choices": [
							{
								"text": "开始游戏",
								"action": [
									{
										"type": "comment",
										"text": "检查bgm状态，下同"
									},
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "if",
										"condition": "(main.levelChoose.length == 0)",
										"true": [
											{
												"type": "comment",
												"text": "直接开始游戏"
											}
										],
										"false": [
											{
												"type": "comment",
												"text": "动态生成难度选择项"
											},
											{
												"type": "function",
												"function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t\"text\": one.title || '',\n\t\t\"action\": [\n\t\t\t{ \"type\": \"function\", \"function\": \"function() { core.status.hard = '\" + (one.name || '') + \"'; }\" }\n\t\t]\n\t});\n})\ncore.insertAction({ \"type\": \"choices\", \"choices\": choices });\n}"
											}
										]
									},
									{
										"type": "hideImage",
										"code": 1,
										"time": 0
									},
									{
										"type": "comment",
										"text": "成功选择难度"
									},
									{
										"type": "break"
									}
								]
							},
							{
								"text": "读取存档",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "简单的使用“呼出读档界面”来处理"
									},
									{
										"type": "callLoad"
									}
								]
							},
							{
								"text": "回放录像",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "这段代码会弹框选择录像文件"
									},
									{
										"type": "if",
										"condition": "(!core.isReplaying())",
										"true": [
											{
												"type": "function",
												"function": "function(){\ncore.chooseReplayFile()\n}"
											}
										]
									}
								]
							}
						]
					}
				]
			},
			{
				"type": "comment",
				"text": "接下来会执行startText中的事件"
			}
		],
		"startText": [
			"复刻自《傲世奇侠传3》，原作由北京奥嘉无限公司出品，OJ Studios于2005年制作。",
			"少侠慕容天为营救宰相女儿，千里追到虎狼山，却发现山贼头领正是自己一直在寻找的“仙女姐姐”。山巅之战，机缘巧合使两人双双落入山洞迷宫，历尽艰险的同时两人之间的爱慕之情也渐渐萌生。在迷宫出口，他们竟发现了冰莲父亲的遗体和石壁遗书，这一切背后所隐藏的大阴谋也开始渐渐显现……",
			"游戏中按1和2可以快捷使用最小的补血和补气物品。"
		],
		"shops": [
			{
				"id": "itemShop",
				"item": true,
				"textInList": "道具商店",
				"use": "money",
				"mustEnable": false,
				"choices": [
					{
						"id": "redPotion",
						"money": "50"
					},
					{
						"id": "weakWine",
						"money": "100"
					},
					{
						"id": "bluePotion",
						"money": "200"
					},
					{
						"id": "curseWine",
						"money": "500"
					},
					{
						"id": "yellowPotion",
						"money": "500"
					},
					{
						"id": "superWine",
						"money": "1000"
					},
					{
						"id": "greenPotion",
						"money": "10000"
					},
					{
						"id": "poisonWine",
						"money": "10000"
					},
					{
						"id": "shield3",
						"money": "25000"
					},
					{
						"id": "shield4",
						"money": "40000"
					},
					{
						"id": "shield5",
						"money": "80000"
					},
					{
						"id": "sword3",
						"money": "30000"
					},
					{
						"id": "sword4",
						"money": "45000"
					},
					{
						"id": "sword5",
						"money": "100000"
					}
				]
			}
		],
		"levelUp": [
			{
				"need": "0",
				"title": "",
				"action": []
			},
			{
				"need": "flag:expLeft",
				"title": "",
				"clear": true,
				"action": [
					{
						"type": "function",
						"function": "function(){\n(function () {\n\tvar lv = core.getFlag(\"lv\");\n\tvar k = lv + 1;\n\tcore.status.hero.atk = 20 * k;\n\tcore.status.hero.def = 10 * k;\n\tcore.status.hero.hpmax = 15 * k * (k + 2);\n\tcore.status.hero.hp = core.status.hero.hpmax;\n\tcore.status.hero.manamax = 20 * k * k + 15 * k;\n\tcore.status.hero.mana = core.status.hero.manamax;\n\tcore.status.hero.lv -= 1;\n\tcore.setFlag(\"lv\", k);\n\t++k;\n\t++lv;\n\tvar m = k * k * (k + 1);\n\tvar n = 800;\n\tfor (var i = 0; i < lv; ++i) {\n\t\tn *= k + 165;\n\t\tn = Math.floor(n / 150);\n\t}\n\tn += 3200;\n\tm *= n;\n\tm = Math.floor(m / 1000);\n\tcore.setFlag(\"expLeft\", m);\n})();\n}"
					},
					{
						"type": "switch",
						"condition": "flag:lv",
						"caseList": [
							{
								"case": "3",
								"action": [
									"慕容天升为12级，学会白虹贯日。"
								]
							},
							{
								"case": "8",
								"action": [
									"慕容天升为17级，学会长空三式。"
								]
							},
							{
								"case": "11",
								"action": [
									"慕容天升为20级，学会万箭穿心。"
								]
							},
							{
								"case": "16",
								"action": [
									"慕容天升为25级，学会劈星斩月。"
								]
							},
							{
								"case": "default",
								"action": [
									"慕容天升为${core.getFlag(\"lv\")+9}级。"
								]
							}
						]
					}
				]
			}
		]
	},
	"values": {
		"lavaDamage": 100,
		"poisonDamage": 10,
		"weakValue": 20,
		"redGem": 3,
		"blueGem": 3,
		"greenGem": 5,
		"redPotion": 100,
		"bluePotion": 250,
		"yellowPotion": 500,
		"greenPotion": 800,
		"breakArmor": 0.9,
		"counterAttack": 0.1,
		"purify": 3,
		"hatred": 2,
		"animateSpeed": 400,
		"statusCanvasRowsOnMobile": 3
	},
	"flags": {
		"statusBarItems": [
			"enableName",
			"enableLv",
			"enableHPMax",
			"enableHP",
			"enableMana",
			"enableAtk",
			"enableDef",
			"enableMoney",
			"enableLevelUp",
			"levelUpLeftMode"
		],
		"flyNearStair": true,
		"flyRecordPosition": false,
		"steelDoorWithoutKey": false,
		"itemFirstText": false,
		"equipboxButton": true,
		"enableAddPoint": false,
		"enableNegativeDamage": false,
		"betweenAttackMax": false,
		"useLoop": false,
		"startUsingCanvas": false,
		"statusCanvas": false,
		"displayEnemyDamage": true,
		"displayCritical": true,
		"displayExtraDamage": true,
		"enableGentleClick": true,
		"ignoreChangeFloor": false,
		"canGoDeadZone": true,
		"enableMoveDirectly": false,
		"enableRouteFolding": true,
		"disableShopOnDamage": false,
		"blurFg": false
	}
}