var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true
	},
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": [
			{
				"type": "choices",
				"choices": [
					{
						"text": "攻击+1",
						"action": [
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "防御+2",
						"action": [
							{
								"type": "setValue",
								"name": "status:def",
								"operator": "+=",
								"value": "2"
							}
						]
					},
					{
						"text": "生命+200",
						"action": [
							{
								"type": "setValue",
								"name": "status:hp",
								"operator": "+=",
								"value": "200"
							}
						]
					}
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "equips",
		"name": "破旧的剑",
		"text": "一把已经生锈的剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 0
			}
		},
		"itemEffect": "core.status.hero.atk += 0",
		"itemEffectTip": "，攻击+0"
	},
	"sword1": {
		"cls": "equips",
		"name": "七曜幻影剑",
		"text": "月光下会产生七彩幻影 攻+5%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 5
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"sword2": {
		"cls": "equips",
		"name": "韶阳神剑",
		"text": "汲取红日光华铸造而成 攻+10%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 10
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"swordm": {
		"cls": "equips",
		"name": "玄一神木剑",
		"text": "木属性，除魔利器 攻+40%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 40
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"sword3": {
		"cls": "equips",
		"name": "凤翅碧霞剑",
		"text": "原始天尊遗落人间的神剑 攻+20%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 20
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"sword4": {
		"cls": "equips",
		"name": "真武风雷剑",
		"text": "助张三丰修行的宝剑 攻+80%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 80
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"shield0": {
		"cls": "equips",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 0
			}
		},
		"itemEffect": "core.status.hero.def += 0",
		"itemEffectTip": "，防御+0"
	},
	"shield1": {
		"cls": "equips",
		"name": "天罡镇岳甲",
		"text": "采天罡之力，震五岳之威 防+5%",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 5
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"shield2": {
		"cls": "equips",
		"name": "赤炼幽异甲",
		"text": "千魂万魄中炼出的盔甲 防+10%",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 10
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"shield3": {
		"cls": "equips",
		"name": "五狱升魔甲",
		"text": "地狱所出，穿上后邪气上升 防+20%",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 20
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"shield4": {
		"cls": "equips",
		"name": "玉风绵竹铠",
		"text": "清如风 韧如竹的盔甲 防+10%",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 10
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"shield5": {
		"cls": "equips",
		"name": "天光琥珀铠",
		"text": "琥珀光芒增加灵力 防+20%",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 20
			}
		},
		"itemEffect": null,
		"itemEffectTip": null,
		"equipCondition": null
	},
	"superPotion": {
		"cls": "items",
		"name": "圣水",
		"itemEffect": "core.status.hero.hp *= 2",
		"itemEffectTip": "，生命值翻倍",
		"useItemEffect": "core.status.hero.hp *= 2;",
		"canUseItemEffect": "true",
		"text": "生命值翻倍"
	},
	"silverCoin": {
		"cls": "items",
		"name": "银币",
		"itemEffect": "core.status.hero.money += 500",
		"itemEffectTip": "，金币+500"
	},
	"book": {
		"cls": "constants",
		"name": "剑仙诀",
		"text": "剑仙宗秘笈",
		"hideInToolbox": false,
		"useItemEffect": null,
		"canUseItemEffect": "core.status.floorId != \"MT0\"",
		"useItemEvent": [
			{
				"type": "function",
				"async": true,
				"function": "function(){\nif (!core.isReplaying()) core.status.route.push(\"item:book\");\ncore.battleStart(-1, 45);\n}"
			}
		]
	},
	"fly": {
		"cls": "constants",
		"name": "楼层传送器",
		"text": "可以自由往来去过的楼层",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyTo;\n})();"
	},
	"coin": {
		"cls": "constants",
		"name": "幸运金币",
		"text": "持有时打败怪物可得双倍金币"
	},
	"freezeBadge": {
		"cls": "constants",
		"name": "冰冻徽章",
		"text": "可以将面前的熔岩变成平地",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"cross": {
		"cls": "constants",
		"name": "火龙神弩",
		"text": "上古传说中的神兵利器"
	},
	"dagger": {
		"cls": "constants",
		"name": "屠龙匕首",
		"text": "该道具尚未被定义"
	},
	"amulet": {
		"cls": "constants",
		"name": "护符",
		"text": "持有时无视负面地形"
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
	},
	"greenKey": {
		"cls": "tools",
		"name": "绿钥匙",
		"text": "可以打开一扇绿门"
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门"
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable) return false;\n\t\treturn block.block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前的怪物",
		"useItemEffect": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable || block.block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸；如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层，该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
		"canUseItemEffect": "true"
	},
	"centerFly": {
		"cls": "tools",
		"name": "中心对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap(core.status.floorId, function () {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t});\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
	},
	"poisonWine": {
		"cls": "tools",
		"name": "解毒药水",
		"text": "可以解除中毒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'poison');",
		"canUseItemEffect": "core.hasFlag('poison');"
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有不良状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "圣锤",
		"text": "该道具尚未被定义"
	},
	"lifeWand": {
		"cls": "tools",
		"name": "生命魔杖",
		"text": "可以恢复100点生命值",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "先恢复一个魔杖（因为使用道具必须消耗一个）"
			},
			{
				"type": "function",
				"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
			},
			{
				"type": "input",
				"text": "请输入生命魔杖使用次数：(0-${item:lifeWand})"
			},
			{
				"type": "if",
				"condition": "flag:input<=item:lifeWand",
				"true": [
					{
						"type": "setValue",
						"name": "item:lifeWand",
						"operator": "-=",
						"value": "flag:input"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "flag:input*100"
					},
					"成功使用${flag:input}次生命魔杖，恢复${flag:input*100}点生命。"
				],
				"false": [
					"输入不合法！"
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"jump.mp3\"); core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "constants",
		"name": "技能：二倍斩",
		"text": "可以打开或关闭主动技能二倍斩",
		"hideInReplay": true,
		"useItemEffect": "// 二倍斩的flag:skill为1\nif (core.getFlag('skill', 0)==0) { // 判断当前是否已经开了技能\n\tif (core.getStatus('mana')>=5) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\tcore.setFlag('skill', 1); // 开技能1\n\t\tcore.setFlag('skillName', '二倍斩'); // 设置技能名\n\t}\n\telse {\n\t\tcore.drawTip(\"魔力不足，无法开启技能\");\n\t}\n}\nelse { // 关闭技能\n\tcore.setFlag('skill', 0); // 关闭技能状态\n\tcore.setFlag('skillName', '无');\n}",
		"canUseItemEffect": "true"
	},
	"wand": {
		"cls": "items",
		"name": "新物品"
	},
	"I319": {
		"cls": "items",
		"name": "新物品"
	},
	"I320": {
		"cls": "items",
		"name": "新物品"
	},
	"I321": {
		"cls": "items",
		"name": "新物品"
	},
	"I322": {
		"cls": "items",
		"name": "新物品"
	},
	"I323": {
		"cls": "items",
		"name": "新物品"
	},
	"I324": {
		"cls": "items",
		"name": "新物品"
	},
	"I325": {
		"cls": "items",
		"name": "新物品"
	},
	"I326": {
		"cls": "items",
		"name": "新物品"
	},
	"I327": {
		"cls": "items",
		"name": "新物品"
	},
	"I328": {
		"cls": "items",
		"name": "新物品"
	},
	"I329": {
		"cls": "items",
		"name": "新物品"
	},
	"I330": {
		"cls": "items",
		"name": "新物品"
	},
	"I331": {
		"cls": "items",
		"name": "新物品"
	},
	"I332": {
		"cls": "items",
		"name": "新物品"
	},
	"I333": {
		"cls": "items",
		"name": "新物品"
	},
	"I334": {
		"cls": "items",
		"name": "新物品"
	},
	"I335": {
		"cls": "items",
		"name": "新物品"
	},
	"I336": {
		"cls": "items",
		"name": "新物品"
	},
	"I337": {
		"cls": "items",
		"name": "新物品"
	},
	"I338": {
		"cls": "items",
		"name": "新物品"
	},
	"I339": {
		"cls": "items",
		"name": "新物品"
	},
	"I340": {
		"cls": "items",
		"name": "新物品"
	},
	"I341": {
		"cls": "items",
		"name": "新物品"
	},
	"I342": {
		"cls": "items",
		"name": "新物品"
	},
	"I343": {
		"cls": "items",
		"name": "新物品"
	},
	"I344": {
		"cls": "items",
		"name": "新物品"
	},
	"I345": {
		"cls": "items",
		"name": "新物品"
	},
	"I346": {
		"cls": "items",
		"name": "新物品"
	},
	"I347": {
		"cls": "items",
		"name": "新物品"
	},
	"I348": {
		"cls": "items",
		"name": "新物品"
	},
	"I349": {
		"cls": "items",
		"name": "新物品"
	},
	"I350": {
		"cls": "items",
		"name": "新物品"
	},
	"I351": {
		"cls": "items",
		"name": "新物品"
	},
	"I352": {
		"cls": "items",
		"name": "新物品"
	},
	"I353": {
		"cls": "items",
		"name": "新物品"
	},
	"I354": {
		"cls": "items",
		"name": "新物品"
	},
	"I355": {
		"cls": "items",
		"name": "新物品"
	},
	"I356": {
		"cls": "items",
		"name": "新物品"
	},
	"I357": {
		"cls": "items",
		"name": "新物品"
	},
	"I358": {
		"cls": "items",
		"name": "新物品"
	},
	"I359": {
		"cls": "items",
		"name": "新物品"
	},
	"I360": {
		"cls": "items",
		"name": "新物品"
	},
	"I361": {
		"cls": "items",
		"name": "新物品"
	},
	"I362": {
		"cls": "items",
		"name": "新物品"
	},
	"I363": {
		"cls": "items",
		"name": "新物品"
	},
	"I364": {
		"cls": "items",
		"name": "新物品"
	},
	"I365": {
		"cls": "items",
		"name": "新物品"
	},
	"I366": {
		"cls": "items",
		"name": "新物品"
	},
	"I367": {
		"cls": "items",
		"name": "新物品"
	},
	"I368": {
		"cls": "items",
		"name": "新物品"
	},
	"I369": {
		"cls": "items",
		"name": "新物品"
	},
	"I370": {
		"cls": "items",
		"name": "新物品"
	},
	"I371": {
		"cls": "items",
		"name": "新物品"
	},
	"I372": {
		"cls": "items",
		"name": "新物品"
	},
	"I373": {
		"cls": "items",
		"name": "新物品"
	},
	"I374": {
		"cls": "items",
		"name": "新物品"
	},
	"I375": {
		"cls": "items",
		"name": "新物品"
	},
	"I376": {
		"cls": "items",
		"name": "新物品"
	},
	"I377": {
		"cls": "items",
		"name": "新物品"
	},
	"I378": {
		"cls": "items",
		"name": "新物品"
	},
	"I379": {
		"cls": "items",
		"name": "新物品"
	},
	"I380": {
		"cls": "items",
		"name": "新物品"
	},
	"I381": {
		"cls": "items",
		"name": "新物品"
	},
	"I382": {
		"cls": "items",
		"name": "新物品"
	},
	"I383": {
		"cls": "items",
		"name": "新物品"
	},
	"I384": {
		"cls": "items",
		"name": "新物品"
	},
	"I385": {
		"cls": "items",
		"name": "新物品"
	},
	"I386": {
		"cls": "items",
		"name": "新物品"
	},
	"I387": {
		"cls": "items",
		"name": "新物品"
	},
	"I388": {
		"cls": "items",
		"name": "新物品"
	},
	"I389": {
		"cls": "items",
		"name": "新物品"
	},
	"I390": {
		"cls": "items",
		"name": "新物品"
	},
	"I391": {
		"cls": "items",
		"name": "新物品"
	},
	"I392": {
		"cls": "items",
		"name": "新物品"
	},
	"I393": {
		"cls": "items",
		"name": "新物品"
	},
	"I394": {
		"cls": "items",
		"name": "新物品"
	},
	"I395": {
		"cls": "items",
		"name": "新物品"
	},
	"I396": {
		"cls": "items",
		"name": "新物品"
	},
	"I397": {
		"cls": "items",
		"name": "新物品"
	},
	"I398": {
		"cls": "items",
		"name": "新物品"
	},
	"I399": {
		"cls": "items",
		"name": "新物品"
	},
	"I400": {
		"cls": "items",
		"name": "新物品"
	},
	"I401": {
		"cls": "items",
		"name": "新物品"
	},
	"I402": {
		"cls": "items",
		"name": "新物品"
	},
	"I403": {
		"cls": "items",
		"name": "新物品"
	},
	"I404": {
		"cls": "items",
		"name": "新物品"
	},
	"I405": {
		"cls": "items",
		"name": "新物品"
	},
	"hp1": {
		"cls": "tools",
		"name": "起死回生散",
		"text": "华佗秘方能起死回生 生命+3500",
		"useItemEffect": "(core.getFlag(\"curHero\") ? core.getFlag(\"hero2\") : core.status.hero).hp += 3500;",
		"canUseItemEffect": "true"
	},
	"hp2": {
		"cls": "tools",
		"name": "中土翎风露",
		"text": "皇家御用止血疗伤药 生命+7000",
		"useItemEffect": "(core.getFlag(\"curHero\") ? core.getFlag(\"hero2\") : core.status.hero).hp += 7000;",
		"canUseItemEffect": "true"
	},
	"hp3": {
		"cls": "tools",
		"name": "赤桑青菱霜",
		"text": "仙境特有仙药 生命+30%",
		"useItemEffect": "(function () {\n\tvar hero = core.getFlag(\"curHero\") ? core.getFlag(\"hero2\") : core.status.hero;\n\thero.hp += Math.floor(hero.hpmax * 0.3);\n})();",
		"canUseItemEffect": "true"
	},
	"mana1": {
		"cls": "tools",
		"name": "神仙映阳草",
		"text": "神仙用的大补药 气力+4000",
		"useItemEffect": "(core.getFlag(\"curHero\") ? core.getFlag(\"hero2\") : core.status.hero).mana += 4000;",
		"canUseItemEffect": "true"
	},
	"mana2": {
		"cls": "tools",
		"name": "净叶玄青水",
		"text": "慕容天师父用的仙水 气力+8000",
		"useItemEffect": "(core.getFlag(\"curHero\") ? core.getFlag(\"hero2\") : core.status.hero).mana += 8000;",
		"canUseItemEffect": "true"
	},
	"mana3": {
		"cls": "tools",
		"name": "九转熊蛇丸",
		"text": "熊胆秘制，让人功力大增 气力+30%",
		"useItemEffect": "(function () {\n\tvar hero = core.getFlag(\"curHero\") ? core.getFlag(\"hero2\") : core.status.hero;\n\thero.mana += Math.floor(hero.manamax * 0.3);\n})();",
		"canUseItemEffect": "true"
	},
	"swordt": {
		"cls": "equips",
		"name": "子土天铁剑",
		"text": "土属性，无坚不摧 攻+25%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 25
			}
		}
	},
	"swordh": {
		"cls": "equips",
		"name": "火神剑",
		"text": "火属性，神魔同诛 攻+60%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 60
			}
		},
		"equipCondition": "core.getFlag(\"curHero\") == 0"
	},
	"swords": {
		"cls": "equips",
		"name": "长空水月剑",
		"text": "水属性，剑光照月 攻+12%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 12
			}
		}
	},
	"sword5": {
		"cls": "equips",
		"name": "玄天宝剑",
		"text": "仙界至宝     攻+100%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 100
			}
		}
	},
	"swordj": {
		"cls": "equips",
		"name": "百炼金风剑",
		"text": "金属性，剑如清风 攻+8%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 8
			}
		}
	},
	"sword6": {
		"cls": "equips",
		"name": "至尊太上剑",
		"text": "太上老君的宝剑 攻+120%",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {},
			"percentage": {
				"atk": 120
			}
		}
	},
	"shield6": {
		"cls": "equips",
		"name": "赤金寒银甲",
		"text": "至热至冷，防魔防毒 防+30%",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 30
			}
		}
	},
	"shield7": {
		"cls": "equips",
		"name": "五色滚云铠",
		"text": "彩云护体，霞光万丈 防+40%",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 40
			}
		}
	},
	"shield8": {
		"cls": "equips",
		"name": "盘珠傲龙铠",
		"text": "宝珠图腾护体 防+50%",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 50
			}
		}
	},
	"shield9": {
		"cls": "equips",
		"name": "天尊宝甲",
		"text": "原始天尊所穿宝甲 防+60%",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 60
			}
		}
	},
	"treasure1": {
		"cls": "equips",
		"name": "太青指环",
		"text": "道教指环中的上品 绝技攻+15%",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"spec": 10
			}
		}
	},
	"treasure2": {
		"cls": "equips",
		"name": "乾坤项链",
		"text": "修行至宝 绝技攻+30%",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"spec": 30
			}
		}
	},
	"treasure3": {
		"cls": "equips",
		"name": "紫青玉佩",
		"text": "成仙必备 绝技攻+50%",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"spec": 50
			}
		}
	},
	"lhs": {
		"cls": "tools",
		"name": "硫磺石",
		"text": "可作火药用"
	},
	"zs": {
		"cls": "constants",
		"name": "朱砂",
		"text": "一种红色的染料"
	},
	"mxa": {
		"cls": "constants",
		"name": "木香案",
		"text": "木质的桌子"
	},
	"lq": {
		"cls": "constants",
		"name": "雷器",
		"text": "雷属性的法器"
	}
}