main.floors.MT11=
{
    "floorId": "MT11",
    "title": "主塔 11 层",
    "name": "11",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 2,
    "defaultGround": "ground",
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "8,10": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "opacity": 0.5,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                {
                    "type": "openDoor"
                }
            ]
        },
        "2,2": [
            "\t[小林,xl]米娜，我们又见面了。",
            "\t[hero]你认识杰克吗？还有那个商人？",
            "\t[小林,xl]我来得早，见过他们。",
            "\t[hero]那，你要送我什么礼物呀。",
            "\t[小林,xl]拿去吧，它叫十字架，可以帮助你打败本区域BOSS。",
            {
                "type": "setValue",
                "name": "item:cross",
                "operator": "+=",
                "value": "1"
            },
            {
                "type": "hide",
                "remove": true,
                "time": 500
            }
        ]
    },
    "changeFloor": {
        "11,6": {
            "floorId": ":before",
            "stair": "upFloor"
        },
        "11,11": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "beforeBattle": {},
    "afterBattle": {
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                "type": "function",
                "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 5],\n\t[3, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
            },
            {
                "type": "if",
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                    {
                        "type": "openDoor",
                        "loc": [
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                "type": "function",
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            },
            {
                "type": "if",
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            },
            {
                "type": "if",
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                        "type": "openDoor",
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            },
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                    {
                        "type": "openDoor",
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                "type": "if",
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                    {
                        "type": "openDoor",
                        "loc": [
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                "type": "function",
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            },
            {
                "type": "if",
                "condition": "flag:open_yes",
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                    {
                        "type": "openDoor",
                        "loc": [
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        "9,5": [
            {
                "type": "function",
                "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
            },
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                "type": "if",
                "condition": "flag:open_yes",
                "true": [
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                        "type": "openDoor",
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                "type": "function",
                "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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            },
            {
                "type": "if",
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                    {
                        "type": "openDoor",
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            },
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                "type": "if",
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                "type": "if",
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                        "type": "openDoor",
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                "type": "function",
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                "type": "if",
                "condition": "flag:open_yes",
                "true": [
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                        "type": "openDoor",
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                        ]
                    }
                ]
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
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}