main.floors.MT4=
{
    "floorId": "MT4",
    "title": "主塔 4 层",
    "name": "4",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "5,9": [
            "在押人员必须遵守以下规定：\n1. 遵守法律法规和看守所管理规定，服从看守所民警的管理和执勤武警的看管。\n2. 遵守看守所一日生活制度，按规定的作息时间和内容进行活动，接受看守所法制、文化、道德等教育。\n3. 发现其他在押人员有预谋、实施脱逃、行凶、自杀等行为的，要立即报告或者制止，不得隐瞒、包庇。\n4. 不准拉帮结伙、恃强凌弱，不得殴打、体罚、虐待、侮辱其他在押人员，不准打架斗殴。\n5. 不准私藏刀具、利器、绳索、香烟、火柴和打火机等违禁物品。\n6. 保持个人和监室卫生，不准随意刻画。",
            "7. 爱护公物、不准损坏看守所公共设施、装备和物品。\n8. 不准占用他人财物，未经管教民警批准，不准私自借用、馈赠衣物或钱财。\n9. 不准抢吃多占，不准伙吃伙喝。\n10. 不准擅自调换铺位睡觉，不准两人合盖被子，不准蒙头睡觉。\n11. 不准向其他监室喊话、扔纸条或者其他物品，不准托人或者为他人带书信、口信等。\n12. 生病及时报告，如实陈述病情，积极配合医生治疗。不准私藏药品，不准抗拒治疗，不准自伤、自残、绝食或装病。"
        ],
        "3,9": [
            "\t[杰克,thief]你终于清醒了。刚才你被魔王吓晕以后，魔法警卫就把你送进来了。不过还好，你刚醒我的暗道就完工了。我们一起越狱吧。",
            {
                "type": "openDoor",
                "loc": [
                    3,
                    10
                ]
            },
            {
                "type": "show",
                "loc": [
                    [
                        3,
                        11
                    ]
                ],
                "time": 0
            },
            {
                "type": "move",
                "time": 200,
                "keep": true,
                "steps": [
                    "down:2"
                ]
            },
            {
                "type": "hide",
                "remove": true,
                "time": 0
            }
        ],
        "4,9": [
            "在押人员依法享有以下权利：\n1. 入所时获得健康体检。患病时获得及时治疗。\n2. 随身携带的合法财物不受侵占。按照规定由看守所代为保管的财物出现损坏、灭失（不可抗力因素除外）的，由看守所照价赔偿。在看守所内购买日常生活用品的价格不超出当地市场零售价格，消费时由本人签字确认。\n3. 吃足规定的伙食实物量标准，享有足够的饮用水，每日睡眠不少于8小时，每日上、下午各进行不少于一小时的监室外活动（雨、雪等特殊天气情况下除外）。\n4. 人格受到尊重。不被看守所管理人员及其他在押人员欺压、凌辱、殴打、体罚、虐待。不受其他在押人员安排和指使。\n5. 上诉、申诉、控告、检举、聘请律师等材料，由看守所及时转交有关部门，不被扣压、拖延和损毁。\n",
            "6. 按照法律规定与亲属、律师或者其他辩护人通信、会见。\n7. 未被剥夺政治权利或者停止行使选举权的，依法享有选举权。\n8. 少数民族和外国籍在押人员的风俗和禁忌得到尊重。\n9. 女性在押人员由女民警管理。女性在押人员、未成年在押人员、患病在押人员获得适当照顾。\n10. 留所服刑罪犯符合法定条件的依法被减刑、假释、暂予监外执行。\n11. 合法权益受到侵害时，有权进行控告、投诉。\n12. 享有其他合法权益及获得其他合法帮助。"
        ],
        "3,11": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "\t[杰克,thief]我们终于逃出来了，你必须先找到武器，我知道剑在1楼，盾在8楼，你最好先取到它们。我还有事帮不了你，再见。",
                {
                    "type": "move",
                    "time": 200,
                    "steps": [
                        "left:2"
                    ]
                },
                {
                    "type": "hide",
                    "remove": true,
                    "time": 0
                }
            ]
        },
        "3,4": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "\t[杰克,thief]哈哈，我们又见面了! 谢谢你救了我。我可以帮你在魔龙前打开一条暗道，我现在就去35楼。",
                {
                    "type": "setBlock",
                    "number": "0",
                    "loc": [
                        [
                            4,
                            10
                        ]
                    ],
                    "floorId": "MT35"
                },
                {
                    "type": "setBlock",
                    "number": "thief",
                    "loc": [
                        [
                            5,
                            10
                        ]
                    ],
                    "floorId": "MT35"
                },
                {
                    "type": "show",
                    "loc": [
                        [
                            5,
                            10
                        ]
                    ],
                    "floorId": "MT35",
                    "time": 0
                },
                {
                    "type": "hide",
                    "remove": true,
                    "time": 500
                }
            ]
        },
        "7,3": [
            {
                "type": "comment",
                "text": "\\d\\c[24]\\i[I361]\\i[A367]\\c\r[rgb(224,210,69)](+1000G)"
            },
            "\t[老登,man]谢谢你救了我，为了感谢你的帮助请收下这些礼物。",
            {
                "type": "setValue",
                "name": "status:money",
                "operator": "+=",
                "value": "1000"
            },
            {
                "type": "hide",
                "remove": true,
                "time": 200
            }
        ],
        "7,9": [
            {
                "type": "comment",
                "text": "\\d\\c[24]\\i[I363]\\i[A367]\\c\r[rgb(66,185,131)](+3%)\\c[24]\\i[I362]\\i[A367]\\c\r[rgb(66,185,131)](+3%)"
            },
            {
                "type": "choices",
                "text": "\t[商人,woman]谢谢你的帮助！我能为你增加3%攻击和防御。",
                "choices": [
                    {
                        "text": "现在提升",
                        "action": [
                            {
                                "type": "playSound",
                                "name": "item.mp3"
                            },
                            {
                                "type": "setValue",
                                "name": "status:atk",
                                "operator": "+=",
                                "value": "(Math.round((status:atk*0.03)))"
                            },
                            {
                                "type": "setValue",
                                "name": "status:def",
                                "operator": "+=",
                                "value": "(Math.round((status:def*0.03)))"
                            },
                            {
                                "type": "hide",
                                "remove": true,
                                "time": 200
                            }
                        ]
                    },
                    {
                        "text": "等会再说",
                        "action": []
                    }
                ]
            }
        ]
    },
    "changeFloor": {
        "1,11": {
            "floorId": ":before",
            "stair": "upFloor"
        },
        "1,1": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "beforeBattle": {},
    "afterBattle": {
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            {
                "type": "function",
                "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[2, 7],\n\t[2, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
            },
            {
                "type": "if",
                "condition": "flag:open_yes",
                "true": [
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            7,
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "waitAsync"
                    }
                ]
            }
        ],
        "2,5": [
            {
                "type": "function",
                "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[2, 7],\n\t[2, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
            },
            {
                "type": "if",
                "condition": "flag:open_yes",
                "true": [
                    {
                        "type": "openDoor",
                        "loc": [
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
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                        ],
                        "async": true
                    },
                    {
                        "type": "waitAsync"
                    }
                ]
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
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}