var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"items": {
		"67": {
			"cls": "constants",
			"name": "神秘的书",
			"text": "本塔没有暗墙 血瓶宝石可以随便吃"
		},
		"68": {
			"cls": "constants",
			"name": "封印之书",
			"text": "这本书写到了封印大法师的方法"
		},
		"yellowKey": {
			"cls": "keys",
			"name": "黄钥匙"
		},
		"blueKey": {
			"cls": "keys",
			"name": "蓝钥匙"
		},
		"redKey": {
			"cls": "keys",
			"name": "红钥匙"
		},
		"redJewel": {
			"cls": "items",
			"name": "红宝石"
		},
		"blueJewel": {
			"cls": "items",
			"name": "蓝宝石"
		},
		"greenJewel": {
			"cls": "items",
			"name": "绿宝石"
		},
		"yellowJewel": {
			"cls": "items",
			"name": "黄宝石"
		},
		"redPotion": {
			"cls": "items",
			"name": "红血瓶"
		},
		"bluePotion": {
			"cls": "items",
			"name": "蓝血瓶"
		},
		"yellowPotion": {
			"cls": "items",
			"name": "黄血瓶"
		},
		"greenPotion": {
			"cls": "items",
			"name": "绿血瓶"
		},
		"sword1": {
			"cls": "items",
			"name": "黄宝石",
			"isEquipment": true,
			"text": null
		},
		"sword2": {
			"cls": "items",
			"name": "银剑",
			"isEquipment": true
		},
		"sword3": {
			"cls": "items",
			"name": "骑士剑",
			"isEquipment": true
		},
		"sword4": {
			"cls": "items",
			"name": "圣剑",
			"isEquipment": true
		},
		"sword5": {
			"cls": "items",
			"name": "神圣剑",
			"isEquipment": true,
			"equip": {
				"type": 0,
				"atk": 50,
				"animate": "sword"
			},
			"text": "一把很普通的神圣剑"
		},
		"shield1": {
			"cls": "items",
			"name": "绿宝石",
			"isEquipment": true,
			"equip": null
		},
		"shield2": {
			"cls": "items",
			"name": "银盾",
			"isEquipment": true
		},
		"shield3": {
			"cls": "items",
			"name": "骑士盾",
			"isEquipment": true
		},
		"shield4": {
			"cls": "items",
			"name": "圣盾",
			"isEquipment": true
		},
		"shield5": {
			"cls": "items",
			"name": "神圣盾",
			"isEquipment": true,
			"equip": {
				"type": 1,
				"def": 50
			},
			"text": "一个很普通的神圣盾"
		},
		"superPotion": {
			"cls": "items",
			"name": "毒水",
			"text": null
		},
		"moneyPocket": {
			"cls": "items",
			"name": "金钱袋"
		},
		"sword0": {
			"cls": "constants",
			"name": "折断的剑",
			"text": "没有任何作用的剑，相当于脱掉装备。"
		},
		"shield0": {
			"cls": "constants",
			"name": "残破的盾",
			"text": "没有任何作用的盾，相当于脱掉装备。"
		},
		"book": {
			"cls": "constants",
			"name": "怪物手册",
			"text": "可以查看当前楼层各怪物属性"
		},
		"fly": {
			"cls": "constants",
			"name": "楼层传送器",
			"text": "这个道具是卖萌的"
		},
		"coin": {
			"cls": "constants",
			"name": "幸运金币",
			"text": "持有时打败怪物可得双倍金币"
		},
		"snow": {
			"cls": "tools",
			"name": "冰冻徽章",
			"text": "可以将四周的熔岩变成平地"
		},
		"cross": {
			"cls": "constants",
			"name": "十字架",
			"text": "持有后对兽人和吸血鬼的攻击力翻倍"
		},
		"knife": {
			"cls": "constants",
			"name": "屠龙匕首",
			"text": "面对魔龙攻击力翻倍"
		},
		"shoes": {
			"cls": "constants",
			"name": "绿鞋",
			"text": "持有时无视负面地形"
		},
		"bigKey": {
			"cls": "tools",
			"name": "大黄门钥匙",
			"text": "可以开启当前层所有黄门"
		},
		"greenKey": {
			"cls": "tools",
			"name": "绿钥匙",
			"text": "可以打开一扇绿门"
		},
		"steelKey": {
			"cls": "tools",
			"name": "铁门钥匙",
			"text": "可以打开一扇铁门"
		},
		"pickaxe": {
			"cls": "tools",
			"name": "破墙镐",
			"text": "可以破坏勇士四周的墙"
		},
		"icePickaxe": {
			"cls": "tools",
			"name": "破冰镐",
			"text": "可以破坏勇士面前的一堵冰墙"
		},
		"bomb": {
			"cls": "tools",
			"name": "炸弹",
			"text": "可以炸掉勇士四周的怪物"
		},
		"centerFly": {
			"cls": "tools",
			"name": "中心对称飞行器",
			"text": "可以飞向当前楼层中心对称的位置"
		},
		"upFly": {
			"cls": "tools",
			"name": "上楼器",
			"text": "可以飞往楼上的相同位置"
		},
		"downFly": {
			"cls": "tools",
			"name": "下楼器",
			"text": "可以飞往楼下的相同位置"
		},
		"earthquake": {
			"cls": "tools",
			"name": "地震卷轴",
			"text": "可以破坏当前层的所有墙"
		},
		"poisonWine": {
			"cls": "tools",
			"name": "解毒药水",
			"text": "可以解除中毒状态"
		},
		"weakWine": {
			"cls": "tools",
			"name": "解衰药水",
			"text": "可以解除衰弱状态"
		},
		"curseWine": {
			"cls": "tools",
			"name": "解咒药水",
			"text": "可以解除诅咒状态"
		},
		"superWine": {
			"cls": "items",
			"name": "圣水",
			"text": null
		},
		"hammer": {
			"cls": "tools",
			"name": "圣锤",
			"text": "可以炸掉勇士面前的怪物"
		},
		"fengyin": {
			"cls": "constants",
			"name": "封印之网",
			"text": "可以封印最终魔王"
		},
		"I361": {
			"cls": "items",
			"name": "新物品"
		},
		"I362": {
			"cls": "items",
			"name": "新物品"
		},
		"I363": {
			"cls": "items",
			"name": "新物品"
		},
		"I364": {
			"cls": "items",
			"name": "新物品"
		},
		"I365": {
			"cls": "constants",
			"name": "火杖",
			"text": "有火焰力量的魔杖"
		},
		"I366": {
			"cls": "items",
			"name": "新物品"
		},
		"I367": {
			"cls": "items",
			"name": "新物品"
		},
		"I368": {
			"cls": "items",
			"name": "新物品"
		},
		"I369": {
			"cls": "items",
			"name": "新物品"
		},
		"I370": {
			"cls": "items",
			"name": "新物品"
		},
		"I371": {
			"cls": "items",
			"name": "新物品"
		},
		"I372": {
			"cls": "items",
			"name": "新物品"
		},
		"I373": {
			"cls": "items",
			"name": "新物品"
		},
		"I374": {
			"cls": "items",
			"name": "新物品"
		},
		"I375": {
			"cls": "items",
			"name": "新物品"
		},
		"I376": {
			"cls": "items",
			"name": "新物品"
		},
		"I377": {
			"cls": "items",
			"name": "新物品"
		},
		"I378": {
			"cls": "constants",
			"name": "水杖",
			"text": "有水波力量的魔杖"
		},
		"I333": {
			"cls": "items",
			"name": "新物品"
		},
		"I334": {
			"cls": "items",
			"name": "新物品"
		},
		"I335": {
			"cls": "items",
			"name": "新物品"
		},
		"I336": {
			"cls": "items",
			"name": "新物品"
		},
		"I337": {
			"cls": "items",
			"name": "生命魔杖"
		},
		"I338": {
			"cls": "tools",
			"name": "生命魔杖",
			"text": "可以恢复100点生命值；携带1把可以增加1万分数"
		},
		"I339": {
			"cls": "items",
			"name": "新物品"
		},
		"I340": {
			"cls": "items",
			"name": "新物品"
		},
		"I341": {
			"cls": "items",
			"name": "新物品"
		},
		"I342": {
			"cls": "items",
			"name": "新物品"
		},
		"I343": {
			"cls": "items",
			"name": "新物品"
		},
		"I344": {
			"cls": "items",
			"name": "新物品"
		},
		"I345": {
			"cls": "items",
			"name": "新物品"
		},
		"I346": {
			"cls": "items",
			"name": "新物品"
		},
		"I347": {
			"cls": "constants",
			"name": "神秘的书",
			"text": "本塔没有暗墙 宝石血瓶随便吃"
		},
		"I348": {
			"cls": "items",
			"name": "绿血瓶"
		},
		"I382": {
			"cls": "items",
			"name": "生命魔杖"
		}
	},
	"itemEffect": {
		"redJewel": "core.status.hero.atk +=1",
		"blueJewel": "core.status.hero.def +=1",
		"greenJewel": "core.status.hero.mdef += core.values.greenJewel * ratio",
		"yellowJewel": null,
		"redPotion": "core.status.hero.hp +=50",
		"bluePotion": "core.status.hero.hp +=200",
		"yellowPotion": "core.status.hero.hp +=151",
		"greenPotion": "core.status.hero.hp +=1500",
		"sword1": "core.status.hero.atk += 10",
		"sword2": "core.status.hero.atk += 10",
		"sword3": "core.status.hero.atk += core.values.sword3",
		"sword4": "core.status.hero.atk += core.values.sword4",
		"sword5": "core.status.hero.atk += 50",
		"shield1": "core.status.hero.def += 10",
		"shield2": "core.status.hero.def += 10",
		"shield3": "core.status.hero.def += core.values.shield3",
		"shield4": "core.status.hero.def += core.values.shield4",
		"shield5": "core.status.hero.def += 50",
		"bigKey": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
		"superPotion": "core.status.hero.hp +=6",
		"moneyPocket": "core.status.hero.money += 500",
		"fengyin": null,
		"superWine": "core.status.hero.hp +=5",
		"I348": "core.status.hero.hp +=2721"
	},
	"itemEffectTip": {
		"redJewel": "'，攻击+'+1",
		"blueJewel": "'，防御+'+1",
		"greenJewel": "'，魔防+'+core.values.greenJewel * ratio",
		"yellowJewel": "'，生命上限+'+1",
		"redPotion": "'，生命+'+50",
		"bluePotion": "'，生命+'+200",
		"yellowPotion": "'，生命+'+151",
		"greenPotion": "'，生命+'+1500",
		"sword1": "'，攻击+'+10",
		"sword2": "'，攻击+'+10",
		"sword3": "'，攻击+'+core.values.sword3",
		"sword4": "'，攻击+'+core.values.sword4",
		"sword5": "'，攻击+50'",
		"shield1": "'，防御+'+10",
		"shield2": "'，防御+'+10",
		"shield3": "'，防御+'+core.values.shield3",
		"shield4": "'，防御+'+core.values.shield4",
		"shield5": "'，防御+50'",
		"bigKey": "'，全钥匙+1'",
		"superPotion": "'，生命+'+6",
		"moneyPocket": "'，金币+500'",
		"superWine": "'，生命+'+5",
		"I348": "'，生命+'+2721"
	},
	"useItemEffect": {
		"book": "core.ui.drawBook(0);",
		"fly": "core.ui.drawFly(core.status.hero.flyRange.indexOf(core.status.floorId));",
		"earthquake": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n    core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
		"pickaxe": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n    core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
		"icePickaxe": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n    core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
		"snow": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n    core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
		"bigKey": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n    core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
		"bomb": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n    core.drawTip(core.material.items[itemId].name + '使用成功');\n    core.events.afterUseBomb();\n});",
		"hammer": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n    core.drawTip(core.material.items[itemId].name + '使用成功');\n    core.events.afterUseBomb();\n});",
		"centerFly": "core.clearMap('hero');\ncore.setHeroLoc('x', (core.bigmap.width||13)-1-core.getHeroLoc('x'));\ncore.setHeroLoc('y', (core.bigmap.height||13)-1-core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"upFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n    core.drawTip(core.material.items[itemId].name + '使用成功');\n    core.replay();\n});",
		"downFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n    core.drawTip(core.material.items[itemId].name + '使用成功');\n    core.replay();\n});",
		"poisonWine": "core.setFlag('poison', false);",
		"weakWine": "core.setFlag('weak', false);\ncore.status.hero.atk += core.getFlag('weakAtk', core.values.weakValue);\ncore.status.hero.def += core.getFlag('weakDef', core.values.weakValue);",
		"curseWine": "core.setFlag('curse', false);",
		"superWine": null,
		"sword0": "core.plugin.useEquipment(itemId)",
		"sword1": "core.plugin.useEquipment(itemId)",
		"sword2": "core.plugin.useEquipment(itemId)",
		"sword3": "core.plugin.useEquipment(itemId)",
		"sword4": "core.plugin.useEquipment(itemId)",
		"sword5": null,
		"shield0": "core.plugin.useEquipment(itemId)",
		"shield1": "core.plugin.useEquipment(itemId)",
		"shield2": "core.plugin.useEquipment(itemId)",
		"shield3": "core.plugin.useEquipment(itemId)",
		"shield4": "core.plugin.useEquipment(itemId)",
		"shield5": null,
		"superPotion": null,
		"I338": "core.insertAction([\n\t{\"type\": \"input\", \"text\": \"请输入生命魔杖使用次数：(0-${item:I338})\"},\n\t{\"type\": \"if\", \"condition\": \"flag:input<=item:I338\",\n\t\t\"true\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"item:I338\", \"value\": \"item:I338-flag:input\"},\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:hp\", \"value\": \"status:hp+flag:input*100\"},\n\t\t\t\"成功使用${flag:input}次生命魔杖，恢复${flag:input*100}点生命。\"\n\t\t],\n\t\t\"false\": [\"输入不合法！\"]\n\t},\n]);\ncore.addItem('I338', 1);"
	},
	"canUseItemEffect": {
		"book": "true",
		"fly": "core.status.hero.flyRange.indexOf(core.status.floorId)>=0",
		"pickaxe": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1\n\t\t&& (block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) // 能破哪些墙\n\t{\n\t\t// 四个方向\n\t\tif (core.flags.pickaxeFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
		"icePickaxe": "var able=false;\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.x==core.nextX() && block.y==core.nextY() && block.event.id=='ice') {\n\t\tcore.status.event.data = [i];\n\t\table=true;\n\t}\n}\nable",
		"bomb": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (core.flags.bombFourDirections || (block.x==core.nextX() && block.y==core.nextY()))\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
		"hammer": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && \n\t\tMath.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (block.x==core.nextX() && block.y==core.nextY())\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
		"earthquake": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n    var block = core.status.thisMap.blocks[i];\n    if (core.isset(block.event) && !block.disable && (block.event.id == 'yellowWall' || block.event.id == 'blueWall' || block.event.id == 'whiteWall')) // 能炸的墙壁\n        ids.push(i);\n}\nif (ids.length>0) {\n    core.status.event.data = ids;\n    able=true;\n}\nable",
		"centerFly": "var toX = (core.bigmap.width||13)-1-core.getHeroLoc('x'), toY = (core.bigmap.height||13)-1-core.getHeroLoc('y');\ncore.getBlockId(toX, toY) == null",
		"upFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index<core.floorIds.length-1) {\n\tvar toId = core.floorIds[index+1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tvar mw = core.floors[toId].width||13, mh = core.floors[toId].height||13;\n\tif (toX>=0 && toX<mw && toY>=0 && toY<mh && core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
		"downFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index>0) {\n\tvar toId = core.floorIds[index-1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tvar mw = core.floors[toId].width||13, mh = core.floors[toId].height||13;\n\tif (toX>=0 && toX<mw && toY>=0 && toY<mh && core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
		"snow": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.id == 'lava' && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tif (core.flags.snowFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
		"bigKey": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n    var block = core.status.thisMap.blocks[i];\n    if (core.isset(block.event) && !block.disable && block.event.id == 'yellowDoor') {\n        ids.push(i);\n    }\n}\nif (ids.length>0) {\n    core.status.event.data = ids;\n    able=true;\n}\nable",
		"poisonWine": "core.hasFlag('poison')",
		"weakWine": "core.hasFlag('weak')",
		"curseWine": "core.hasFlag('curse')",
		"superWine": null,
		"sword0": "true",
		"sword1": "true",
		"sword2": "true",
		"sword3": "true",
		"sword4": "true",
		"sword5": null,
		"shield0": "true",
		"shield1": "true",
		"shield2": "true",
		"shield3": "true",
		"shield4": "true",
		"shiled5": "true",
		"superPotion": null,
		"I338": "true"
	},
	"canEquip": {}
}