var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = 
{
	"main": {
		"floorIds": [
			"m1",
			"m2"
		],
		"floorPartitions": [],
		"images": [
			"bg.jpg",
			"hero.png",
			"winskin.png"
		],
		"tilesets": [
			"magictower.png"
		],
		"animates": [
			"hand",
			"zone"
		],
		"bgms": [
			"bgm.mp3"
		],
		"sounds": [
			"158-Skill02.ogg",
			"Annihilation2.wav",
			"cancel.mp3",
			"confirm.mp3",
			"cursor.mp3",
			"error.mp3",
			"floor.mp3",
			"gem.mp3",
			"item.mp3",
			"jump.mp3",
			"load.mp3",
			"open_ui.mp3",
			"pickaxe.mp3",
			"recovery.mp3",
			"save.mp3",
			"shop.mp3",
			"zone.mp3"
		],
		"fonts": [],
		"nameMap": {
			"背景图.jpg": "bg.jpg",
			"背景音乐.mp3": "bgm.mp3",
			"确定": "confirm.mp3",
			"取消": "cancel.mp3",
			"操作失败": "error.mp3",
			"光标移动": "cursor.mp3",
			"打开界面": "open_ui.mp3",
			"读档": "load.mp3",
			"存档": "save.mp3",
			"获得道具": "item.mp3",
			"回血": "recovery.mp3",
			"炸弹": "bomb.mp3",
			"飞行器": "centerFly.mp3",
			"开关门": "door.mp3",
			"上下楼": "floor.mp3",
			"跳跃": "jump.mp3",
			"破墙镐": "pickaxe.mp3",
			"破冰镐": "icePickaxe.mp3",
			"宝石": "gem.mp3",
			"阻激夹域": "zone.mp3",
			"穿脱装备": "equip.mp3",
			"背景音乐": "bgm.mp3",
			"攻击": "attack.mp3",
			"背景图": "bg.jpg",
			"商店": "shop.mp3",
			"领域": "zone"
		},
		"levelChoose": [],
		"equipName": [
			"武器",
			"盾牌"
		],
		"startBgm": "bgm.mp3",
		"styles": {
			"startBackground": "project/images/bg.jpg",
			"startVerticalBackground": "project/images/bg.jpg",
			"startLogoStyle": "display: none",
			"startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
			"statusLeftBackground": "url(project/materials/ground.png) repeat",
			"statusTopBackground": "url(project/materials/ground.png) repeat",
			"toolsBackground": "url(project/materials/ground.png) repeat",
			"floorChangingStyle": "background-color: black; color: white",
			"statusBarColor": [
				255,
				255,
				255,
				1
			],
			"borderColor": [
				204,
				204,
				204,
				1
			],
			"selectColor": [
				255,
				215,
				0,
				1
			],
			"font": "Verdana"
		}
	},
	"firstData": {
		"title": "恶灵缠身",
		"name": "elingchanshen",
		"version": "Ver 2.10",
		"floorId": "m1",
		"hero": {
			"image": "hero.png",
			"animate": false,
			"name": "阳光",
			"lv": 1,
			"hpmax": null,
			"hp": 20000,
			"manamax": -1,
			"mana": 0,
			"atk": 10,
			"def": 7,
			"mdef": 0,
			"money": 0,
			"exp": 0,
			"equipment": [],
			"items": {
				"constants": {
					"book": 1,
					"fly": 1
				},
				"tools": {},
				"equips": {}
			},
			"loc": {
				"direction": "up",
				"x": 6,
				"y": 11
			},
			"flags": {},
			"followers": [],
			"steps": 0
		},
		"startCanvas": [
			{
				"type": "comment",
				"text": "在这里可以用事件来自定义绘制标题界面的背景图等"
			},
			{
				"type": "comment",
				"text": "也可以直接切换到其他楼层（比如某个开始剧情楼层）进行操作。"
			},
			{
				"type": "showImage",
				"code": 1,
				"image": "bg.jpg",
				"loc": [
					0,
					0
				],
				"opacity": 1,
				"time": 0
			},
			{
				"type": "while",
				"condition": "1",
				"data": [
					{
						"type": "comment",
						"text": "给用户提供选择项，这里简单的使用了choices事件"
					},
					{
						"type": "comment",
						"text": "也可以贴按钮图然后使用等待操作来完成"
					},
					{
						"type": "choices",
						"choices": [
							{
								"text": "开始游戏",
								"action": [
									{
										"type": "comment",
										"text": "检查bgm状态，下同"
									},
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "if",
										"condition": "(main.levelChoose.length == 0)",
										"true": [
											{
												"type": "comment",
												"text": "直接开始游戏"
											}
										],
										"false": [
											{
												"type": "comment",
												"text": "动态生成难度选择项"
											},
											{
												"type": "function",
												"function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t\"text\": one.title || '',\n\t\t\"action\": [\n\t\t\t{ \"type\": \"function\", \"function\": \"function() { core.status.hard = '\" + (one.name || '') + \"'; }\" }\n\t\t]\n\t});\n})\ncore.insertAction({ \"type\": \"choices\", \"choices\": choices });\n}"
											}
										]
									},
									{
										"type": "hideImage",
										"code": 1,
										"time": 0
									},
									{
										"type": "comment",
										"text": "成功选择难度"
									},
									{
										"type": "break",
										"n": 1
									}
								]
							},
							{
								"text": "读取存档",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "简单的使用“呼出读档界面”来处理"
									},
									{
										"type": "callLoad"
									}
								]
							},
							{
								"text": "回放录像",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "这段代码会弹框选择录像文件"
									},
									{
										"type": "if",
										"condition": "(!core.isReplaying())",
										"true": [
											{
												"type": "function",
												"function": "function(){\ncore.chooseReplayFile()\n}"
											}
										]
									}
								]
							}
						]
					}
				]
			},
			{
				"type": "comment",
				"text": "接下来会执行startText中的事件"
			}
		],
		"startText": [
			{
				"type": "setText",
				"background": "winskin.png"
			}
		],
		"shops": [
			{
				"id": "shop1",
				"text": "\t[商人,man]只需${5+5*flag:sd}金币就可以：\n（再买${(5-(flag:sd2-5*flag:sdnl))}次，商店升级）",
				"textInList": "商人",
				"mustEnable": false,
				"disablePreview": false,
				"choices": [
					{
						"text": "攻击+${(1+flag:sdnl)}",
						"need": "status:money>=5+5*flag:sd",
						"action": [
							{
								"type": "comment",
								"text": "每次买之后变量sd增加，导致下次花费增加"
							},
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "5+5*flag:sd"
							},
							{
								"type": "if",
								"condition": "(flag:sd<=13)",
								"true": [
									{
										"type": "setValue",
										"name": "flag:sd",
										"operator": "+=",
										"value": "1"
									}
								],
								"false": [
									{
										"type": "setValue",
										"name": "flag:sd",
										"operator": "+=",
										"value": "2"
									}
								]
							},
							{
								"type": "comment",
								"text": "变量sd2记录购买次数，每买5次变量sdnl增加1"
							},
							{
								"type": "setValue",
								"name": "flag:sd2",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "+=",
								"value": "1+flag:sdnl"
							},
							{
								"type": "if",
								"condition": "(5-(flag:sd2-5*flag:sdnl)==0)",
								"true": [
									{
										"type": "setValue",
										"name": "flag:sdnl",
										"operator": "+=",
										"value": "1"
									}
								]
							}
						]
					},
					{
						"text": "防御+${(1+flag:sdnl)}",
						"need": "status:money>=5+5*flag:sd",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "5+5*flag:sd"
							},
							{
								"type": "if",
								"condition": "(flag:sd<=13)",
								"true": [
									{
										"type": "setValue",
										"name": "flag:sd",
										"operator": "+=",
										"value": "1"
									}
								],
								"false": [
									{
										"type": "setValue",
										"name": "flag:sd",
										"operator": "+=",
										"value": "2"
									}
								]
							},
							{
								"type": "setValue",
								"name": "flag:sd2",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "status:def",
								"operator": "+=",
								"value": "1+flag:sdnl"
							},
							{
								"type": "if",
								"condition": "(5-(flag:sd2-5*flag:sdnl)==0)",
								"true": [
									{
										"type": "setValue",
										"name": "flag:sdnl",
										"operator": "+=",
										"value": "1"
									}
								]
							}
						]
					}
				]
			}
		],
		"levelUp": [
			{
				"need": "0",
				"title": "一阶一星",
				"action": [
					{
						"type": "comment",
						"text": "此处是初始等级，只需填写称号"
					}
				]
			},
			{
				"need": "10",
				"title": "一阶二星",
				"clear": true,
				"action": [
					{
						"type": "setValue",
						"name": "flag:ad",
						"value": "1"
					},
					"升到“一阶二星”进阶奖励\n${flag:ad}防御及${100*flag:ad}生命",
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:hpmax",
						"operator": "+=",
						"value": "100*flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "100*flag:ad"
					}
				]
			},
			{
				"need": "20",
				"title": "一阶三星",
				"clear": true,
				"action": [
					"升到“一阶三星”进阶奖励\n${flag:ad}攻击及${100*flag:ad}生命",
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:hpmax",
						"operator": "+=",
						"value": "100*flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "100*flag:ad"
					}
				]
			},
			{
				"need": "35",
				"title": "一阶四星",
				"clear": true,
				"action": [
					"升到“一阶四星”进阶奖励\n${flag:ad}攻击${flag:ad}防御及${100*flag:ad}生命",
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:hpmax",
						"operator": "+=",
						"value": "100*flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "100*flag:ad"
					}
				]
			},
			{
				"need": "55",
				"title": "一阶五星",
				"clear": true,
				"action": [
					"升到“一阶五星”进阶奖励\n${flag:ad}攻击${flag:ad}防御及${100*flag:ad}生命",
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:hpmax",
						"operator": "+=",
						"value": "100*flag:ad"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "100*flag:ad"
					},
					{
						"type": "win",
						"reason": "成功通关"
					}
				]
			}
		]
	},
	"values": {
		"lavaDamage": 100,
		"poisonDamage": 10,
		"weakValue": 20,
		"redGem": 3,
		"blueGem": 3,
		"greenGem": 5,
		"redPotion": 100,
		"bluePotion": 250,
		"yellowPotion": 500,
		"greenPotion": 800,
		"breakArmor": 0.9,
		"counterAttack": 0.2,
		"purify": 3,
		"hatred": 2,
		"animateSpeed": 400,
		"statusCanvasRowsOnMobile": 3,
		"floorChangeTime": null,
		"moveSpeed": null
	},
	"flags": {
		"statusBarItems": [
			"enableFloor",
			"enableLv",
			"enableHP",
			"enableAtk",
			"enableDef",
			"enableMDef",
			"enableMoney",
			"enableExp",
			"enableLevelUp",
			"levelUpLeftMode"
		],
		"flyNearStair": true,
		"flyRecordPosition": true,
		"steelDoorWithoutKey": false,
		"itemFirstText": false,
		"equipboxButton": false,
		"enableAddPoint": false,
		"enableNegativeDamage": false,
		"betweenAttackMax": true,
		"useLoop": false,
		"startUsingCanvas": false,
		"statusCanvas": false,
		"displayEnemyDamage": true,
		"displayCritical": true,
		"displayExtraDamage": true,
		"enableGentleClick": true,
		"ignoreChangeFloor": true,
		"canGoDeadZone": false,
		"enableMoveDirectly": true,
		"enableRouteFolding": true,
		"disableShopOnDamage": false,
		"blurFg": false,
		"autoScale": null,
		"extendToolbar": null,
		"enableEnemyPoint": null
	}
}