main.floors.MT0=
{
    "floorId": "MT0",
    "title": "主塔 0 层",
    "name": "0",
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "defaultGround": "ground",
    "images": [],
    "ratio": 1,
    "map": [
    [  0, 41,  0,  5,  5,  5,349,  5,  5,  5,  0, 43,  0],
    [  0,  0,  0,369, 44, 11, 83, 11, 42,369,  0,  0,  0],
    [  0,258,  0,  5,  5,223,  1,246,  5,  5,  0,257,  0],
    [  5, 85,  5,  5, 38,  0,  1,  0, 40,  5,  5, 85,  5],
    [  0,368,  0,221,  0,222,  0,225,  0,212,  0,368,  0],
    [218, 15, 15, 15,216, 16, 16, 16,224,  4,  4,  4,220],
    [  0, 15,208, 85,  0, 85,229, 16, 82,  4, 62,  4,  0],
    [ 34, 15, 15, 15,211, 16, 16, 16,227,  4,245,  4, 33],
    [217, 85,247, 15, 82, 16,228, 85,  0,  4, 85,  4,219],
    [  0, 15, 15, 15,210, 16, 16, 16,226,  4,  4,  4,  0],
    [ 31,204,  0,209,  0,  0,215,  0,  0,214,  0,213, 32],
    [  1,  1, 11,  1, 81,  1,  1,  1, 81,  1, 11,  1,  1],
    [ 21,203,  0,202, 35,201,  0,205, 36,206,  0,207, 56]
],
    "firstArrive": [
        {
            "type": "sleep",
            "time": 500
        },
        {
            "type": "function",
            "function": "function(){\ncore.getItem('juanzhou', 1)\n}"
        },
        "\r[red]请注意本塔是有商店的！警惕拆塔演员！\r\n按v键或者点击图标开启商店，物品会逐次涨价\n轮回后勇士血量重置为，属性继承，特殊道具清空，怪物属性增强初始值的25%\n你可以在背包中的提示卷轴里随时查看（卷轴中附带黑点提示）",
        {
            "type": "sleep",
            "time": 500
        },
        "\\c[20]击败所有蝙蝠，打开吸血鬼前的机关门\n击败所有法师，打开大法师前的机关门\n击败所有骑士，打开黑骑士前的机关门\n击败魔法警卫，打开黑衣魔王前的机关门",
        {
            "type": "sleep",
            "time": 500
        },
        "\\c[20]击败四个小boss，打开血影前的机关\n击败血影，打开红衣魔王前的机关门\n击败红衣魔王，打开魔龙前的机关门\n\r[red]血影，红衣魔王，魔龙战后无加点\n击败魔龙后，获得红钥匙",
        {
            "type": "sleep",
            "time": 500
        },
        {
            "type": "function",
            "function": "function(){\ncore.getItem('book', 1)\n}"
        }
    ],
    "parallelDo": "",
    "events": {
        "4,4": [
            {
                "type": "if",
                "condition": "(flag:夹击1===0)",
                "true": [
                    {
                        "type": "animate",
                        "name": "zone"
                    },
                    {
                        "type": "setValue",
                        "name": "status:hp",
                        "operator": "/=",
                        "value": "2"
                    },
                    "你被夹♂击了，生命减半！"
                ],
                "false": [
                    {
                        "type": "hide",
                        "remove": true
                    }
                ]
            }
        ],
        "5,3": [
            {
                "type": "if",
                "condition": "(flag:夹击2===0)",
                "true": [
                    {
                        "type": "animate",
                        "name": "zone"
                    },
                    {
                        "type": "setValue",
                        "name": "status:hp",
                        "operator": "/=",
                        "value": "2"
                    },
                    "你被夹♂击了，生命减半！"
                ],
                "false": [
                    {
                        "type": "hide",
                        "remove": true
                    }
                ]
            }
        ],
        "6,2": [
            {
                "type": "setBlock",
                "number": "cross"
            }
        ],
        "1,1": {
            "trigger": null,
            "enable": true,
            "noPass": true,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "0,1": {
            "trigger": null,
            "enable": true,
            "noPass": true,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
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                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "0,2": {
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            "enable": true,
            "noPass": true,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "10,2": {
            "trigger": null,
            "enable": true,
            "noPass": true,
            "displayDamage": true,
            "opacity": 1,
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                "blur": 0,
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                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "11,1": {
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        "12,0": {
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            },
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        "12,2": {
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                "shadow": 0
            },
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        },
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                "shadow": 0
            },
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        },
        "2,2": {
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                "shadow": 0
            },
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        },
        "0,0": {
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                "shadow": 0
            },
            "data": []
        },
        "10,1": {
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            "enable": true,
            "noPass": true,
            "displayDamage": true,
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                "shadow": 0
            },
            "data": []
        },
        "12,1": {
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                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        }
    },
    "changeFloor": {},
    "afterBattle": {
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            {
                "type": "setValue",
                "name": "flag:door_MT0_1_8",
                "operator": "+=",
                "value": "1"
            }
        ],
        "0,8": [
            {
                "type": "setValue",
                "name": "flag:door_MT0_1_8",
                "operator": "+=",
                "value": "1"
            }
        ],
        "12,8": [
            {
                "type": "setValue",
                "name": "flag:door_MT0_1_8",
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                "value": "1"
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        ],
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                "type": "setValue",
                "name": "flag:door_MT0_1_8",
                "operator": "+=",
                "value": "1"
            }
        ],
        "8,9": [
            {
                "type": "setValue",
                "name": "flag:door_MT0_7_8",
                "operator": "+=",
                "value": "1"
            }
        ],
        "8,7": [
            {
                "type": "setValue",
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                "value": "1"
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        ],
        "7,2": [
            {
                "type": "setValue",
                "name": "flag:door_MT0_5_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "11,12": [
            {
                "type": "setValue",
                "name": "flag:door_MT0_3_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "9,12": [
            {
                "type": "setValue",
                "name": "flag:door_MT0_3_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "7,12": [
            {
                "type": "setValue",
                "name": "flag:door_MT0_3_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "3,4": [
            {
                "type": "setValue",
                "name": "flag:夹击1",
                "value": "1"
            },
            {
                "type": "hide",
                "loc": [
                    [
                        4,
                        4
                    ]
                ],
                "remove": true
            }
        ],
        "5,4": [
            {
                "type": "setValue",
                "name": "flag:夹击1",
                "value": "1"
            },
            {
                "type": "setValue",
                "name": "flag:夹击2",
                "value": "1"
            }
        ],
        "5,2": [
            {
                "type": "setValue",
                "name": "flag:夹击2",
                "value": "1"
            }
        ],
        "1,2": [
            {
                "type": "setValue",
                "name": "flag:door_MT0_10_8",
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                "value": "1"
            },
            {
                "type": "hide",
                "loc": [
                    [
                        0,
                        0
                    ]
                ],
                "remove": true
            },
            {
                "type": "hide",
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                    [
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                    ]
                ],
                "remove": true
            },
            {
                "type": "hide",
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            },
            {
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            },
            {
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            {
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        ],
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            {
                "type": "setValue",
                "name": "flag:door_MT0_1_3",
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        ],
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        ],
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        ],
        "11,2": [
            {
                "type": "hide",
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                        0
                    ]
                ],
                "remove": true
            },
            {
                "type": "hide",
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                    ]
                ],
                "remove": true
            },
            {
                "type": "hide",
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                    ]
                ],
                "remove": true
            },
            {
                "type": "hide",
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                    [
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                    ]
                ],
                "remove": true
            },
            {
                "type": "hide",
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                    ]
                ],
                "remove": true
            },
            {
                "type": "setBlock",
                "number": "redKey",
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                    ]
                ]
            }
        ],
        "10,7": [
            {
                "type": "setValue",
                "name": "flag:door_MT0_11_3",
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                "value": "1"
            }
        ],
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                "type": "setValue",
                "name": "flag:door_MT0_1_3",
                "operator": "+=",
                "value": "1"
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {
        "6,1": [
            "获得轻微的奖励，生命+1",
            {
                "type": "setValue",
                "name": "status:hp",
                "operator": "+=",
                "value": "1"
            }
        ]
    },
    "cannotMove": {},
    "bgmap": [

],
    "fgmap": [

],
    "width": 13,
    "height": 13,
    "autoEvent": {
        "1,8": {
            "0": {
                "condition": "flag:door_MT0_1_8==4",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": true,
                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT0_1_8",
                        "value": "null"
                    }
                ]
            },
            "1": null
        },
        "7,8": {
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                "condition": "flag:door_MT0_7_8==2",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": true,
                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
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                        "name": "flag:door_MT0_7_8",
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                    }
                ]
            },
            "1": null
        },
        "5,6": {
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                "condition": "flag:door_MT0_5_6==1",
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                "delayExecute": false,
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                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT0_5_6",
                        "value": "null"
                    }
                ]
            },
            "1": null
        },
        "3,6": {
            "0": {
                "condition": "flag:door_MT0_3_6==3",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": true,
                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
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                    }
                ]
            },
            "1": null
        },
        "10,8": {
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                "condition": "flag:door_MT0_10_8==1",
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                "priority": 0,
                "delayExecute": false,
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                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
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                    }
                ]
            },
            "1": null
        },
        "11,3": {
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                "condition": "flag:door_MT0_11_3==1",
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                        "type": "openDoor"
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                    }
                ]
            },
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        },
        "1,3": {
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                "condition": "flag:door_MT0_1_3==4",
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                "multiExecute": true,
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                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT0_1_3",
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                    }
                ]
            },
            "1": null
        }
    },
    "beforeBattle": {},
    "cannotMoveIn": {},
    "flyPoint": [
        6,
        12
    ],
    "bgm": "1.mp3"
}