var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = 
{
	"main": {
		"floorIds": [
			"MT0",
			"MT1",
			"MT2",
			"MT3",
			"MT4",
			"MT5",
			"h",
			"a",
			"AT1",
			"AT2",
			"AT3",
			"AT4",
			"AT5",
			"TM1",
			"TM2",
			"TM3",
			"TM4",
			"TM5",
			"wang"
		],
		"images": [
			"bg.jpg",
			"winskin.png"
		],
		"tilesets": [
			"magictower.png"
		],
		"animates": [
			"hand",
			"sword",
			"zone"
		],
		"bgms": [
			"bgm.mp3"
		],
		"sounds": [
			"floor.mp3",
			"attack.mp3",
			"door.mp3",
			"item.mp3",
			"equip.mp3",
			"zone.mp3",
			"jump.mp3",
			"pickaxe.mp3",
			"bomb.mp3",
			"centerFly.mp3"
		],
		"nameMap": {
			"背景图.jpg": "bg.jpg",
			"背景音乐.mp3": "bgm.mp3"
		},
		"startBackground": "bg.jpg",
		"startLogoStyle": "color: black",
		"levelChoose": [
			[
				"简单",
				"Easy"
			],
			[
				"普通",
				"Normal"
			],
			[
				"困难",
				"Hard"
			],
			[
				"噩梦",
				"Hell"
			]
		],
		"equipName": [
			"武器",
			"盾牌"
		],
		"startBgm": "bgm.mp3",
		"statusLeftBackground": "url(project/images/ground.png) repeat",
		"statusTopBackground": "url(project/images/ground.png) repeat",
		"toolsBackground": "url(project/images/ground.png) repeat",
		"borderColor": "#CCCCCC",
		"statusBarColor": "white",
		"hardLabelColor": "red",
		"floorChangingBackground": "black",
		"floorChangingTextColor": "white",
		"font": "Verdana",
		"startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;"
	},
	"firstData": {
		"title": "滑稽*魔塔",
		"name": "huaji1",
		"version": "Ver 2.6.3",
		"floorId": "MT0",
		"hero": {
			"name": "滑稽",
			"lv": 1,
			"hpmax": 9999,
			"hp": 1000,
			"manamax": 1000,
			"mana": 1000,
			"atk": 10,
			"def": 5,
			"mdef": 10,
			"money": 0,
			"experience": 0,
			"equipment": [],
			"items": {
				"keys": {
					"yellowKey": 8,
					"blueKey": 4,
					"redKey": 1
				},
				"constants": {},
				"tools": {},
				"equips": {}
			},
			"loc": {
				"direction": "up",
				"x": 0,
				"y": 12
			},
			"flags": {},
			"steps": 0
		},
		"startCanvas": [
			{
				"type": "comment",
				"text": "在这里可以用事件来自定义绘制标题界面的背景图等"
			},
			{
				"type": "comment",
				"text": "也可以直接切换到其他楼层（比如某个开始剧情楼层）进行操作。"
			},
			{
				"type": "showImage",
				"code": 1,
				"image": "bg.jpg3",
				"loc": [
					0,
					0
				],
				"opacity": 1,
				"time": 0
			},
			{
				"type": "while",
				"condition": "1",
				"data": [
					{
						"type": "comment",
						"text": "给用户提供选择项，这里简单的使用了choices事件"
					}
				]
			},
			{
				"type": "comment",
				"text": "接下来会执行startText中的事件"
			},
			{
				"type": "comment",
				"text": "也可以贴按钮图然后使用等待操作来完成"
			},
			{
				"type": "choices",
				"choices": [
					{
						"text": "开始游戏",
						"action": [
							{
								"type": "comment",
								"text": "检查bgm状态，下同"
							},
							{
								"type": "function",
								"function": "function(){\ncore.control.checkBgm()\n}"
							},
							{
								"type": "if",
								"condition": "core.flags.startDirectly",
								"true": [
									{
										"type": "comment",
										"text": "直接开始游戏，设置初始化数据"
									},
									{
										"type": "function",
										"function": "function(){\ncore.events.setInitData('')\n}"
									}
								],
								"false": [
									{
										"type": "comment",
										"text": "动态生成难度选择项"
									},
									{
										"type": "function",
										"function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\"text\": one[0], \"action\": [\n\t\t{\"type\": \"function\", \"function\": \"function() { core.status.hard = '\"+one[1]+\"'; core.events.setInitData('\"+one[1]+\"'); }\"}\n\t]});\n})\ncore.insertAction({\"type\": \"choices\", \"choices\": choices});\n}"
									}
								]
							},
							{
								"type": "hideImage",
								"code": 1,
								"time": 0
							},
							{
								"type": "comment",
								"text": "成功选择难度"
							},
							{
								"type": "break"
							}
						]
					},
					{
						"text": "读取存档",
						"action": [
							{
								"type": "function",
								"function": "function(){\ncore.control.checkBgm()\n}"
							},
							{
								"type": "comment",
								"text": "简单的使用“呼出读档界面”来处理"
							},
							{
								"type": "callLoad"
							}
						]
					},
					{
						"text": "回放录像",
						"action": [
							{
								"type": "function",
								"function": "function(){\ncore.control.checkBgm()\n}"
							},
							{
								"type": "comment",
								"text": "这段代码会弹框选择录像文件"
							},
							{
								"type": "if",
								"condition": "!core.isReplaying()",
								"true": [
									{
										"type": "function",
										"function": "function(){\ncore.chooseReplayFile()\n}"
									}
								],
								"false": []
							}
						]
					}
				]
			}
		],
		"startText": [],
		"shops": [
			{
				"id": "moneyShop1",
				"name": "滑稽之神",
				"icon": "blueShop",
				"textInList": "滑稽币商店",
				"commonTimes": false,
				"mustEnable": false,
				"use": "money",
				"need": "50+35*times",
				"text": "勇敢的滑稽啊，给我${need}滑稽币就可以：",
				"choices": [
					{
						"text": "生命+8000",
						"effect": "status:hp+=8000"
					},
					{
						"text": "攻击+5",
						"effect": "status:atk+=5"
					},
					{
						"text": "防御+10",
						"effect": "status:def+=10"
					},
					{
						"text": "魔防+25",
						"effect": "status:mdef+=25"
					}
				]
			},
			{
				"id": "expShop1",
				"name": "滑稽之王",
				"icon": "pinkShop",
				"textInList": "商店",
				"commonTimes": false,
				"mustEnable": false,
				"use": "experience",
				"need": "200+135*times",
				"text": "滑稽啊，给我${need}经验就可以装B：",
				"choices": [
					{
						"text": "血＋8000",
						"effect": "status:atk+=5"
					},
					{
						"text": "攻击+5",
						"effect": "status:atk+=5"
					},
					{
						"text": "防御+10",
						"effect": "status:def+=10"
					}
				]
			},
			{
				"id": "keyShop1",
				"textInList": "回收钥匙商店",
				"mustEnable": false,
				"commonEvent": "回收钥匙商店"
			},
			{
				"id": "moneyShop2",
				"name": "滑稽果神",
				"icon": "blueShop",
				"textInList": "滑稽果商店",
				"commonTimes": false,
				"mustEnable": false,
				"use": "money",
				"need": "4000+2000*times",
				"text": "勇敢的滑稽啊，给我${need}滑稽果就可以：",
				"choices": [
					{
						"text": "生命+8万",
						"effect": "status:hp+=80000"
					},
					{
						"text": "攻击+60",
						"effect": "status:atk+=60"
					},
					{
						"text": "防御+120",
						"effect": "status:def+=120"
					},
					{
						"text": "魔防+300",
						"effect": "status:mdef+=300"
					}
				]
			},
			{
				"id": "expShop2",
				"name": "滑稽之王",
				"icon": "pinkShop",
				"textInList": "PY商店",
				"commonTimes": false,
				"mustEnable": false,
				"use": "experience",
				"need": "3500+2000*times",
				"text": "滑稽啊，给我${need}经验就可以装B：",
				"choices": [
					{
						"text": "血量+10万",
						"effect": "status:hp+=100000"
					},
					{
						"text": "攻击+75",
						"effect": "status:atk+=75"
					},
					{
						"text": "防御+150",
						"effect": "status:def+=150"
					}
				]
			}
		],
		"levelUp": [
			{
				"need": "100",
				"title": "武徒",
				"action": [
					{
						"type": "tip",
						"text": "恭喜成为武徒"
					},
					{
						"type": "comment",
						"text": "此处是初始等级，只需填写称号"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+1"
					}
				]
			},
			{
				"need": "400",
				"title": "武者",
				"action": [
					{
						"type": "tip",
						"text": "恭喜成为武者"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+2"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+5"
					}
				]
			},
			{
				"need": "800",
				"title": "武士",
				"action": [
					{
						"type": "tip",
						"text": "恭喜成为武士"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+3"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+6"
					}
				]
			},
			{
				"need": "2222",
				"title": "黑武士",
				"action": [
					{
						"type": "tip",
						"text": "恭喜成为黑武士"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+5"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+12"
					}
				]
			},
			{
				"need": "5000",
				"title": "武师",
				"action": [
					{
						"type": "tip",
						"text": "恭喜成为武师"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+7"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+14"
					}
				]
			},
			{
				"need": "8000",
				"title": "大武师",
				"action": [
					{
						"type": "tip",
						"text": "恭喜成为大武师"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+8"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+16"
					}
				]
			},
			{
				"need": "12500",
				"title": "半步武宗",
				"action": [
					{
						"type": "tip",
						"text": "恭喜成为半步武宗"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+11"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+22"
					}
				]
			},
			{
				"need": "20000",
				"title": "武之宗师",
				"action": [
					{
						"type": "tip",
						"text": "恭喜成为武宗"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+12"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+24"
					}
				]
			},
			{
				"need": "35000",
				"title": "半步王者",
				"action": [
					{
						"type": "tip",
						"text": "恭喜成为半步王者"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+13"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+23"
					}
				]
			},
			{
				"need": "75000",
				"title": "【王者】满级",
				"action": [
					{
						"type": "tip",
						"text": "你已经满级了，可以去随便用经验了"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+15"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+30"
					}
				]
			}
		]
	},
	"values": {
		"lavaDamage": 100,
		"poisonDamage": 10,
		"weakValue": 20,
		"redJewel": 1,
		"blueJewel": 1,
		"greenJewel": 2,
		"redPotion": 800,
		"bluePotion": 2000,
		"yellowPotion": 8000,
		"greenPotion": 20000,
		"breakArmor": 1,
		"counterAttack": 0.1,
		"purify": 1,
		"hatred": 1,
		"moveSpeed": 100,
		"animateSpeed": 400,
		"floorChangeTime": 800
	},
	"flags": {
		"enableFloor": false,
		"enableName": true,
		"enableLv": true,
		"enableHPMax": false,
		"enableMana": true,
		"enableMDef": true,
		"enableMoney": true,
		"enableExperience": true,
		"enableLevelUp": true,
		"levelUpLeftMode": false,
		"enableKeys": true,
		"enablePZF": false,
		"enableDebuff": false,
		"enableSkill": true,
		"flyNearStair": false,
		"flyRecordPosition": false,
		"pickaxeFourDirections": false,
		"bombFourDirections": false,
		"snowFourDirections": false,
		"bigKeyIsBox": false,
		"steelDoorWithoutKey": true,
		"itemFirstText": true,
		"equipment": true,
		"equipboxButton": true,
		"iconInEquipbox": true,
		"enableAddPoint": true,
		"enableNegativeDamage": false,
		"hatredDecrease": true,
		"betweenAttackCeil": false,
		"betweenAttackMax": true,
		"useLoop": false,
		"startUsingCanvas": false,
		"startDirectly": true,
		"statusCanvas": false,
		"statusCanvasRowsOnMobile": 3,
		"displayEnemyDamage": true,
		"displayCritical": true,
		"displayExtraDamage": true,
		"enableGentleClick": true,
		"potionWhileRouting": false,
		"ignoreChangeFloor": true,
		"canGoDeadZone": false,
		"enableMoveDirectly": true,
		"enableDisabledShop": true,
		"disableShopOnDamage": false,
		"checkConsole": false
	}
}