main.floors.MT2=
{
"floorId": "MT2",
"title": "主塔 3 层",
"name": "3",
"canFlyTo": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"item_ratio": 100,
"defaultGround": "snowGround",
"firstArrive": [
    {
        "type": "function",
        "function": "function(){\ncore.material.enemys.whiteGhost.hp*=10; core.material.enemys.whiteGhost.atk*=10; core.material.enemys.whiteGhost.def*=10;    core.material.enemys.whiteGhost.value=75;   core.material.enemys.blackSlime.hp*=10; core.material.enemys.blackSlime.atk*=10; core.material.enemys.blackSlime.def*=10;  core.material.enemys.blueGuard.hp*=10; core.material.enemys.blueGuard.atk*=10; core.material.enemys.blueGuard.def*=10;  core.material.enemys.skeletonSoilder.hp*=10; core.material.enemys.skeletonSoilder.atk*=10; core.material.enemys.skeletonSoilder.def*=10;  core.material.enemys.redPriest.hp*=10; core.material.enemys.redPriest.atk*=10; core.material.enemys.redPriest.def*=10; core.material.enemys.bigBat.hp*=10; core.material.enemys.bigBat.atk*=10; core.material.enemys.bigBat.def*=10; core.updateStatusBar();\n}"
    },
    "\t[hero]\b[up,hero]呼…监狱的第三重，击败这层的boss，就能够到达出口了吧？"
],
"events": {},
"changeFloor": {},
"afterBattle": {
    "6,0": [
        {
            "type": "changeFloor",
            "floorId": "MT3",
            "loc": [
                6,
                11
            ],
            "direction": "up"
        },
        {
            "type": "function",
            "function": "function(){\nif(core.getFlag('hard', 0)==3)core.events.uploadCurrent(\"MT2\");\n}"
        }
    ]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"map": [
    [203,  0, 28,  0, 32,  3,255,  3, 47,  3, 31,  3, 28],
    [  0,  3,  3,218,  3,  3,  0,  3,  0,218,  0,  3,  0],
    [  0,  3,206,  0,203,  3,210,  3,  3,  3,222,  0,203],
    [206,  3,  0, 27,  0,  3,  0, 31,  0, 31,  0,  3,  0],
    [  0,  3,  0,  3,  3,  3,203,  3,  3,  3,222,  3, 32],
    [ 29,  0,222,  0,222,  0,  0,206,  0,  3,  0,210,  0],
    [  3,  3,  3,  0,  3,  3,  3,  3, 31,  3,  3,  0,  3],
    [  0, 31,  0,210,  0, 32,  0,210,  0,  3,  0, 28,  0],
    [ 47,  3,  3,  3,218,  3,203,  3, 29,  3,222,  0,222],
    [  0, 27,  0,206,  0,  3,  0,  3,  3,  3,  3, 27,  3],
    [  3,  3,  3,  3,218,  3, 56,  0,203,  0,218,  0, 47],
    [  0, 32,  0,203,  0,  3,  0,  3,  0,  3,  3,210,  3],
    [ 29,  0, 29,  3, 31,  3,  0,  3, 47,  3, 27,  0, 28]
],
"bgm": "pvz.mp3",
}