var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = 
{
	"main": {
		"floorIds": [
			"MTT",
			"MTA",
			"MT0",
			"MT1",
			"MT2",
			"MT3",
			"MT4",
			"MT5",
			"MT6",
			"MT7",
			"MT8",
			"MT9",
			"MT10",
			"MT11",
			"MT12",
			"MT14"
		],
		"floorPartitions": [],
		"images": [
			"bear.png",
			"hero.png",
			"hero2.png",
			"hero3.png",
			"hero4.png",
			"hero5.png",
			"hero6.png",
			"winskin.png"
		],
		"tilesets": [
			"magictower.png"
		],
		"animates": [
			"chaodiancipao",
			"dunji",
			"feileishen",
			"hand",
			"jianji",
			"sword",
			"thunder",
			"yongchang",
			"zone"
		],
		"bgms": [
			"bgm.mp3"
		],
		"sounds": [
			"attack.mp3",
			"bajianchuqiao.mp3",
			"bomb.mp3",
			"cancel.mp3",
			"centerFly.mp3",
			"confirm.mp3",
			"cursor.mp3",
			"diancipao.mp3",
			"door.mp3",
			"dunji.mp3",
			"equip.mp3",
			"error.mp3",
			"feileishen.mp3",
			"floor.mp3",
			"gem.mp3",
			"icePickaxe.mp3",
			"item.mp3",
			"jianji.wav",
			"jump.mp3",
			"load.mp3",
			"open_ui.mp3",
			"pickaxe.mp3",
			"recovery.mp3",
			"save.mp3",
			"shop.mp3",
			"zhaohuanjiangshi.mp3",
			"zone.mp3"
		],
		"fonts": [],
		"nameMap": {
			"确定": "confirm.mp3",
			"取消": "cancel.mp3",
			"操作失败": "error.mp3",
			"光标移动": "cursor.mp3",
			"打开界面": "open_ui.mp3",
			"读档": "load.mp3",
			"存档": "save.mp3",
			"获得道具": "item.mp3",
			"回血": "recovery.mp3",
			"炸弹": "bomb.mp3",
			"飞行器": "centerFly.mp3",
			"开关门": "door.mp3",
			"上下楼": "floor.mp3",
			"跳跃": "jump.mp3",
			"破墙镐": "pickaxe.mp3",
			"破冰镐": "icePickaxe.mp3",
			"宝石": "gem.mp3",
			"阻激夹域": "zone.mp3",
			"穿脱装备": "equip.mp3",
			"背景音乐": "bgm.mp3",
			"攻击": "attack.mp3",
			"背景图": "bg.jpg",
			"商店": "shop.mp3",
			"领域": "zone"
		},
		"levelChoose": null,
		"equipName": [
			"主动技能",
			"武器",
			"身体",
			"辅助1",
			"辅助2",
			"辅助3",
			"辅助4",
			"辅助5",
			"辅助6"
		],
		"startBgm": null,
		"styles": {
			"startBackground": "project/images/bg.jpg",
			"startVerticalBackground": "project/images/bg.jpg",
			"startLogoStyle": "display: none",
			"startButtonsStyle": "null",
			"statusLeftBackground": "url(project/materials/ground.png) ",
			"statusTopBackground": "url(project/materials/ground.png) ",
			"toolsBackground": "black",
			"floorChangingStyle": "background-color: black; color: white",
			"statusBarColor": [
				255,
				255,
				255,
				1
			],
			"borderColor": [
				230,
				230,
				230,
				200
			],
			"selectColor": [
				255,
				255,
				255,
				1
			],
			"font": "Verdana"
		},
		"splitImages": [
			{
				"name": "dragon.png",
				"width": 384,
				"height": 96,
				"prefix": "dragon_"
			}
		]
	},
	"firstData": {
		"title": "BUG公司",
		"name": "poemt",
		"version": "Ver 2.1.5",
		"floorId": "MTT",
		"hero": {
			"image": "hero2.png",
			"animate": false,
			"name": " ",
			"lv": 1,
			"hpmax": 5000,
			"hp": 5000,
			"manamax": null,
			"mana": 0,
			"atk": 10,
			"def": 10,
			"mdef": 10,
			"money": 0,
			"exp": 0,
			"equipment": [],
			"items": {
				"constants": {},
				"tools": {},
				"equips": {}
			},
			"loc": {
				"direction": "down",
				"x": 6,
				"y": 6
			},
			"flags": {},
			"followers": [],
			"steps": 0
		},
		"startCanvas": null,
		"startText": [
			{
				"type": "comment",
				"text": "初始剧情"
			},
			{
				"type": "if",
				"condition": "(1===1)",
				"true": [
					"2115年，一台原子计算机的系统安全出现意外漏洞，导致BUG不断出现，一颗电子与其他电子不断地碰撞产生化学反应，由中性粒子到分子再到病毒，并且有了智慧！它们开始主动寻找寄居体，经过研究发现，它们可以寄居在任何物体身上，三年后......\n一名青年被一家名为\"BUG\"的公司从野外带回，十分幸运的是，他没有被BUG感染，这真是奇迹，这家公司专门研究如何消灭BUG病毒，但是好景不长，BUG病毒悄无声息地传染到了公司内部，由于BUG病毒的抗体研究至今没有任何进展，再加上物资匮乏，被感染的人只能被扔到野外任其自生自灭。",
					"一个月后，公司内部决定让所有没有被感染的人往楼上迁移，顺便寻找物资，因为地面已经没有了容身之处，如果有人能够找到通往上一层的出口，公司还会奖励业绩好的员工去野外历练的机会。\nBUG公司最开始位于这栋楼的第二层，但是这栋楼的层数至今无人知道有多高，从楼下往上看，只能看到楼体消失在云雾和星空中，听说这栋楼是16年的时候凭空诞生的，那个时候的世界已经没有飞行器能够正常飞行了，因为BUG病毒不仅能感染生物，对机械的感染只会更快。",
					"此塔没有引导和BGM，请自行探索和配置。",
					{
						"type": "setValue",
						"name": "flag:属性点",
						"value": "10",
						"norefresh": true
					},
					{
						"type": "setValue",
						"name": "flag:攻速",
						"value": "1",
						"norefresh": true
					},
					{
						"type": "choices",
						"text": "\t[系统]请选择你的人物",
						"choices": [
							{
								"text": "索恩",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.setHeroIcon('hero3.png', false);\ncore.setStatus('name', '索恩')\n}"
									}
								]
							},
							{
								"text": "薇拉",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.setHeroIcon('hero4.png', false);\ncore.setStatus('name', '薇拉')\n}"
									}
								]
							},
							{
								"text": "露娜",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.setHeroIcon('hero2.png', false);\ncore.setStatus('name', '露娜')\n}"
									}
								]
							},
							{
								"text": "艾薇",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.setHeroIcon('hero5.png', false);\ncore.setStatus('name', '艾薇')\n}"
									}
								]
							},
							{
								"text": "薇薇安",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.setHeroIcon('hero6.png', false);\ncore.setStatus('name', '薇薇安')\n}"
									}
								]
							},
							{
								"text": "雷恩",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.setHeroIcon('hero.png', false);\ncore.setStatus('name', '雷恩')\n}"
									}
								]
							}
						]
					},
					{
						"type": "dowhile",
						"condition": "(flag:属性点>0)",
						"data": [
							{
								"type": "choices",
								"text": "\t[系统]请为你的角色分配属性\n剩余属性点: ${flag:属性点}",
								"choices": [
									{
										"text": "攻击+10",
										"action": [
											{
												"type": "setValue",
												"name": "flag:属性点",
												"operator": "-=",
												"value": "1",
												"norefresh": true
											},
											{
												"type": "setValue",
												"name": "status:atk",
												"operator": "+=",
												"value": "10"
											}
										]
									},
									{
										"text": "防御+15",
										"action": [
											{
												"type": "setValue",
												"name": "flag:属性点",
												"operator": "-=",
												"value": "1",
												"norefresh": true
											},
											{
												"type": "setValue",
												"name": "status:def",
												"operator": "+=",
												"value": "15"
											}
										]
									},
									{
										"text": "护盾+40",
										"action": [
											{
												"type": "setValue",
												"name": "flag:属性点",
												"operator": "-=",
												"value": "1",
												"norefresh": true
											},
											{
												"type": "setValue",
												"name": "status:mdef",
												"operator": "+=",
												"value": "40"
											}
										]
									},
									{
										"text": "基础生命+500",
										"action": [
											{
												"type": "setValue",
												"name": "flag:属性点",
												"operator": "-=",
												"value": "1",
												"norefresh": true
											},
											{
												"type": "setValue",
												"name": "status:hpmax",
												"operator": "+=",
												"value": "500",
												"norefresh": true
											},
											{
												"type": "setValue",
												"name": "status:hp",
												"operator": "+=",
												"value": "500",
												"norefresh": true
											},
											{
												"type": "setValue",
												"name": "flag:基础生命",
												"value": "core.status.hero.hpmax"
											}
										]
									},
									{
										"text": "攻速+5%",
										"action": [
											{
												"type": "setValue",
												"name": "flag:属性点",
												"operator": "-=",
												"value": "1",
												"norefresh": true
											},
											{
												"type": "setValue",
												"name": "flag:攻速",
												"operator": "+=",
												"value": "0.05"
											}
										]
									},
									{
										"text": "破甲+3%",
										"action": [
											{
												"type": "function",
												"function": "function(){\ncore.破甲增幅(core.破甲增幅() + 0.03);\n}"
											},
											{
												"type": "setValue",
												"name": "flag:属性点",
												"operator": "-=",
												"value": "1"
											}
										]
									}
								]
							}
						]
					}
				]
			},
			{
				"type": "setValue",
				"name": "flag:角色等级",
				"value": "1",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "item:yellowKey",
				"value": "3",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "item:blueKey",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:辅助购买次数",
				"value": "1",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "item:greenKey",
				"value": "999",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "status:money",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "item:poisonWine",
				"value": "1",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:层数",
				"value": "1",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:天赋点",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "status:atk",
				"operator": "+=",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:区域等级",
				"value": "1",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:血限天赋",
				"value": "1",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "status:exp",
				"operator": "+=",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:二刀流击杀",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:盾娘击杀",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:电磁炮击杀",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:飞雷神击杀",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:召唤师击杀",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:附魔次数",
				"value": "1",
				"norefresh": true
			},
			{
				"type": "setValue",
				"name": "flag:工资",
				"value": "0",
				"norefresh": true
			},
			{
				"type": "openShop",
				"id": "tfjm"
			}
		],
		"shops": [
			{
				"id": "shop1",
				"text": "\t[小卖部,trader]给我20金币就可以",
				"textInList": "小卖部",
				"mustEnable": false,
				"disablePreview": false,
				"choices": [
					{
						"text": "攻击+${Math.round(core.角色增幅()*3*(item:yellowKey*0.01+1))}",
						"need": "status:money>=20",
						"condition": "flag:层数>=1",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "20",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "+=",
								"value": "Math.round(core.角色增幅()*3*(item:yellowKey*0.01+1))"
							}
						]
					},
					{
						"text": "防御+${Math.round(core.角色增幅()*3*(item:yellowKey*0.01+1))}",
						"need": "status:money>=20",
						"condition": "flag:层数>=1",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "20",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "status:def",
								"operator": "+=",
								"value": "Math.round(core.角色增幅()*3*(item:yellowKey*0.01+1))"
							}
						]
					},
					{
						"text": "护盾+${Math.round(core.角色增幅()*9*(item:yellowKey*0.01+1))}",
						"need": "status:money>=20",
						"condition": "flag:层数>=1",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "20",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "status:mdef",
								"operator": "+=",
								"value": "Math.round(core.角色增幅()*9*(item:yellowKey*0.01+1))"
							}
						]
					},
					{
						"text": "攻速+4%",
						"need": "status:money>=20",
						"condition": "flag:层数>=1",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "20",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:攻速",
								"operator": "+=",
								"value": "0.04"
							}
						]
					},
					{
						"text": "攻击+${Math.round(core.角色增幅()*1.5*(item:yellowKey*0.01+1))}，攻速+2%",
						"need": "status:money>=20",
						"condition": "flag:层数>=1",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "20",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "+=",
								"value": "Math.round(core.角色增幅()*1.5*(item:yellowKey*0.01+1))"
							},
							{
								"type": "setValue",
								"name": "flag:攻速",
								"operator": "+=",
								"value": "0.02"
							}
						]
					},
					{
						"text": "生命+${Math.round(core.角色增幅()*1200*(item:yellowKey*0.01+1))}",
						"need": "status:money>=20",
						"condition": "flag:层数>=1",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "20",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "status:hp",
								"operator": "+=",
								"value": "Math.round(core.角色增幅()*1200*(item:yellowKey*0.01+1))"
							}
						]
					},
					{
						"text": "黄钥匙+1",
						"need": "status:money>=20",
						"condition": "flag:层数>=1",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "20",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "item:yellowKey",
								"operator": "+=",
								"value": "1"
							}
						]
					}
				]
			},
			{
				"id": "tfjm",
				"text": "\t[天赋界面,I364]剩余天赋点 ${flag:天赋点}",
				"textInList": "天赋界面",
				"mustEnable": true,
				"disablePreview": true,
				"choices": [
					{
						"text": "生命上限+4% 战斗攻速+2%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 &&  (flag:血限天赋 > 1.14||item:I471 > 7)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:血限天赋",
								"operator": "+=",
								"value": "0.04",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I471', 2);\n}"
							}
						]
					},
					{
						"text": "战斗护盾+4% 战斗攻速+2%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 && (item:I345 > 14||item:I471 > 7)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I471', 2);\n}"
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I345', 4);\n}"
							}
						]
					},
					{
						"text": "战斗护盾+4% 生命上限+4%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 &&  (item:I345 > 14||flag:血限天赋>1.14)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:血限天赋",
								"operator": "+=",
								"value": "0.04",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I345', 4);\n}"
							}
						]
					},
					{
						"text": "战斗防御+2% 生命上限+4%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 && (item:shield0 > 7||flag:血限天赋 > 1.14)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:血限天赋",
								"operator": "+=",
								"value": "0.04",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('shield0', 2);\n}"
							}
						]
					},
					{
						"text": "战斗防御+2% 战斗攻速+2%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 && (item:shield0 > 7||item:I471> 7)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('shield0', 2);\n}"
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I471', 2);\n}"
							}
						]
					},
					{
						"text": "战斗防御+2% 战斗护盾+4%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 && (item:shield0 > 7||item:I345 > 14)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('shield0', 2);\n}"
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I345', 4);\n}"
							}
						]
					},
					{
						"text": "战斗攻速+5%",
						"need": "flag:天赋点>=1",
						"condition": "item:I471> 30",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I471', 5);\n}"
							}
						]
					},
					{
						"text": "战斗护盾+10%",
						"need": "flag:天赋点>=1",
						"condition": "item:I345> 60",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I345', 10);\n}"
							}
						]
					},
					{
						"text": "生命上限+10%",
						"need": "flag:天赋点>=1",
						"condition": "item:cross > 15",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:血限天赋",
								"operator": "+=",
								"value": "0.1",
								"norefresh": true
							}
						]
					},
					{
						"text": "战斗防御+5%",
						"need": "flag:天赋点>=1",
						"condition": "item:shield0 > 30",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('shield0', 5);\n}"
							}
						]
					},
					{
						"text": "战斗伤害+5%",
						"need": "flag:天赋点>=1",
						"condition": "item:sword0 > 30",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('sword0', 5);\n}"
							}
						]
					},
					{
						"text": "战斗防御+2% 战斗伤害+2%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 &&(item:shield0 > 7||item:sword0>7)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('sword0', 2);\n}"
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('shield0', 2);\n}"
							}
						]
					},
					{
						"text": "战斗护盾+4% 战斗伤害+2%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 &&   (item:I345 > 14||item:sword0>7)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('sword0', 2);\n}"
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I345', 4);\n}"
							}
						]
					},
					{
						"text": "战斗攻速+2% 战斗伤害+2%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 &&  (item:I471 > 7||item:sword0>7)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I471', 2);\n}"
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('sword0', 2);\n}"
							}
						]
					},
					{
						"text": "生命上限+4% 战斗伤害+2%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <20 && (flag:血限天赋 > 1.14||item:sword0>7)",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:血限天赋",
								"operator": "+=",
								"value": "0.04",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('sword0', 2);\n}"
							}
						]
					},
					{
						"text": "生命上限+6%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <4 && flag:血限天赋 >1",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:血限天赋",
								"operator": "+=",
								"value": "0.06",
								"norefresh": true
							}
						]
					},
					{
						"text": "战斗攻速+3%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <4 && item:I471 > 0",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I471', 3);\n}"
							}
						]
					},
					{
						"text": "战斗护盾+6%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <4 && item:I345 > 0",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I345', 6);\n}"
							}
						]
					},
					{
						"text": "战斗防御+3%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <4 && item:shield0 > 0",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('shield0', 3);\n}"
							}
						]
					},
					{
						"text": "战斗伤害+3%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <4 && item:sword0 > 0",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('sword0', 3);\n}"
							}
						]
					},
					{
						"text": "战斗伤害+1%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <1",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('sword0', 1);\n}"
							}
						]
					},
					{
						"text": "战斗防御+1%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <1",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('shield0', 1);\n}"
							}
						]
					},
					{
						"text": "战斗护盾+2%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <1",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I345', 2);\n}"
							}
						]
					},
					{
						"text": "战斗攻速+1%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <1",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "function",
								"function": "function(){\ncore.addItem('I471', 1);\n}"
							}
						]
					},
					{
						"text": "生命上限+2%",
						"need": "flag:天赋点>=1",
						"condition": "flag:消耗天赋 <1",
						"action": [
							{
								"type": "setValue",
								"name": "flag:天赋点",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:消耗天赋",
								"operator": "+=",
								"value": "1",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:血限天赋",
								"operator": "+=",
								"value": "0.019999",
								"norefresh": true
							}
						]
					}
				]
			}
		],
		"levelUp": [
			{
				"need": "flag:升级需求+flag:角色等级",
				"title": "",
				"clear": true,
				"action": []
			},
			{
				"need": "flag:升级需求+flag:角色等级",
				"title": "",
				"clear": true,
				"action": [
					{
						"type": "setValue",
						"name": "status:lv",
						"value": "1",
						"norefresh": true
					},
					{
						"type": "setValue",
						"name": "flag:角色等级",
						"operator": "+=",
						"value": "1",
						"norefresh": true
					},
					{
						"type": "tip",
						"text": "获得天赋点+1"
					},
					{
						"type": "setValue",
						"name": "flag:天赋点",
						"operator": "+=",
						"value": "1",
						"norefresh": true
					},
					{
						"type": "setValue",
						"name": "status:hpmax",
						"value": " core.升级加血()"
					}
				]
			},
			{
				"need": "flag:升级需求+flag:角色等级",
				"title": "",
				"clear": true,
				"action": []
			}
		]
	},
	"values": {
		"lavaDamage": 100,
		"poisonDamage": 1,
		"weakValue": 1,
		"redGem": 3,
		"blueGem": 3,
		"greenGem": 9,
		"redPotion": 300,
		"bluePotion": 600,
		"yellowPotion": 1200,
		"greenPotion": 2400,
		"breakArmor": 0.9,
		"counterAttack": 0.1,
		"purify": 3,
		"hatred": 2,
		"animateSpeed": 300,
		"moveSpeed": 100,
		"statusCanvasRowsOnMobile": 3,
		"floorChangeTime": 150
	},
	"flags": {
		"statusBarItems": [
			"enableFloor",
			"enableName",
			"enableLv",
			"enableHPMax",
			"enableHP",
			"enableMana",
			"enableAtk",
			"enableDef",
			"enableMDef",
			"enableMoney",
			"enableExp",
			"enableLevelUp",
			"levelUpLeftMode",
			"enableKeys",
			"enableGreenKey",
			"enablePZF",
			"enableDebuff"
		],
		"autoScale": true,
		"extendToolbar": false,
		"flyNearStair": false,
		"flyRecordPosition": false,
		"itemFirstText": false,
		"equipboxButton": false,
		"enableAddPoint": false,
		"enableNegativeDamage": false,
		"betweenAttackMax": true,
		"useLoop": false,
		"startUsingCanvas": false,
		"statusCanvas": false,
		"enableEnemyPoint": true,
		"enableGentleClick": true,
		"ignoreChangeFloor": true,
		"canGoDeadZone": false,
		"enableMoveDirectly": true,
		"enableRouteFolding": true,
		"disableShopOnDamage": false,
		"blurFg": false,
		"hideLeftStatusBar": false
	}
}