var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = 
{
	"main": {
		"floorIds": [
			"DX30",
			"DX29",
			"DX28",
			"DX27",
			"DX26",
			"DX25",
			"DX24",
			"DX23",
			"DX22",
			"DX21",
			"DX20",
			"DX19",
			"DX18",
			"DX17",
			"DX16",
			"DX15",
			"DX14",
			"DX13",
			"DX12",
			"DX11",
			"DX10",
			"DX9",
			"DX8",
			"DX7",
			"DX6",
			"DX5",
			"DX4",
			"DX3",
			"DX2",
			"DX1",
			"MT0",
			"MT1",
			"MT2",
			"MT3",
			"MT4",
			"MT5",
			"MT6",
			"MT7",
			"MT8",
			"MT9",
			"MT10",
			"MT11",
			"MT12",
			"MT13",
			"MT14",
			"MT15",
			"MT16",
			"MT17",
			"MT18",
			"MT19",
			"MT20",
			"MT21",
			"MT22",
			"MT23",
			"MT24",
			"MT25",
			"MT26",
			"MT27",
			"MT28",
			"MT29",
			"MT30",
			"MT31",
			"MT32",
			"MT33",
			"MT34",
			"MT35",
			"MT36",
			"MT37",
			"MT38",
			"MT39",
			"MT40",
			"MTB36",
			"MTB37",
			"MTB38",
			"MTB39",
			"MTB40",
			"MTB41",
			"EX1",
			"EX2",
			"EX3",
			"EX4",
			"EX5",
			"EX6",
			"EX7",
			"EX8",
			"EX9",
			"EX10"
		],
		"images": [
			"bg.jpg",
			"winskin.png"
		],
		"tilesets": [
			"magictower.png"
		],
		"animates": [
			"hand",
			"sword",
			"zone",
			"light",
			"ironsword",
			"stonesword",
			"bigsword",
			"forestsword",
			"redsword",
			"thundersword"
		],
		"bgms": [
			"bgm.mp3",
			"21-29.mp3",
			"0f.mp3",
			"1-10.mp3",
			"11-20.mp3",
			"D1-D9.mp3",
			"30Fboss.mp3",
			"D10-D30.mp3",
			"31-40.mp3",
			"20f.mp3",
			"B36-40.mp3",
			"EX.mp3"
		],
		"sounds": [
			"floor.mp3",
			"attack.mp3",
			"door.mp3",
			"item.mp3",
			"equip.mp3",
			"zone.mp3",
			"jump.mp3",
			"pickaxe.mp3",
			"bomb.mp3",
			"centerFly.mp3",
			"ironsword.mp3",
			"170-Skill14.ogg",
			"bigsword.mp3",
			"094-Attack06.ogg",
			"redsword.mp3",
			"123-Thunder01.ogg",
			"ToEX.mp3"
		],
		"nameMap": {
			"背景图.jpg": "bg.jpg",
			"背景音乐.mp3": "bgm.mp3"
		},
		"startBackground": "bg.jpg",
		"startLogoStyle": "color: white",
		"levelChoose": [
			[
				"简单",
				"Easy"
			]
		],
		"equipName": [
			"护剑之灵",
			"手套",
			"靴子",
			"神秘道具"
		],
		"startBgm": "bgm.mp3",
		"statusLeftBackground": "url(project/images/ground.png) repeat",
		"statusTopBackground": "url(project/images/ground.png) repeat",
		"toolsBackground": "url(project/images/ground.png) repeat",
		"borderColor": "black",
		"statusBarColor": "white",
		"hardLabelColor": "red",
		"floorChangingBackground": "url(project/images/bg.jpg) 0 0/100% 100% no-repeat",
		"floorChangingTextColor": "white",
		"font": "Verdana",
		"startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;"
	},
	"firstData": {
		"title": "破碎的神圣剑",
		"name": "psdssj",
		"version": "Ver 2.6.5.1",
		"floorId": "MT0",
		"hero": {
			"name": "勇士",
			"lv": 1,
			"hpmax": 9999,
			"hp": 1000,
			"manamax": -1,
			"mana": 0,
			"atk": 10,
			"def": 10,
			"mdef": 0,
			"money": 0,
			"experience": 0,
			"equipment": [],
			"items": {
				"keys": {
					"yellowKey": 0,
					"blueKey": 0,
					"redKey": 0
				},
				"constants": {},
				"tools": {},
				"equips": {}
			},
			"loc": {
				"direction": "up",
				"x": 6,
				"y": 10
			},
			"flags": {},
			"steps": 0
		},
		"startCanvas": [
			{
				"type": "comment",
				"text": "在这里可以用事件来自定义绘制标题界面的背景图等"
			},
			{
				"type": "comment",
				"text": "也可以直接切换到其他楼层（比如某个开始剧情楼层）进行操作。"
			},
			{
				"type": "showImage",
				"code": 1,
				"image": "bg.jpg",
				"loc": [
					0,
					0
				],
				"opacity": 1,
				"time": 0
			},
			{
				"type": "while",
				"condition": "1",
				"data": [
					{
						"type": "comment",
						"text": "给用户提供选择项，这里简单的使用了choices事件"
					},
					{
						"type": "comment",
						"text": "也可以贴按钮图然后使用等待操作来完成"
					},
					{
						"type": "choices",
						"choices": [
							{
								"text": "开始游戏",
								"action": [
									{
										"type": "comment",
										"text": "检查bgm状态，下同"
									},
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "if",
										"condition": "core.flags.startDirectly",
										"true": [
											{
												"type": "comment",
												"text": "直接开始游戏，设置初始化数据"
											},
											{
												"type": "function",
												"function": "function(){\ncore.events.setInitData('')\n}"
											}
										],
										"false": [
											{
												"type": "comment",
												"text": "动态生成难度选择项"
											},
											{
												"type": "function",
												"function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\"text\": one[0], \"action\": [\n\t\t{\"type\": \"function\", \"function\": \"function() { core.status.hard = '\"+one[1]+\"'; core.events.setInitData('\"+one[1]+\"'); }\"}\n\t]});\n})\ncore.insertAction({\"type\": \"choices\", \"choices\": choices});\n}"
											}
										]
									},
									{
										"type": "hideImage",
										"code": 1,
										"time": 0
									},
									{
										"type": "comment",
										"text": "成功选择难度"
									},
									{
										"type": "break"
									}
								]
							},
							{
								"text": "读取存档",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "简单的使用“呼出读档界面”来处理"
									},
									{
										"type": "callLoad"
									}
								]
							},
							{
								"text": "回放录像",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "这段代码会弹框选择录像文件"
									},
									{
										"type": "if",
										"condition": "!core.isReplaying()",
										"true": [
											{
												"type": "function",
												"function": "function(){\ncore.chooseReplayFile()\n}"
											}
										],
										"false": []
									}
								]
							}
						]
					}
				]
			},
			{
				"type": "comment",
				"text": "接下来会执行startText中的事件"
			}
		],
		"startText": [
			{
				"type": "scrollText",
				"text": "很久以前，在世界的一隅，有一片寸草不生的大陆。\n直到有一天，\n神圣剑的铸造者“远古武魂”将神圣剑插在大陆的中心。\n神圣剑的力量为这片大陆带来了甘霖和温暖，\n诞生了河流和草木，从此渐渐有了居住于此的村落。\n武魂为了保护神圣剑，还创造了四个护剑精灵：\n勇气之灵、智慧之灵、生息之灵、复仇之灵。\n精灵们一直环绕在神圣剑周围，防止它被居心叵测者盗走。\n许多年来人们一直过着幸福的生活。\n突然有有一天，魔王来到了这里。\n为了获得力量，魔王破坏了神圣剑，\n并将四个精灵封印在一座塔中。\n由于失去了神圣剑，河流干涸，草木枯死，村落几近毁灭。\n在这时勇士站了出来，为拯救受难的村民，踏进了魔塔。",
				"time": 14000,
				"lineHeight": 1.6
			}
		],
		"shops": [
			{
				"id": "shop1",
				"name": "贪婪之神",
				"icon": "blueShop",
				"textInList": "3F金币商店",
				"commonTimes": false,
				"mustEnable": false,
				"use": "money",
				"need": "20+1*times",
				"text": "可怜的人类啊！让我们做一笔交易吧，只要你给我${need}金币，我能将钱转化为你的力量！",
				"choices": [
					{
						"text": "生命+600",
						"effect": "status:hp+=600;flag:tuisuo+=1"
					},
					{
						"text": "攻击+4",
						"effect": "status:atk+=4"
					},
					{
						"text": "防御+4",
						"effect": "status:def+=4;flag:tuisuo+=1"
					}
				]
			},
			{
				"id": "shop2",
				"name": "贪欲之神",
				"icon": "blueShop",
				"textInList": "-6F金币商店",
				"commonTimes": false,
				"mustEnable": false,
				"use": "money",
				"need": "50+2*times",
				"text": "可怜的人类啊！只要你给我${need}金币，我就能将你的钱转化为更多的力量！",
				"choices": [
					{
						"text": "生命+8000",
						"effect": "status:hp+=8000;flag:tuisuo+=1"
					},
					{
						"text": "攻击+15",
						"effect": "status:atk+=15"
					},
					{
						"text": "防御+15",
						"effect": "status:def+=15;flag:tuisuo+=1"
					}
				]
			},
			{
				"id": "itemShop",
				"item": true,
				"textInList": "小偷",
				"mustEnable": false,
				"choices": [
					{
						"id": "yellowKey",
						"number": 9999,
						"money": "30"
					},
					{
						"id": "blueKey",
						"number": 9999,
						"money": "100"
					},
					{
						"id": "redKey",
						"number": 9999,
						"money": "500"
					}
				]
			},
			{
				"id": "keyShop1",
				"textInList": "。。。",
				"mustEnable": true,
				"commonEvent": "回收钥匙商店"
			}
		],
		"levelUp": [
			{
				"need": "0",
				"title": "",
				"action": [
					{
						"type": "comment",
						"text": "此处是初始等级，只需填写称号"
					}
				]
			},
			{
				"need": "20",
				"title": "第二级",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+10"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+10"
					}
				]
			},
			{
				"need": "40",
				"title": "",
				"action": [
					{
						"type": "tip",
						"text": "恭喜升级"
					}
				]
			}
		]
	},
	"values": {
		"lavaDamage": 50,
		"poisonDamage": 10,
		"weakValue": 0.2,
		"redJewel": 2,
		"blueJewel": 2,
		"greenJewel": 10,
		"redPotion": 75,
		"bluePotion": 200,
		"yellowPotion": 500,
		"greenPotion": 1000,
		"breakArmor": 0.9,
		"counterAttack": 0.1,
		"purify": 8,
		"hatred": 100,
		"moveSpeed": 100,
		"animateSpeed": 400,
		"floorChangeTime": 800
	},
	"flags": {
		"enableFloor": true,
		"enableName": false,
		"enableLv": false,
		"enableHPMax": false,
		"enableMana": false,
		"enableMDef": false,
		"enableMoney": true,
		"enableExperience": true,
		"enableLevelUp": false,
		"levelUpLeftMode": false,
		"enableKeys": true,
		"enablePZF": false,
		"enableDebuff": false,
		"enableSkill": false,
		"flyNearStair": false,
		"flyRecordPosition": false,
		"pickaxeFourDirections": false,
		"bombFourDirections": false,
		"snowFourDirections": false,
		"bigKeyIsBox": true,
		"steelDoorWithoutKey": false,
		"itemFirstText": true,
		"equipment": false,
		"equipboxButton": false,
		"iconInEquipbox": false,
		"enableAddPoint": false,
		"enableNegativeDamage": true,
		"hatredDecrease": false,
		"betweenAttackCeil": true,
		"betweenAttackMax": false,
		"useLoop": true,
		"startUsingCanvas": false,
		"startDirectly": true,
		"statusCanvas": false,
		"statusCanvasRowsOnMobile": 3,
		"displayEnemyDamage": true,
		"displayCritical": true,
		"displayExtraDamage": true,
		"enableGentleClick": true,
		"potionWhileRouting": false,
		"ignoreChangeFloor": true,
		"canGoDeadZone": false,
		"enableMoveDirectly": true,
		"enableDisabledShop": true,
		"disableShopOnDamage": false,
		"blurFg": true,
		"checkConsole": false
	}
}