main.floors.EX10=
{
    "floorId": "EX10",
    "title": "隐藏 10 层",
    "name": "EX10",
    "width": 13,
    "height": 13,
    "canFlyTo": false,
    "canUseQuickShop": false,
    "cannotViewMap": true,
    "images": [],
    "item_ratio": 1,
    "defaultGround": "T873",
    "bgm": "EX.mp3",
    "firstArrive": [
        {
            "type": "setValue",
            "name": "flag:kill",
            "value": "0"
        }
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,3": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "data": [
                {
                    "type": "if",
                    "condition": "flag:kill==9",
                    "true": [
                        {
                            "type": "hide",
                            "loc": [
                                [
                                    6,
                                    6
                                ]
                            ],
                            "floorId": "MT0",
                            "time": 0
                        },
                        {
                            "type": "show",
                            "loc": [
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                            "time": 0
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                        "\t[勇士,hero]......",
                        "\t[勇士,hero]喂。",
                        "\t[魔王,oldMan]......",
                        "\t[魔王,oldMan]终于......不是直接砍向我了吗。",
                        "\t[勇士,hero]你居然会说话？",
                        "\t[魔王,oldMan]我之前也会说，但是你完全听不进去。",
                        "\t[勇士,hero]你......不是魔王，你到底是谁？",
                        "\t[贤者,oldMan]我是贤者迦尔斯，原本我才是神圣建的第四守护灵，魔法之灵。",
                        "\t[贤者,oldMan]你现在使用的复仇之章，实际上是我魔法之灵本身的力量。",
                        "\t[贤者,oldMan]复仇之灵压制住了我，将我封印到这个幻象中。",
                        "\t[贤者,oldMan]在中了他的计之后，我不得已将力量奉献了出来，没想到他弄巧成拙，他顺便将此伪装成了他的力量。",
                        "\t[贤者,oldMan]他引导你陷入幻象，为的就是让你在幻象中耗尽体力，然后他就能一次拿到你的力量和我的力量。",
                        "\t[勇士,hero]我现在很晕......",
                        "\t[勇士,hero]大法师要真想杀死我，他直接动手不就好了，为什么还要一次次帮助我？",
                        "\t[贤者,oldMan]当初我也是这么想的，也正是因为这样，我才会中他的计......",
                        "\t[贤者,oldMan]我来告诉你他的目的吧，他就是为了复仇。",
                        "\t[勇士,hero]复仇？那样的话他帮助我消灭魔王不就好了？为何将我骗到这里？",
                        "\t[贤者,oldMan]听我说，这不是普通的复仇，这是无尽的复仇。其实，魔王正是他复活的。",
                        "\t[贤者,oldMan]就是要这样一次次让魔王复活，然后再杀掉，以此折磨魔王，才是他真正的目的。",
                        "\t[贤者,oldMan]而且我害怕他的力量......会影响到你。",
                        "\t[勇士,hero]为什么？",
                        "\t[贤者,oldMan]每个人都是有恨意的，你来到魔塔讨伐魔王，也是因为对魔王的怨恨。",
                        "\t[勇士,hero]魔王......他毁掉了我的家园......",
                        "\t[贤者,oldMan]在你杀掉他之后，你的恨意就消失了吗？好好扪心自问吧。",
                        "\t[贤者,oldMan]我不希望你重蹈大法师的路。。"
                    ],
                    "false": [
                        {
                            "type": "battle",
                            "loc": [
                                6,
                                3
                            ]
                        }
                    ]
                }
            ]
        },
        "6,11": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "data": [
                {
                    "type": "if",
                    "condition": "flag:giveblood==0",
                    "true": [
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                            "type": "show",
                            "loc": [
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                                    7
                                ]
                            ],
                            "floorId": "MT0",
                            "time": 0
                        }
                    ],
                    "false": [
                        {
                            "type": "setBlock",
                            "number": "vampire",
                            "loc": [
                                [
                                    6,
                                    7
                                ]
                            ],
                            "floorId": "MT0"
                        },
                        {
                            "type": "show",
                            "loc": [
                                [
                                    6,
                                    7
                                ]
                            ],
                            "floorId": "MT0",
                            "time": 0
                        }
                    ]
                },
                {
                    "type": "playSound",
                    "name": "ToEX.mp3"
                },
                {
                    "type": "hide",
                    "loc": [
                        [
                            8,
                            11
                        ]
                    ],
                    "floorId": "DX29",
                    "time": 0
                },
                {
                    "type": "setValue",
                    "name": "status:hp",
                    "value": "flag:bfhp"
                },
                {
                    "type": "setValue",
                    "name": "status:atk",
                    "value": "flag:bfatk"
                },
                {
                    "type": "setValue",
                    "name": "status:def",
                    "value": "flag:bfdef"
                },
                {
                    "type": "setValue",
                    "name": "flag:EXdone",
                    "value": "1"
                },
                {
                    "type": "changeFloor",
                    "floorId": "MT0",
                    "loc": [
                        6,
                        6
                    ],
                    "time": 500
                }
            ]
        }
    },
    "changeFloor": {},
    "afterBattle": {
        "6,3": [
            {
                "type": "if",
                "condition": "flag:kill==9",
                "true": [
                    {
                        "type": "show",
                        "loc": [
                            [
                                6,
                                3
                            ]
                        ],
                        "time": 0
                    },
                    "\t[勇士,hero]可恶......诶什么怎么也杀不死，为什么会有这么多魔王......",
                    "\t[？？？,fairy]因为它不是真正的魔王，而是你内心的幻象。",
                    "\t[勇士,hero]谁在说话？",
                    "\t[仙子,fairy]我是可兹，用十字架的力量才能勉强跟你对话",
                    "\t[勇士,hero]为什么我看不到你？",
                    "\t[仙子,fairy]我就在你眼前，可是仇恨已经蒙蔽了你的双眼，快点醒来！",
                    "\t[勇士,hero]别开玩笑了！我眼前......我眼前什么也没有，只有魔王的身影。",
                    "\t[仙子,fairy]快点醒来！快点醒来！...",
                    "\t[勇士,hero]可兹？你还在吗？可兹？"
                ],
                "false": [
                    "怪物复活了",
                    {
                        "type": "show",
                        "loc": [
                            [
                                6,
                                3
                            ]
                        ],
                        "time": 0
                    },
                    {
                        "type": "addValue",
                        "name": "flag:kill",
                        "value": "1"
                    },
                    {
                        "type": "setEnemy",
                        "id": "E320",
                        "name": "hp",
                        "value": "15000+15000*flag:kill"
                    },
                    {
                        "type": "setEnemy",
                        "id": "E320",
                        "name": "atk",
                        "value": "4000+4000*flag:kill"
                    },
                    {
                        "type": "setEnemy",
                        "id": "E320",
                        "name": "def",
                        "value": "800+800*flag:kill"
                    },
                    {
                        "type": "callBook"
                    },
                    {
                        "type": "battle",
                        "loc": [
                            6,
                            3
                        ]
                    },
                    {
                        "type": "revisit"
                    }
                ]
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
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    "bgmap": [

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}