main.floors.MT50=
{
    "floorId": "MT50",
    "title": "魔塔 50 层",
    "name": "50",
    "width": 13,
    "height": 13,
    "canFlyTo": false,
    "canFlyFrom": false,
    "canUseQuickShop": false,
    "cannotViewMap": true,
    "images": [],
    "ratio": 5,
    "defaultGround": "ground",
    "firstArrive": [],
    "eachArrive": [
        {
            "type": "pauseBgm"
        },
        {
            "type": "if",
            "condition": "(flag:scenario==1)",
            "true": [
                {
                    "type": "sleep",
                    "time": 1000,
                    "noSkip": true
                },
                "\t[hero]是你！你为什么会在这里？",
                "\t[小偷,thief]我在这里的原因只有一个……",
                {
                    "type": "playSound",
                    "name": "3F.mp3"
                },
                {
                    "type": "sleep",
                    "time": 500,
                    "noSkip": true
                },
                {
                    "type": "setBlock",
                    "number": "redKing",
                    "loc": [
                        [
                            6,
                            5
                        ]
                    ],
                    "time": 500
                },
                {
                    "type": "sleep",
                    "time": 2000,
                    "noSkip": true
                },
                {
                    "type": "playBgm",
                    "name": "B_018XGW.mp3",
                    "keep": true
                },
                "\t[hero]什么！你是泽诺！你还活着？",
                "\t[泽诺,redKing]我是不死的存在。先前只是对你是否拥有作为战士的才智的一场测试。",
                "\t[hero]？这是什么意思？你为什么要这样做？",
                "\t[泽诺,redKing]你拥有象征着武略的神圣剑，而我拥有象征着智谋的全知之杖。传说称能将两者结合之人能获得无尽的智慧。但为此，我必须确保这位战士能掌握神圣剑的力量。",
                "\t[hero]你的意思是，我是这位战士。",
                "\t[泽诺,redKing]没错。但你刚进入魔塔的时候，你的力量还不足以掌控神圣剑。所以，我散布假情报，在塔里设下陷阱，等待你来到这里。而你不负所望的，拥有了足以使用神圣剑的力量，来到了这里。",
                "\t[hero]所以，传闻中有位公主被困于此……只是个引诱我过来的谎言？",
                "\t[泽诺,redKing]是的。现在，让我们合作，结束这场闹剧。来吧，时机已至，以我全知威仪，你我将毁灭神剑，获得无上智慧！神剑战士啊！与我一同结束这一切！",
                {
                    "type": "setValue",
                    "name": "flag:scenario",
                    "operator": "+=",
                    "value": "1"
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "6,5": {
            "trigger": "action",
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                {
                    "type": "if",
                    "condition": "(flag:scenario==0)",
                    "true": [
                        "\t[小偷,thief]啊！我们又见面了！我听说如果你击败25楼的Boss，“时空之门”就会在某处现身。",
                        "你不应当在没有通过24层时空之门的情况下来到这里，请读档。"
                    ],
                    "false": [
                        {
                            "type": "if",
                            "condition": "(flag:zenoSealed==1)",
                            "true": [
                                "\t[泽诺,redKing]为何，我的力量仍被封印？",
                                {
                                    "type": "battle",
                                    "id": "redKing"
                                },
                                {
                                    "type": "sleep",
                                    "time": 500
                                },
                                "\t[泽诺,redKing]你个恶魔，我从未想过会被击败。但我绝不会因此死去。我期待下一次与你战斗。",
                                {
                                    "type": "pauseBgm"
                                },
                                {
                                    "type": "setCurtain",
                                    "color": [
                                        0,
                                        0,
                                        0,
                                        1
                                    ],
                                    "time": 2000,
                                    "keep": true,
                                    "async": true
                                },
                                {
                                    "type": "sleep",
                                    "time": 500,
                                    "noSkip": true
                                },
                                {
                                    "type": "playSound",
                                    "name": "zone.mp3"
                                },
                                {
                                    "type": "sleep",
                                    "time": 500,
                                    "noSkip": true
                                },
                                {
                                    "type": "playSound",
                                    "name": "zone.mp3"
                                },
                                {
                                    "type": "sleep",
                                    "time": 500,
                                    "noSkip": true
                                },
                                {
                                    "type": "playSound",
                                    "name": "zone.mp3"
                                },
                                {
                                    "type": "sleep",
                                    "time": 500,
                                    "noSkip": true
                                },
                                {
                                    "type": "playSound",
                                    "name": "zone.mp3"
                                },
                                {
                                    "type": "waitAsync"
                                },
                                {
                                    "type": "sleep",
                                    "time": 500
                                },
                                {
                                    "type": "setText",
                                    "position": "center",
                                    "align": "center",
                                    "time": 200,
                                    "letterSpacing": 0
                                },
                                "\\c[20]漫长之战至此结束，虚空之塔轰然倒塌。\n众神回归天界，战士归于尘土。\n现在已成过去，旅途已为过往。\n你将稍作回溯，踏上新的旅途。\n\\c",
                                {
                                    "type": "setText",
                                    "align": "left",
                                    "time": 0,
                                    "letterSpacing": 0
                                },
                                "达成特殊结局\r[gold]\\d【封印泽诺】\r\\d！\n<在50层触发泽诺揭露真身事件后用下楼器至49层封印泽诺，再用上楼器回到50层触发此结局>\n此结局来自B站“丁香园主人”所研究出的娱乐玩法，在H5版中加以复刻。\n此结局仅血量计分。",
                                {
                                    "type": "win",
                                    "reason": "封印泽诺"
                                }
                            ],
                            "false": [
                                {
                                    "type": "setValue",
                                    "name": "flag:gameStart",
                                    "value": "0"
                                },
                                {
                                    "type": "pauseBgm"
                                },
                                {
                                    "type": "setCurtain",
                                    "color": [
                                        0,
                                        0,
                                        0,
                                        1
                                    ],
                                    "time": 2000,
                                    "keep": true,
                                    "async": true
                                },
                                {
                                    "type": "sleep",
                                    "time": 500,
                                    "noSkip": true
                                },
                                {
                                    "type": "playSound",
                                    "name": "zone.mp3"
                                },
                                {
                                    "type": "sleep",
                                    "time": 500,
                                    "noSkip": true
                                },
                                {
                                    "type": "playSound",
                                    "name": "zone.mp3"
                                },
                                {
                                    "type": "sleep",
                                    "time": 500,
                                    "noSkip": true
                                },
                                {
                                    "type": "playSound",
                                    "name": "zone.mp3"
                                },
                                {
                                    "type": "sleep",
                                    "time": 500,
                                    "noSkip": true
                                },
                                {
                                    "type": "playSound",
                                    "name": "zone.mp3"
                                },
                                {
                                    "type": "waitAsync"
                                },
                                {
                                    "type": "sleep",
                                    "time": 500
                                },
                                {
                                    "type": "setText",
                                    "position": "center",
                                    "align": "center",
                                    "time": 200,
                                    "letterSpacing": 0
                                },
                                "\\c[20]漫长之战至此结束，虚空之塔轰然倒塌。\n众神回归天界，战士归于尘土。\n现在已成过去，旅途已为过往。\n你将稍作回溯，踏上新的旅途。\n\\c",
                                {
                                    "type": "setText",
                                    "align": "left",
                                    "time": 0,
                                    "letterSpacing": 0
                                },
                                "达成常规结局\r[red]\\d【一场轮回】\r\\d！\n请选择计分方式：",
                                {
                                    "type": "choices",
                                    "text": "不同计分方式榜单不同",
                                    "choices": [
                                        {
                                            "text": "不结束游戏，继续二周目",
                                            "action": [
                                                "二周目将采用当前属性继续，怪物、血瓶、宝石、商店数值均为44倍，且50层有额外战斗。\n所有道具均没收，为简化操作，保留勇者灵球、智慧灵球和飞翔灵球。\n为方便玩家同时以不同存档游玩一二周目，本复刻的二周目采用与一周目不同的独立地图。\n二周目仅最终血量计分，请留意。",
                                                {
                                                    "type": "setValue",
                                                    "name": "item:yellowKey",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:blueKey",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:redKey",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:earthquake",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:centerFly",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:bigKey",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:coin",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:downFly",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:upFly",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:superPotion",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:cross",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:freezeBadge",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:dagger",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:bomb",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "item:pickaxe",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "status:money",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "flag:time",
                                                    "value": "0"
                                                },
                                                {
                                                    "type": "changeFloor",
                                                    "floorId": "MT101",
                                                    "loc": [
                                                        6,
                                                        11
                                                    ]
                                                },
                                                {
                                                    "type": "setValue",
                                                    "name": "flag:gameStart",
                                                    "value": "2"
                                                },
                                                {
                                                    "type": "setCurtain",
                                                    "time": 500
                                                }
                                            ]
                                        },
                                        {
                                            "text": "生命值",
                                            "action": [
                                                {
                                                    "type": "win",
                                                    "reason": "一场轮回（生命）"
                                                }
                                            ]
                                        },
                                        {
                                            "text": "最高攻击",
                                            "action": [
                                                {
                                                    "type": "setValue",
                                                    "name": "status:hp",
                                                    "value": "status:atk",
                                                    "norefresh": true
                                                },
                                                {
                                                    "type": "win",
                                                    "reason": "一场轮回（最高攻击）"
                                                }
                                            ]
                                        },
                                        {
                                            "text": "最低攻击",
                                            "action": [
                                                {
                                                    "type": "setValue",
                                                    "name": "status:hp",
                                                    "value": "(10000-status:atk)",
                                                    "norefresh": true
                                                },
                                                {
                                                    "type": "win",
                                                    "reason": "一场轮回（最低攻击）"
                                                }
                                            ]
                                        },
                                        {
                                            "text": "最高防御",
                                            "action": [
                                                {
                                                    "type": "setValue",
                                                    "name": "status:hp",
                                                    "value": "status:def",
                                                    "norefresh": true
                                                },
                                                {
                                                    "type": "win",
                                                    "reason": "一场轮回（最高防御）"
                                                }
                                            ]
                                        },
                                        {
                                            "text": "最低防御",
                                            "action": [
                                                {
                                                    "type": "setValue",
                                                    "name": "status:hp",
                                                    "value": "(10000-status:def)",
                                                    "norefresh": true
                                                },
                                                {
                                                    "type": "win",
                                                    "reason": "一场轮回（最低防御）"
                                                }
                                            ]
                                        },
                                        {
                                            "text": "祭坛加点次数",
                                            "action": [
                                                {
                                                    "type": "setValue",
                                                    "name": "status:hp",
                                                    "value": "flag:time",
                                                    "norefresh": true
                                                },
                                                {
                                                    "type": "win",
                                                    "reason": "一场轮回（祭坛加点次数）"
                                                }
                                            ]
                                        },
                                        {
                                            "text": "蓝钥匙",
                                            "action": [
                                                {
                                                    "type": "setValue",
                                                    "name": "status:hp",
                                                    "value": "item:blueKey",
                                                    "norefresh": true
                                                },
                                                {
                                                    "type": "win",
                                                    "reason": "一场轮回（蓝钥匙）"
                                                }
                                            ]
                                        },
                                        {
                                            "text": "红钥匙",
                                            "action": [
                                                {
                                                    "type": "setValue",
                                                    "name": "status:hp",
                                                    "value": "item:redKey",
                                                    "norefresh": true
                                                },
                                                {
                                                    "type": "win",
                                                    "reason": "一场轮回（红钥匙）"
                                                }
                                            ]
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                }
            ]
        }
    },
    "changeFloor": {},
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
    [  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3],
    [  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  3],
    [  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  3],
    [  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  3],
    [  3,  4,  4,  4,  1,  1,  1,  1,  1,  4,  4,  4,  3],
    [  3,  4,  4,  4,  1,  0,123,  0,  1,  4,  4,  4,  3],
    [  3,  4,  4,  4,  1,  0,  0,  0,  1,  4,  4,  4,  3],
    [  3,  4,  4,  4,  1,  0,  0,  0,  1,  4,  4,  4,  3],
    [  3,  4,  4,  4,  1,  1,  1,  1,  1,  4,  4,  4,  3],
    [  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  3],
    [  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  3],
    [  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  3],
    [  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3]
],
    "bgmap": [

],
    "fgmap": [

],
    "bgm": "B_018XGW.mp3"
}